Eko
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Everything posted by Eko
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New Pet System Client Build Error HELP!
Eko replied to Finch's topic in Community Support - Questions & Answers
add new item to your project .cpp and .h -
Check playersettingsmodule.py
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shop_buy_price cost for item exp
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Problem item_proto because your shop_buy_price > 0 try with other.
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this effects dnt have in my client source and this not official thx
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Effects in game doesnt work
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affect.h AFFECT_BLEEDING = 304, AFFECT_RED_POSSESSION = 174, AFFECT_BLUE_POSSESSION = 175, AFF_BLEEDING, AFF_RED_POSSESSION, AFF_BLUE_POSSESSION, instancebase.h AFFECT_BLEEDING, // Wolfman AFFECT_RED_POSSESSION, // Wolfman AFFECT_BLUE_POSSESSION, // Wolfman
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instancebase.h already have but doesnt work [Hidden Content]
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'YMIR','INVISIBILITY','SPAWN','POISON','SLOW','STUN','DUNGEON_READY','FORCE_VISIBLE','BUILDING_CONSTRUCTION_SMALL','BUILDING_CONSTRUCTION_LARGE','BUILDING_UPGRADE','MOV_SPEED_POTION','ATT_SPEED_POTION','FISH_MIDE','JEONGWIHON','GEOMGYEONG','CHEONGEUN','GYEONGGONG','EUNHYUNG','GWIGUM','TERROR','JUMAGAP','HOSIN','BOHO','KWAESOK','MANASHIELD','MUYEONG','REVIVE_INVISIBLE','FIRE','GICHEON','JEUNGRYEOK','NONE33','NONE34','NONE35','NONE36','NONE37','NONE38','NONE39','NONE40','NONE41','NONE42','AFFECT_BLEEDING','AFFECT_RED_POSSESSION','AFFECT_BLUE_POSSESSION' right?
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Hi, i dont see effekts i search my wrong [Hidden Content] playersettingsmodule.py chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+42, "Bip01", "d:/ymir work/effect/hit/blow_poison/bleeding_loop.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+43, "Bip01", "d:/ymir work/effect/hit/blow_flame/flame_loop_w.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_AFFECT+44, "", "d:/ymir work/pc3/common/effect/gyeokgongjang_loop_w.mse") uiaffectshower.py chr.AFFECT_RED_POSSESSION : (localeInfo.AFFECT_RED_POSSESSION, "d:/ymir work/ui/skill/wolfman/red_possession_03.sub",), chr.AFFECT_BLUE_POSSESSION : (localeInfo.AFFECT_BLUE_POSSESSION, "d:/ymir work/ui/skill/wolfman/red_possession_03.sub",), chr.AFFECT_BLEEDING : (localeInfo.SKILL_BLEEDING, "d:/ymir work/ui/skill/wolfman/blue_possession_03.sub",), instancebase.h AFFECT_BLEEDING, // Wolfman AFFECT_RED_POSSESSION, // Wolfman AFFECT_BLUE_POSSESSION, // Wolfman PythonCharacterModule.cpp PyModule_AddIntConstant(poModule, "AFFECT_BLEEDING", CInstanceBase::AFFECT_BLEEDING); PyModule_AddIntConstant(poModule, "AFFECT_RED_POSSESSION", CInstanceBase::AFFECT_RED_POSSESSION); PyModule_AddIntConstant(poModule, "AFFECT_BLUE_POSSESSION", CInstanceBase::AFFECT_BLUE_POSSESSION); PythonPlayer.cpp m_kMap_dwAffectIndexToSkillIndex.insert(make_pair(int(CInstanceBase::AFFECT_BLEEDING), 170)); m_kMap_dwAffectIndexToSkillIndex.insert(make_pair(int(CInstanceBase::AFFECT_RED_POSSESSION), 174)); m_kMap_dwAffectIndexToSkillIndex.insert(make_pair(int(CInstanceBase::AFFECT_BLUE_POSSESSION), 175));
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up ^^
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Binary problem
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Sash reseting stats doesn't work
Eko replied to metin2-factory's topic in Community Support - Questions & Answers
try this work for me 90000 sash_scroll "ITEM_USE" "USE_DETACHMENT" 1 "ANTI_STACK" "NONE" "NONE" "NONE" 0 0 0 0 0 "LIMIT_NONE" 0 "LIMIT_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 "APPLY_NONE" 0 7 0 0 0 0 0 0 0 0 -
change to this solved i send gr2 models
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Send me skype
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official Monster Informations Official like - Lv + AIFlag
Eko replied to xP3NG3Rx's topic in Features & Metin2 Systems
Thank you man, very nice share -
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hi i dont have acce_drain_rate bonus any can help me please i wait ur helps [Hidden Content]
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type 28 subtype 2 thanks for share the costume_body is subtype2 so that isn't possible ... sash 2 xD
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type 28 subtype 2 thanks for share