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Showing content with the highest reputation on 12/21/16 in all areas

  1. As webzen did, via antiflag.
    2 points
  2. Hi everyone, In this thread I will show you how to add new armor effects to the binary. Open InstanceBase.cpp and search for this: case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); // °©¿Ê Ưȭ ÀÌÆåÆ® if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); if (12010 <= vnum && vnum <= 12049) { __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL); __AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2); } } if (refine < 7) //ÇöÀç Á¦·Ãµµ 7 ÀÌ»ó¸¸ ÀÌÆåÆ®°¡ ÀÖ½À´Ï´Ù. return 0; if (pItem->GetSubType() == CItemData::ARMOR_BODY) { m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7; __AttachEffect(m_armorRefineEffect); } break; } return 0; } Replace with this: case CItemData::ITEM_TYPE_ARMOR: __ClearArmorRefineEffect(); // °©¿Ê Ưȭ ÀÌÆåÆ® if (pItem->GetSubType() == CItemData::ARMOR_BODY) { DWORD vnum = pItem->GetIndex(); // color armors [blue shining] - DEFAULT if (vnum >= 12010 && vnum <= 12019 || //Blaustahlpanzer vnum >= 12020 && vnum <= 12029 || //Blauer Drachenanzug vnum >= 12030 && vnum <= 12039 || //Auraplattenpanzer vnum >= 12040 && vnum <= 12049) //Kleidung des Drachen { __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL); //effect 19 bubble __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_SPECIAL2); //effect 20 blue shining } //Beginning NEW ARMOR - [New Effect] - NEW ARMOR if (vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID? || vnum == Item-ID?) { __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_NEW_SPECIAL1); //effect 19 NEW EFFECT __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_NEW_SPECIAL2); //effect 21 NEW EFFECT __AttachEffect(EFFECT_REFINED + EFFECT_BODYARMOR_REFINED9); //effect 18 sparkle 9 effect } //End NEW ARMOR - [New Effect] - NEW ARMOR } if (refine < 7) //ÇöÀç Á¦·Ãµµ 7 ÀÌ»ó¸¸ ÀÌÆåÆ®°¡ ÀÖ½À´Ï´Ù. return 0; if (pItem->GetSubType() == CItemData::ARMOR_BODY) { m_armorRefineEffect = EFFECT_REFINED+EFFECT_BODYARMOR_REFINED7+refine-7; __AttachEffect(m_armorRefineEffect); } break; } return 0; } Open InstanceBase.h and search for this: EFFECT_BODYARMOR_SPECIAL, EFFECT_BODYARMOR_SPECIAL2, Add the new lines with the new effects name and go over with the mouse to see the position of the effect in the enum. Example: EFFECT_BODYARMOR_SPECIAL = 19 EFFECT_BODYARMOR_SPECIAL2 = 20 EFFECT_BODYARMOR_NEW_SPECIAL1 = 21 EFFECT_BODYARMOR_NEW_SPECIAL2 = 22 Open the playersettingmodule.py and add the new effects chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+19, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+20, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-4-2-2.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+21, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-effect-new1.mse") chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+22, "Bip01", "D:/ymir work/pc/common/effect/armor/armor-effect-new2.mse") After you did it pack the root.epk/eix and compile the binary.
    1 point
  3. Hey guys, actually i am working on my own kind of MMORPG in UE4. Until now i did quite well, and much things are allready working. But since i am quite not a richman, i would need some help for getting Textures / Designs / Servers and so on. Thats why i ask you for becoming a Sponsor of it. Of course Sponsors do get a Procentual / fixxed Money after game goes towards Stores / Online. Also you could bring your own Ideas and so create a more than just amazing Game with me (: You can (of course) have a look at how it looks ingame. Dev Client is provided. kind regards, Micha Skype: look at my Profile ( Board Rules) or write me as PN
    1 point
  4. Alright, thanks for the feedback #SOLVED
    1 point
  5. It's just a common location for the files nothing else you can move them wherever you want. Personally , I have them in a created folder by me.
    1 point
  6. socket_accept: accept: Software caused connection abort (fd 12) . your server have to much lagg. it could be cause low ram or ddos
    1 point
  7. Sorry Boy, but did you read to the End of what he has pasted? The Log File isnt complete, so actually we dont even see what Error does shutdown the core.
    1 point
  8. It's just simple mysql problem with query to your base. Table : 'what' , 'playtime' , loginlog2 Also repair your sectre in maps Also : Data too long for column 'command' Repair this one and say if fixed. Nothing intresting in log...
    1 point
  9. Your Game1 log isnt fully provided, so noone can see the exact error.
    1 point
  10. In cmd_emotion.cpp: Find list emotion_types[] and change this: { "키스", "french_kiss", NEED_PC | OTHER_SEX_ONLY | BOTH_DISARM, 2.0f }, { "뽀뽀", "kiss", NEED_PC | OTHER_SEX_ONLY | BOTH_DISARM, 1.5f }, To this: { "키스", "french_kiss", NEED_PC | BOTH_DISARM, 2.0f }, { "뽀뽀", "kiss", NEED_PC | BOTH_DISARM, 1.5f }, Please, be aware of that, animations are made separately for each interaction. So if you want to have it brilliat, you need to make new animations for kissing female with female (sura - ninja, warrior - shaman etc.) and male with male too.
    1 point
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