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About mateo7788

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  1. Hi, where can I change the bonus that a character recieves after using polymorph?
  2. Hi, how to set a delay between changing armors, equiping mounts, summoning pets and how to make a damage limiter? Thanks...
  3. Navicat -> change type to 28 and subtype to 2, if this wont help u added something wrong in the binary.
  4. refine proto id should be higher than 500 i think
  5. You have wrong subtypes in your database, your sash is acting like it was a costume. You need type 28 subtype 2 for sash.
  6. import net, constInfo, ui, background, time, chat class Zmiana_Kanalu(ui.Window): def __init__(self): ui.Window.__init__(self) def __del__(self): ui.Window.__del__(self) def Open(self): self.vegas_change = ui.BoardWithTitleBar() self.vegas_change.AddFlag("movable") self.vegas_change.AddFlag("float") self.vegas_change.SetTitleName("Zmiana Kanału") self.vegas_change.SetCloseEvent(self.Close) x = 0 self.channel_list = [] for ch in xrange(4): #Nr of channels channel_button = ui.Button() channel_button.SetParent(self.vegas_change) channel_button.SetSize(
  7. Error 1 error C3867: 'CInstanceBase::ArmorRing': function call missing argument list; use '&CInstanceBase::ArmorRing' to create a pointer to member D:\serwer - pliki\src\client\UserInterface\PythonNetworkStreamPhaseGameItem.cpp 862 1 UserInterface
  8. I was wondering if I could add such an effect in the binary, like i did for armors and costumes: case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); if (12010 <= vnum && vnum <= 12049) { __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL); __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2); } if (vnum == 20009 || vnum == 20509 || vnum == 20759 || vnum == 20259) { __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_REFINED9); __Atta
  9. Hi, I can't figure out how to add shining effect to an item when equiped. I was trying to do it like this in InstanceBase.cpp but it doesn't work. case CItemData::ITEM_TYPE_RING: __ClearArmorRefineEffect(); DWORD vnum = pItem->GetIndex(); if (vnum == 70065) { __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL5); } break; Item has type 33 and subtype 0 in DB. I want it to give my character shining like armors do: Thanks for help.
  10. Hi, how do I change my sash bonuses? I want it to give me bonuses like HP etc. instead of absorption. Thx.
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