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RoxaLyssa

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Everything posted by RoxaLyssa

  1. Maybe you should start from the beginning, therewith installing and setting up serverfiles, mysql modifications, etc. If I know it well, there isn't any beginner tutorials in this forum, so it can be a hard thing here if someone would like to start from scratch.
  2. These are original objects without any modifications, so they should have correct mdatr files, I suppose. Anyways, I also tried with an empty map with only one skipia room, but the height adjustment also shut down.
  3. Dear Community, I've made a new skipia dungeon, but I ran into a big problem. Unlike most of the objects, the skipia dungeon can't hold the characters without help: If I know it well, the adjust terrain height option in the World Editor is exactly for problems like this. But when I run it, it says interesting things: After that (just before) my height.raw files look like this: While the original skipia dungeons' heights look like this: I tried many versions of WE, but all does the same. I know that I could also use Photoshop to solve this problem, but that would be a lot of work which I'd like to save. So I hope that someone could help me in this. Thanks in advance for your answers!
  4. mysql_query = function(query) if not pre then local rt = io.open('CONFIG','r'):read('*all') pre,_= string.gsub(rt,'.+PLAYER_SQL:%s(%S+)%s(%S+)%s(%S+)%s(%S+).+','-h%1 -u%2 -p%3 -D%4') end math.randomseed(os.time()) local fi,t,out = 'mysql_data_'..math.random(10^9)+math.random(2^4,2^10),{},{} -- os.execute('mysql '..pre..' --e='..string.format('%q',query)..' > '..fi) -- für MySQL51 os.execute('mysql '..pre..' -e'..string.format('%q',query)..' > '..fi) -- für MySQL55 for av in io.open(fi,'r'):lines() do table.insert(t,split(av,'t')) end; os.remove(fi); for i = 2, table.getn(t) do table.foreach(t[i],function(a, out[i-1] = out[i-1] or {} out[i-1][a] = tonumber( or b or 'NULL' out[t[1][a]] = out[t[1][a]] or {} out[t[1][a]][i-1] = tonumber( or b or 'NULL' end) end return out end Have you tried this too?
  5. They kept the old one too. It's called NextWorld2.
  6. You also need some game file functions for it, I suppose.
  7. I wouldn't recommend using mysql5.6. I also tried once and I regretted it many times. There are many differences between version 5.5 and 5.6, the latter doesn't support many functions that mt2 servers need. So I think you end up the best if you change it to mysql5.5.
  8. You have to set it in your client binary (and if they don't make damage, in the game file too). On epvp you can find difs for it for many binaries.
  9. I wouldn't recommend using their client, every piece of their models are copyrighted with or without logos too, and they aren't afraid of using their rights well.
  10. You could have used the grey version of this lion statue to fit more into this environment. And I don't like the roads being so wide but it's just my opinion. The textures are good anyways, but I'm not sure that this colour scheme would be fortunate for a map1. You could try using lighter colours as well.
  11. I everything was correct, you wouldn't have such problems I suppose.
  12. But have you checked them in your map's settings as well?
  13. Does your textureset exists in the right place?
  14. Holy hell, man! That's gorgeously awesome!
  15. In the last month many people came and went in our team, and it's not as good as it seems. We only need people who are serious about being one of us, and really want to help and work with us. We are a serious team with ambitious plans, but we are getting running out of time. We must start at least the open beta test in August, but we have still many things to do, and we are not enough. We are working on this project from day to night, and we are very close to the server start, but we can't make it if only those people are joining who are not serious about it. It takes many time to deal with the new teammates. We have to introduce our project better, we have to find out their skills, we have to find them tasks that they can perform. It takes that time that we could also give to development. So I can say that those one-day-men are just pulling us back. We won't give out our files, we won't give you access for anything, and we also won't tell you all the details of every of our projects, only those what you have to do. Only time can build trust, and we experienced enough that many people are unreliable, and we have a good reason to be careful. We are working on this project for one and half years and we won't stop in front of the destination. Since we started this project, we reset and recoded almost everything again to make them better, to make them clearer, to make them more stable. We are perfectionists, but as I said, we are not enough for our perfectionism. We need more helping hands. You don't have to be professional as long as we can use your knowledge, and we can use many knowledges. You can also learn from us, but only if you do enough to be worth to invest our energies into you. We also need supporters from many countries, because most of our members speak only Hungarian and English, so we need people who can deal with those players who will need help but don't speak any of these languages. If you want to join us as a translator or developer, be ready that you'll have many things to do. We are still having thousands of lines to translate (especially in German), and many projects to be programmed. And I promise that you won't regret it. You can be a part of a good company and a great and unique project, and soon you can say that yes, you took your part from it. Also everyone will earn what they deserve once we can start finally. Maybe you don't find us enough attractive to invest your energy into us, but as we also mentioned in the presentation, we can only show you our finished projects, and we are still having many that needs improvement before we present them. What you can see in this presentation is not all of our knowledge and ideas, only a little piece of it. I don't want to discourage anyone from joining us. I want you to join us, because we need you, even if you don't consider yourself a professional. But we need hard-working people, who can work at least some hours for us per days. We won't force you to do things you don't want, everyone can do in our team what they want. But we want you to do it well and fast, because soon we'll run out of time. Thanks for reading it.
  16. The twohand weapon is corrupted in the archive. Could you reupload it please?
  17. Where you can see 1.000000 change them to 5.000000
  18. I'm using 1024x1024 but they look like as the 512x512 ones only with better quality. I wouldn't think that the problem is with the resolution. I also use these oblivion textures and I haven't experienced such problems with them.
  19. If you don't use the source code you might find difs on epvp. But if you are programmind the source I'm afraid I can't help you, because I'm not familiar with it yet.
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