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[Problem] : battle pass
You are missing one of these functions in CHARACTER class: IsCombOpen() IsOpenMailBox() isSashOpened() Check both char.h and char.cpp for these -
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Can anybody convert me some gr2 files from 2.8 to 2.11 ?
Here https://mega.nz/file/IL4U1Dab#5QPI5lQOOetK1DIDmvgOV4uHWHckmZVFJVdC8HrySAM Name: cncn.7z Size: 1253454 bayt (1224 KiB) SHA256: CA6DCD742360700109D231398223D256212F5F7CBA62474C8E9B2E8BDAD90473 -
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Game Login and teleport CPU boost %13-15
Is 0.8 cpu stable while entering the game or teleporting? -
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Delay in the appearance of monsters on the map
Error is that of mob_proto.txt, all mounts were either linked to the pony or had nothing. I fixed all of them and until then, it showed a significant improvement. Thank you very much, sorry for taking your time.- 1
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Visual Studio Code SSH for Freebsd
Anyone knows if is possible to connect Visual Studio Core to SSH to freebsd? I tried using Microsoft Extensions but it seems that doesn't support Freebsd just Debian/Ubuntu/linux -
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Delay in the appearance of monsters on the map
I told you to check the accumulation inside the run.msa and walk.msa files, not to send me motlist.txt. Secondly, why is your lion mount using the pony folder? he's taking speed values from the pony's accumulation.. That's horribly wrong. The correct folder to use is lion The correct accumulation value for share/data/monster/lion/run.msa is: Accumulation 0.00 -589.63 0.00 The correct accumulation value for share/data/monster/lion/walk.msa is: Accumulation 0.00 -278.46 0.00- 1
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Delay in the appearance of monsters on the map
mob_proto.txt 20118 "lion2" "KING" "NPC" "MELEE" 1 0 "STUN,SLOW,CURSE,TERROR" 0 "pony" 2 0 0 0 0 0 0 120 3 1 0 0 12 4 100 100 0 2000 150 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 data/monster/lion_2/motlist.txt GENERAL WAIT wait.msa 90 GENERAL WAIT1 wait1.msa 9 GENERAL WAIT2 wait2.msa 1 GENERAL WALK walk.msa 100 GENERAL RUN run.msa 100 GENERAL COMBO_ATTACK attack1.msa 100 GENERAL COMBO_ATTACK1 attack2.msa 100 GENERAL COMBO_ATTACK2 attack3.msa 100 GENERAL FRONT_DAMAGE front_damage.msa 100 GENERAL BACK_DAMAGE back_damage.msa 100 GENERAL DEAD dead. -
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Delay in the appearance of monsters on the map
Fix your accumulation in your mount's run animation file, inside "../share/data/monster/MOUNT_FOLDER/", it's too low.- 1
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Question
Jxxkub 3
Version of Files : XXX
Good morning / afternoon
I wanted to ask what source files / client do you use, and why would you recommend them?
Of course this includes paid, as well as free versions.
If its in the wrong category, my bad.
Thanks, Sincerly,
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