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Showing content with the highest reputation on 10/03/2018 in all areas

  1. M2 Download Center Download Here ( Internal ) Today I have some more goodies for mappers / modellers Speedtree is the software used by Metin2 to render trees and other kinds of vegetation. Many games such as Oblivion, Ragnarok 2, Gran Theft Auto IV... use Speedtree 4, while Metin2 uses the older Speedtree 3. It's possible to import Speedtree 4 models for Metin2 by loading and saving them with SpeedtreeCAD 3. A pic of the tool: In this pack you can find Speedtree CAD Lite 3 and Speedtree CAD 4 and their respective plugins for 3DSMAX. CAD http://ul.to/7tu5xyvm Plugins http://ul.to/76hxts40
    1 point
  2. RETSIGTYPE checkpointing(int sig) { if (!tics) { sys_log("SYSERR: CHECKPOINT shutdown: tics did not updated."); abort(); } else tics = 0; } RETSIGTYPE checkpointing(int sig) { if (!tics) { sys_err("CHECKPOINT shutdown: tics did not updated."); if (bCheckpointCheck) abort(); } else tics = 0; } Be carefull abort();
    1 point
  3. Crashcore In account create a table named block_exception SET FOREIGN_KEY_CHECKS=0; DROP TABLE IF EXISTS `block_exception`; CREATE TABLE `block_exception` ( `login` int(11) DEFAULT NULL ) ENGINE=MyISAM DEFAULT CHARSET=big5; GetQuestflag crash core fix https://i.imgur.com/2cqKWEW.jpg And disable sequence.
    1 point
  4. Note, new update for tempel coming soon (4 new tree's, 1 new grass and stones).
    1 point
  5. #1 0x08218521 in quest::PC::GetFlag (this=0x0, [email protected]) at stl_map.h:542 BOOM
    1 point
  6. As someone asked for it, I added source file to the thread (check at the end of first message on this thread) dump_proto.cpp
    1 point
  7. Use Alpha blending of directx, you can also create a reflect plane on your texture model with some parameters in the STATEMANAGER. I use that for my water. Edit: For example pending the rendering method , before drawing of the model : // Enable transparency. STATEMANAGER.SetRenderState( D3DRS_ALPHABLENDENABLE, true ); --> Render your model with some condition for detect the name or the vnum for add transparent texture on him only. // restore the render state after rendering. STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
    1 point
  8. If you delete the libthecore, functions such as MIN,MAX,MINMAX,parse_token will be deleted.
    1 point
  9. This isn't really a fix you just commenting abort(); You must find what really causes this error and fix it there and not just commenting the function
    1 point


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