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Showing content with the highest reputation on 08/12/16 in all areas

  1. There is a small configuration to get bonus of pet. Maybe somebody use it. How it looks in game: In uitooltip.py -. search (item.ITEM_TYPE_QUEST == itemType:) and after this statement: if itemVnum >= 53001 and itemVnum <= 53026: self.AppendSpace(5) for g in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(g) affectString = self.__GetAffectString(affectType, affectValue) if affectString: affectColor = self.GetChangeTextLineColor(affectValue) self.AppendTextLine(affectString, affectColor) its all. PS: If you dont have a item.ITEM_TYPE_QUEST == itemType: Just find elif item.ITEM_TYPE_USE == itemType: and after add item.ITEM_TYPE_QUEST == itemType: Looks like: elif item.ITEM_TYPE_USE == itemType: ..... ..... elif item.ITEM_TYPE_QUEST == itemType: This is nothing special but i think it looks good
    2 points
  2. [File: cmd_general.cpp -> ACMD(do_stat)] Search: if (ch->GetPoint(POINT_STAT) <= 0) return; Add before: if (ch->GetParty()) { ch->ChatPacket(CHAT_TYPE_NOTICE, "<<Error>> You can not increase your status while you belong to a party."); return; }
    2 points
  3. What are you trying to do is pretty simple open instancebaseeffect.cpp from userinterface search: __EffectContainer_AttachEffect(EFFECT_EMPIRE+eEmpire); Look if it's member of void CInstanceBase::__AttachEmpireEffect(DWORD eEmpire) Add below(up to): __EffectContainer_AttachEffect(EFFECT_EMPIRE+eEmpire); if (IsPC()) return; Done.
    1 point
  4. Just add enum from PythonPlayer.cpp to PythonPlayer.h as public Then include PythonPlayer.h intro StdAfx.h if not work include directly just in that file where is needed. And use CPythonPlayer:: class.. above you have an example. This is because in new binary they moved enum from PythonPlayer.cpp to RaceData.h adn they renamed inseated of example : Old : MAIN_RACE_SHAMAN_M, new RACE_SHAMAN_M, same for wolfman.. you can move entire enum intro RaceData class as public if you want to be accesed for all members and use CRaceData:: I did all those some time ago.. Intro the public source those enum is used just and just intro DWORD CPythonPlayer::GetRaceStat() FROM PythonPlayer.cpp they moved enums and renmed to give another scope .. Make it like this : RaceData.h PythonPlayer.cpp ActorInstance.cpp
    1 point
  5. Did you fix it? In InstanceBase.cpp in function ChangeAcce you probably you have: [...] SetAcce(eAcce); RefreshState(CRaceMotionData::NAME_WAIT, true); you change to: [...] SetAcce(eAcce); // RefreshState(CRaceMotionData::NAME_WAIT, true);
    1 point
  6. metin2_patch_flame_dragonlair.7z: [Hidden Content] -> you can find here that! Please give a like to Koray! He published that fresher link. There(click here)
    1 point
  7. M2 Download Center Download Here ( Internal ) Hello guys, today I wanna release my first map. The point of whole this is to get some feedback on how can I improve my future maps. Some screenshots from World Editor. Size : 3 x 3 Author : Siwy Creating Time : 'bout 2hours. External Links : -[1] Only map : [Hidden Content] -[2] Map with objects,textures, etc. [Hidden Content] -[3] Serverside [Hidden Content] I hope someone founds this useful ! Also I've added external links for download. Sorry for the inconvenience.
    1 point
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