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From where can i  set how a horse will look like in 22level+ and the bonus that horse 'll give?

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// horse_rider.cpp
THorseStat c_aHorseStat[HORSE_MAX_LEVEL + 1] =
// struct
struct THorseStat
	int iMinLevel;
	int iNPCRace;
	int iMaxHealth;
	int iMaxStamina;
	int iST;
	int iDX;
	int iHT;
	int iIQ;
	int iDamMean;
	int iDamMin;
	int iDamMax;
	int iArmor;


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