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[TiTAN]

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About [TiTAN]

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    alx_baroi
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    Titan#8555

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  1. Isn't so wow, only useless details added
  2. Why tf are you tagging the whole forum for shits like that?
  3. Wtf dude, i have only one topic here because i am not perfect as you.. i am not developer or something, for me metin2 is just a hobby, if you post something post corectly! Sorry for my english! L.E: i solved myself the problem with taskbar so stfu
  4. this is not good.. is just copy/paste from martysama source, in a normal source this will not work.. this is corect structure for ItemTableFromDb: bool CClientManager::InitializeItemTableSQL() { char query[4096]; snprintf(query, sizeof(query), "SELECT vnum, vnum_range, name, %s, type, subtype, gold, shop_buy_price, weight, size, flag, wearflag, " "antiflag, immuneflag+0, refined_vnum, refine_set, magic_pct, socket_pct, addon_type, " "limittype0, limitvalue0, limittype1, limitvalue1, " "applytype0, applyvalue0, applytype1, applyvalue1, applytype2, applyvalue2, " "value0, value1, value2, value3, value4, value5 " "FROM item_proto ORDER BY vnum", g_stLocaleNameColumn.c_str()); std::auto_ptr<SQLMsg> pkMsg(CDBManager::instance().DirectQuery(query)); SQLResult * pRes = pkMsg->Get(); if (!pRes->uiNumRows) { sys_err("Could not load item_proto. No results!"); return false; } sys_log(0, "ITEM_PROTO loading..."); if (!m_vec_itemTable.empty()) { sys_log(0, "RELOAD: item_proto"); m_vec_itemTable.clear(); m_map_itemTableByVnum.clear(); } m_vec_itemTable.resize(pRes->uiNumRows); memset(&m_vec_itemTable[0], 0, sizeof(TItemTable) * m_vec_itemTable.size()); TItemTable * item_table = &m_vec_itemTable[0]; MYSQL_ROW data; int col; while ((data = mysql_fetch_row(pRes->pSQLResult))) { col = 0; str_to_number(item_table->dwVnum, data[col++]); str_to_number(item_table->dwVnumRange, data[col++]); strlcpy(item_table->szName, data[col++], sizeof(item_table->szName)); strlcpy(item_table->szLocaleName, data[col++], sizeof(item_table->szLocaleName)); str_to_number(item_table->bType, data[col++]); str_to_number(item_table->bSubType, data[col++]); str_to_number(item_table->dwGold, data[col++]); str_to_number(item_table->dwShopBuyPrice, data[col++]); str_to_number(item_table->bWeight, data[col++]); str_to_number(item_table->bSize, data[col++]); str_to_number(item_table->dwFlags, data[col++]); str_to_number(item_table->dwWearFlags, data[col++]); str_to_number(item_table->dwAntiFlags, data[col++]); str_to_number(item_table->dwImmuneFlag, data[col++]); str_to_number(item_table->dwRefinedVnum, data[col++]); str_to_number(item_table->wRefineSet, data[col++]); str_to_number(item_table->bAlterToMagicItemPct, data[col++]); str_to_number(item_table->bGainSocketPct, data[col++]); str_to_number(item_table->sAddonType, data[col++]); item_table->cLimitRealTimeFirstUseIndex = -1; item_table->cLimitTimerBasedOnWearIndex = -1; int i; for (i = 0; i < ITEM_LIMIT_MAX_NUM; ++i) { str_to_number(item_table->aLimits[i].bType, data[col++]); str_to_number(item_table->aLimits[i].lValue, data[col++]); if (LIMIT_REAL_TIME_START_FIRST_USE == item_table->aLimits[i].bType) item_table->cLimitRealTimeFirstUseIndex = (char)i; if (LIMIT_TIMER_BASED_ON_WEAR == item_table->aLimits[i].bType) item_table->cLimitTimerBasedOnWearIndex = (char)i; } for (i = 0; i < ITEM_APPLY_MAX_NUM; ++i) { str_to_number(item_table->aApplies[i].bType, data[col++]); str_to_number(item_table->aApplies[i].lValue, data[col++]); } for (i = 0; i < ITEM_VALUES_MAX_NUM; ++i) str_to_number(item_table->alValues[i], data[col++]); sys_log(1, "ITEM: #%-5lu %-24s %-24s VAL: %ld %ld %ld %ld %ld %ld WEAR %lu ANTI %lu IMMUNE %lu REFINE %lu REFINE_SET %u MAGIC_PCT %u", item_table->dwVnum,item_table->szName,item_table->szLocaleName, item_table->alValues[0],item_table->alValues[1],item_table->alValues[2], item_table->alValues[3],item_table->alValues[4],item_table->alValues[5], item_table->dwWearFlags,item_table->dwAntiFlags,item_table->dwImmuneFlag, item_table->dwRefinedVnum,item_table->wRefineSet,item_table->bAlterToMagicItemPct); m_map_itemTableByVnum.insert(std::map<DWORD, TItemTable *>::value_type(item_table->dwVnum, item_table)); ++item_table; } sort(m_vec_itemTable.begin(), m_vec_itemTable.end(), FCompareVnum()); sys_log(0, "CClientManager::InitializeMobTable:: %d items loaded.n", m_vec_itemTable.size()); return true; }
  5. Your problem is in item_proto and msm, or you forget to add the costume patch in your pack or your granny version is too old.. or you are too dumb
  6. Hello guys, i work on a clean serverfiles and i implement illumina interface but i have a problem with taskbar.. i need help to fix that or another illumina taskbar.. The problem is I can not click on the marked area: here is my uitaskbar.py: https://pastebin.com/ra1DJarR sorry for my bad english and i thank you for try to help me, best regards Titan
  7. Just delete the game.py function
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