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Showing content with the highest reputation on 03/06/20 in all areas

  1. Hi guys, It's maybe released somewhere else, but i ran into this with 300-400 player on my server and one of them injected a little python script which invites mobs or npcs into guild and party or forces guild skills on mobs or npcs. If that happens the core will crash since there is no checks for that. input_main.cpp Find in case GUILD_SUBHEADER_CG_ADD_MEMBER:: if (!ch->IsPC()) Replace: if (!ch->IsPC() || !newmember->IsPC()) Find in CInputMain::PartyUseSkill: if (pch) ch->GetParty()->SummonToLeader(pch->GetPlayerID()); Replace: if (pch) { if (pch->IsPC()) ch->GetParty()->SummonToLeader(pch->GetPlayerID()); } Add at the beginning of the CInputMain::PartyInvite function: if (!ch) return; In the same function find: if (!pInvitee || !ch->GetDesc() || !pInvitee->GetDesc()) Replace: if (!pInvitee || !ch->GetDesc() || !pInvitee->GetDesc() || !pInvitee->IsPC() || !ch->IsPC()) Add at the beginning of the CInputMain::PartyInviteAnswer function: if (!ch) return; In the same function find: if (!pInviter) Replace: if (!pInviter || !pInviter->IsPC()) Have a nice day!
    6 points
  2. M2 Download Center Download Here ( Internal ) Hello There. I publish here this system i hope that this help you a bit with this you can hide your costume if you dont like it (if I forgot something just say it ) (this system is not complete yet you can hide only your costume no hairstyle,sash,weapon) (This system is not mine! i just found the source function and made the python codes and quest)
    2 points
  3. M2 Download Center Download Here ( Internal ) Hi, here I publish my edit of the public Render Target System. I hate it, when people earn money with public systems. Preview: [Hidden Content] DL: [Hidden Content] Original Thread [Hidden Content]
    1 point
  4. M2 Download Center Download Here ( Advance Refine Systems ) Download Here ( Cheque System ) Download Here ( Soul Bind System ) Hello everyone ! I've been away from metin2 for about 6 months and i've get back from less then a month and made thoes systems , i've start selling them but i didn't sell it to anyone and i got bored from metin2 again so i'm going to release it and go off from metin2 for ever . about the Advance Refine System here some info: so download and have fun [Hidden Content]
    1 point
  5. Hey, I want to share a fix about the SKILL_MUYEONG, Official fixed this before some months ago, but nobody care in such details so we still have the same issue in our servers. The SKILL_MUYEONG is still attacking while you riding but doesn't make any damage. Preview with Fixed SKILL_MUYEONG while you riding: [Hidden Content]
    1 point
  6. M2 Download Center Download ( Latest Version ) Greetings! The new beta is finished! I'm proud to present r71480. This time a few things have changed. And in this revision, we have a lot of new stuff. In the following I'll provide the download link along with the things I'd love you to test. *** DISCLAIMER *** The core is marked as stable. Anyway, I'll make it clear that I'm not responsible if you use this core since I can't give a warranty that I fixed every single security breach that potentially could happen - that's totally impossible. But we all together made the source great and secure so every public issue is fixed by now. You can use it in production environments now. So... What's new? boot-trigger for quests With this you can execute commands, timers, and all the stuff you'd like to have just on boot-time! revisioning of the 'unique class' (+ a ton of posibilities) added the functionality to create unique-groups temp-Variables for quests upgraded all libs moved completely to the newest clang version fixed some big security issues in the source code fixed the ingame ban and unban commands unified tables and gave them a new way: unify! file clean-up revisioned the makefiles gave the source a new, easier structure removed all external dependencies just install them by ports.. No external-folder necessary! removed 'boost' dependency (no boost lib needed yay) partial implementation of the wolfman (claws etc. are added, needs review) And basically everything that has been offered in the earlier versions of the vanilla core. Nothing should be missing. And if you miss something, just feel free to tell me! What needs testing? There are few things I'd love you to test out: Please check if the core is vulnerable to any security breaches you may know (also the public ones, don't know if I missed something) Please test out the new features! I'd really love to know if the new unique-functions and the boot-trigger does the job. Explanation to new features: Unique with container support Unique has evolved! This time you have a few new possibilities. Don't know what unique is? Here's a short explanation: With the unique-questfunctions you can spawn or set mobs, npcs and now even players to have a unique name. This name is stored into a unique-container. You can access this container and get all the vid's by their unique name (also called: the key) So for example you can spawn a boss with a key. Later on you can check if this specific mob has been killed or not. Or you can set his hp on-the-fly. There's basically no limits! And now with the revised system you'll have even more options. The new unique system works with containers. By default there are two containers reserved: __DEFAULT__ and __CHARACTER__. The first one is for all the basic stuff. And the second one is reserved for players. Now, as you may have noticed, there's a default one which means that the container-stuff is optional. If you just use the unique functions without specifying a container, it'll just use the default stuff. But you CAN use your own containers just as you want to. You can create, delete and list all the containers running. There is a list with all the quest-functions down below. boot-trigger This is pretty self-explanatory. With this release you can use "when boot begin" to specify a block of code that will be executed once the core has been booted. temp-variables With the new temp-variables you can set and remove player-specific variables. They are stored in the core and not written to disk or database. So be careful because they might get dropped once the core shutdowns. It's just a quick storage for people who want to have something like a cache for quick access. new quest functions nil unique.spawn_unique(string key, int vnum, string pos=unused, string container=optional) nil unique.set_unique(string key, int vid, string container=optional) nil unique.purge_unique(string key, string container=optional) nil unique.kill_unique(string key, string container=optional) bool unique.is_unique_dead(string key, string container=optional) int unique.get_hp_perc(string key, string container=optional) nil unique.set_def_grade(string key, int def, string container=optional) nil unique.set_hp(string key, int hp, string container=optional) nil unique.set_max_hp(string key, int maxhp, string container=optional) int unique.get_vid(string key, string container=optional) bool unique.exists(string key, string container=optional) table unique.get_container_list() this prints out all the unique containers table unique.get_container_list(string key) this prints out all the vids in the unique-container "key" nil unique.remove_container(string key) removes a whole container (flushes it when called on standard containers) nil pc.temp_var_set(string key, string value) string pc.temp_var_get(string key) nil pc.temp_var_delete(string key) Thanks a lot for participating! If there are any questions, this is the topic related to it. Further releases will be made public here too! If you'd like to contribute, just post code additions here. Changelog older changelogs Download Useful information: All necessary libs are included. If you're building your own vanilla binary you'll first have to move into every project of the Internal directory and rebuild the libs. The main makefile is not adapted yet, I was too lazy (ps: Still too lazy!) rev 71480 see this post: rev 70220 STABLE Core Sourcecode M2D Storage Password for the archive is: vanilla Password for older source archives: vanillamt2 Best Regards Vanilla
    1 point
  7. #moved Best regards Raylee
    1 point
  8. any updates or reupload?
    1 point
  9. for all with same bug... Bug comes from 4 Inventorypages Lenght.h //search: bool IsDragonSoulEquipPosition() const //replace with: bool IsDragonSoulEquipPosition() const { return (window_type == INVENTORY) && (DRAGON_SOUL_EQUIP_SLOT_START <= cell) && (DRAGON_SOUL_EQUIP_SLOT_END > cell); }
    1 point
  10. 1 point
  11. v20.0.6 (Metin2 Download) root & builtins are dumped protos are dumped into 2 formats, fixxed flags, extended applies I didn't do deep check into the whole packs what metin2team released, but couple of files are missing from the packs.
    1 point
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