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[PY]Help with my script


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Hi,

I need to show the horse level in :

		self.Niveau = ui.TextLine()
		self.Niveau.SetDefaultFontName()
		self.Niveau.SetParent(self.Board)
		self.Niveau.SetPosition(257, 78)
		self.Niveau.SetText("Niveau:		NONE")
		self.Niveau.SetOutline()
		self.Niveau.Show()

How do I get and display the TextLine level horse please? I start Python.

 

 

Thanks,

 

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In constinfo.py add this:
 

horse_level = 0

after that open game.py find this:
 

def __Horse_UpdateState(self, level, health, battery):

and add under this:
 

constInfo.horse_level = str(level)

then take this script:
 

import constInfo
self.Niveau = ui.TextLine()
self.Niveau.SetDefaultFontName()
self.Niveau.SetParent(self.Board)
self.Niveau.SetPosition(257, 78)
self.Niveau.SetText("Niveau:"+str(constInfo.horse_level))
self.Niveau.SetOutline()
self.Niveau.Show()


and you're done

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Hi, I have some questions with the script.

 

- constInfo.Py

horse_level = 0
horse_health = 0

- Game.py (ServerCommandList)

			# HORSE GUI by Kyo - ArenaPvP #
			"horsegui"				: self.__horsegui,
			"horseclose"			: self.__horseclose,
			"monter"				: self.__monter,
			"descendre"				: self.__descendre,
			##

- Game.py (part 2)

## HorseGUI - Dev by ArenaPvP (Kyo ⓒ)
	def __horsegui(self):
		self.Board = ui.BoardWithTitleBar()
		self.Board.SetSize(510, 166)
		self.Board.SetCenterPosition()
		self.Board.AddFlag("movable")
		self.Board.AddFlag("float")
		self.Board.SetTitleName("ArenaPvP - Gestion de votre cheval")
		self.Board.SetCloseEvent(self.__horseclose)
		self.Board.Show()

		self.horse_button1 = ui.Button()
		self.horse_button1.SetEvent(self.__horseclose)
		self.horse_button1.SetParent(self.Board)
		self.horse_button1.SetPosition(440, 137)
		self.horse_button1.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
		self.horse_button1.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
		self.horse_button1.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
		self.horse_button1.SetText("Quitter")
		self.horse_button1.Show()

		self.horse_proprio = ui.TextLine()
		self.horse_proprio.SetDefaultFontName()
		self.horse_proprio.SetParent(self.Board)
		self.horse_proprio.SetPosition(257, 65)
		self.horse_proprio.SetText("Proprietaire: " + chr.GetName())
		self.horse_proprio.Show()

		self.Niveau = ui.TextLine()
		self.Niveau.SetDefaultFontName()
		self.Niveau.SetParent(self.Board)
		self.Niveau.SetPosition(257, 78)
		self.Niveau.SetText("Niveau: "+str(constInfo.horse_level))
		self.Niveau.SetOutline()
		self.Niveau.Show()

		self.Vie = ui.TextLine()
		self.Vie.SetDefaultFontName()
		self.Vie.SetParent(self.Board)
		self.Vie.SetPosition(257, 91)
		self.Vie.SetText("Etat du cheval: "+str(constInfo.horse_health))
		self.Vie.SetOutline()
		self.Vie.Show()

		self.Vie_infos_0 = ui.TextLine()
		self.Vie_infos_0.SetDefaultFontName()
		self.Vie_infos_0.SetParent(self.Board)
		self.Vie_infos_0.SetPosition(257, 115)
		self.Vie_infos_0.SetText("0 - Votre cheval est mort")
		self.Vie_infos_0.SetOutline()
		self.Vie_infos_0.Show()

		self.Vie_infos_1 = ui.TextLine()
		self.Vie_infos_1.SetDefaultFontName()
		self.Vie_infos_1.SetParent(self.Board)
		self.Vie_infos_1.SetPosition(257, 125)
		self.Vie_infos_1.SetText("1 - Votre cheval a faim")
		self.Vie_infos_1.SetOutline()
		self.Vie_infos_1.Show()

		self.Vie_infos_2 = ui.TextLine()
		self.Vie_infos_2.SetDefaultFontName()
		self.Vie_infos_2.SetParent(self.Board)
		self.Vie_infos_2.SetPosition(257, 135)
		self.Vie_infos_2.SetText("2 - Votre cheval est en bonne sante")
		self.Vie_infos_2.SetOutline()
		self.Vie_infos_2.Show()

		self.Vie_infos_3 = ui.TextLine()
		self.Vie_infos_3.SetDefaultFontName()
		self.Vie_infos_3.SetParent(self.Board)
		self.Vie_infos_3.SetPosition(257, 145)
		self.Vie_infos_3.SetText("3 - Votre cheval est en excellente sante")
		self.Vie_infos_3.SetOutline()
		self.Vie_infos_3.Show()

		self.horse_button2 = ui.Button()
		self.horse_button2.SetEvent(self.__monter)
		self.horse_button2.SetParent(self.Board)
		self.horse_button2.SetPosition(190, 35)
		self.horse_button2.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
		self.horse_button2.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
		self.horse_button2.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
		self.horse_button2.SetText("Monter")
		self.horse_button2.Show()

		self.horse_button3 = ui.Button()
		self.horse_button3.SetEvent(self.__descendre)
		self.horse_button3.SetParent(self.Board)
		self.horse_button3.SetPosition(260, 35)
		self.horse_button3.SetUpVisual("d:/ymir work/ui/public/middle_button_01.sub")
		self.horse_button3.SetOverVisual("d:/ymir work/ui/public/middle_button_02.sub")
		self.horse_button3.SetDownVisual("d:/ymir work/ui/public/middle_button_03.sub")
		self.horse_button3.SetText("Descendre")
		self.horse_button3.Show()

	def __monter(self):
		net.SendChatPacket("/user_horse_ride")

	def __descendre(self):
		net.SendChatPacket("/unmount")

	def __horseclose(self):
		self.Board.Hide()
## END_OF_HORSE_GUI

Picture:

218183ArenaPvPGestion.png

I try to display an image based on the level of the horse.

0 = Square blank
1-10 = Square with an image
11-20 = Square with an image
21 + = Square with an image

However, I really do not understand how to do ..

666403carr.png

Edited by Metin2 Dev
Core X - External 2 Internal
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self.img = ui.ExpandedImageBox()
self.img.SetParent(self.Board)
if horse_level == 0:
	self.img.LoadImage("image _ path")
elif horse_level >= 1 and horse_level <= 10:
	self.img.LoadImage("image _ path")
elif horse_level >= 11 and horse_level <= 20:
	self.img.LoadImage("image _ path")
elif horse_level > 21:
	self.img.LoadImage("image _ path")
self.img.SetPosition(0,0)
self.img.Show()

I the SetPosition(0,0) just fill it with the position you want,for the square you said you need to create an image of horse and load it from LoadImage

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self.img = ui.ExpandedImageBox()
self.img.SetParent(self.Board)
if constInfo.horse_level == 0:
    self.img.LoadImage("image _ path")
elif constInfo.horse_level >= 1 and constInfo.horse_level <= 10:
    self.img.LoadImage("image _ path")
elif constInfo.horse_level >= 11 and constInfo.horse_level <= 20:
    self.img.LoadImage("image _ path")
elif constInfo.horse_level > 21:
    self.img.LoadImage("image _ path")
self.img.SetPosition(0,0)
self.img.Show()

I forgot to add constInfo,now it's working

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