Light
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Ok solved for minimap but I'would like to know if anyone know how to solve the problem of Parts beginning white when apply too much textures (more than 8)
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Hi guys I have compiled the WorldEditor.exe but I'm getting some problems with minimap saving, first I get white screen after the minimap rendering (after pressing Inser) and the final minimap rendering is strange white screen bug render problem but it correctly creates the different parts of the minimap I'have upgraded sources to directx9 and It's maybe the origin of this problem don't know, so I wanted to ask you ? Thanks.
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Change Spawn point of new Character
Light replied to Strzikjav's topic in Community Support - Questions & Answers
You have to edit "start_position.cpp" in sources. -
Maybe have to compile db also.
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Problem with 2004 client and rain serverfiles
Light replied to Meriad0x's topic in Community Support - Questions & Answers
Does anyone have the Kxyt2 launcher ? Maybe it'll work with -
Problem with 2004 client and rain serverfiles
Light replied to Meriad0x's topic in Community Support - Questions & Answers
New Error, if anyone have an idea : 0304 17:56:00208 :: UNKNOWN IME[1036] 0304 17:56:10980 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0304 17:56:11082 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0304 17:56:11101 :: CPythonPlayer::SetItemData(dwSlotIndex=0, itemIndex=10) - Failed to item data 0304 17:56:11101 :: CPythonPlayer::SetItemData(dwSlotIndex=1, itemIndex=27001) - Failed to item data 0304 17:56:12474 :: Traceback (most recent call last): 0304 17:56:12474 :: File "uiPhaseCurtain.py", line 61, in OnUpdate 0304 17:56:12474 :: File "networkModule.py", line 150, in __ChangePhaseWindow 0304 17:56:12474 :: File "game.py", line 176, in Open 0304 17:56:12474 :: File "game.py", line 465, in StartGame 0304 17:56:12474 :: File "game.py", line 595, in RefreshCharacter 0304 17:56:12474 :: File "interfaceModule.py", line 388, in RefreshCharacter 0304 17:56:12474 :: File "uiCharacter.py", line 939, in RefreshCharacter 0304 17:56:12474 :: File "uiCharacter.py", line 999, in __SelectSkillGroup 0304 17:56:12474 :: File "uiCharacter.py", line 985, in __SetSkillSlotData 0304 17:56:12474 :: File "uiCharacter.py", line 702, in RefreshSkill 0304 17:56:12474 :: File "uiCharacter.py", line 645, in __RefreshSkillPage 0304 17:56:12475 :: File "uiCharacter.py", line 1036, in __GetRealSkillSlot 0304 17:56:12475 :: RuntimeError 0304 17:56:12475 :: : 0304 17:56:12475 :: Failed to find skill by 61 0304 17:56:12475 :: I'have already tried to remove skill 61 in "playersettingmodule.py" but then it gives the same error for skill 62 etc etc for all races. (For information we are trying to connect to these files : [Hidden Content] with this client : [Hidden Content] -
Source discussions, questions, answers
Light replied to .InyaProduction's topic in Community Support - Questions & Answers
Hi guys, I encountered this error when tried to compile with Visual Studio 2008 professionnal (SP1 installed) : 1>d:WorksMetin2 SCkraizymainline_releasedmainline_sgSrcsServergamesrc..test.exe : fatal error LNK1120: 187 unresolved externals thanx for your help !