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  1. M2 Download Center Download Here ( Internal ) Is the color that appears to each character when selected or give click, this color is changed depending on the kingdom which is the pj, this same applies to the NPC. The mobs appear with a different effect to common and is a matter of each effect changes the color depending on individual taste [Source Binary] 1. open InstanceBase.cpp in UserInterface 2. Open InstanceBase.h in UserInterface 3. Open InstanceBaseEffect.cpp in UserInterface 4. Open PythonCharacterManagerModule.cpp in UserInterface [Python Client] 1. Open playersettingmodule.py in root: Finally add eix epk and I leave at Download Img System Credits: me Greetings! Download Epk and Eix
    2 points
  2. open "char_battle.cpp" from game folder in server source and search for void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) it'll be like this void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) { int iCount = pkArrow->GetCount(); DWORD dwVnum = pkArrow->GetVnum(); iCount = iCount - MIN(iCount, dwArrowCount); pkArrow->SetCount(iCount); if (iCount == 0) { LPITEM pkNewArrow = FindSpecifyItem(dwVnum); sys_log(0, "UseArrow : FindSpecifyItem %u %p", dwVnum, get_pointer(pkNewArrow)); if (pkNewArrow) EquipItem(pkNewArrow); } } make it look like this void CHARACTER::UseArrow(LPITEM pkArrow, DWORD dwArrowCount) { int iCount = pkArrow->GetCount(); DWORD dwVnum = pkArrow->GetVnum(); if (iCount == 0) { LPITEM pkNewArrow = FindSpecifyItem(dwVnum); sys_log(0, "UseArrow : FindSpecifyItem %u %p", dwVnum, get_pointer(pkNewArrow)); if (pkNewArrow) EquipItem(pkNewArrow); } }
    1 point
  3. Novaline: \novaline\Srcs\Server\game\src Mainline_released: \mainline_released\mainline_sg\Srcs\Server\game\src
    1 point
  4. Hellow guys i have problem withs quests.. i type all the commands for quests like sh make.sh or reload q and its ok.. but In-Game. i cant open the quest i dont know where is the problem..! look and photos.. What i need to do?
    1 point
  5. INSERT INTO `item_proto` VALUES ('79501', 0x3F, 0x4172726F777320517569766572, '1', '0', '0', '1', '204980', '20', '512', '', '100000', '0', '0', '0', '0', '0', '7', '86400', '0', '0', '0', '0', '0', '0', '0', '0', '17', '4', '0', '25', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0'); INSERT INTO `item_proto` VALUES ('79502', 0x3F, 0x4172726F777320517569766572, '1', '0', '0', '1', '204980', '20', '512', '', '550000', '0', '0', '0', '0', '0', '7', '604800', '0', '0', '0', '0', '0', '0', '0', '0', '17', '4', '0', '25', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0'); INSERT INTO `item_proto` VALUES ('79503', 0x3F, 0x4172726F777320517569766572, '1', '0', '0', '1', '204980', '20', '512', '', '0', '0', '0', '0', '0', '0', '7', '1296000', '0', '0', '0', '0', '0', '0', '0', '0', '17', '4', '0', '25', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0'); INSERT INTO `item_proto` VALUES ('79504', 0x3F, 0x4172726F777320517569766572, '1', '0', '0', '1', '204980', '20', '512', '', '0', '0', '0', '0', '0', '0', '7', '2592000', '0', '0', '0', '0', '0', '0', '0', '0', '17', '4', '0', '25', '0', '0', '-1', '-1', '-1', '-1', '-1', '-1', '0', '0', '0'); Here is, but you musy replace FLAG I don't have that flag in db and item_proto structure, actual type is ITEM_WEAPON (type number 1) . You must generate code flag for : WEAPON_UNLIMITED_ARROW (You must generate number type and replace intro item_proto navicat manually)
    1 point
  6. have in icon.eix icon.epk Anyone share lamb_pet ? [Hidden Content] <- link by Penger can anyone share the new hair styles from official? (APPLY_ATTBONUS_WOLFMAN)
    1 point
  7. ​GR2 Animation was made by Ymir long time ago
    1 point
  8. #Updated (v24) removed the boring CTRL requirement (to move the camera) when editing daylight/attr fixed refresh texture imagebox when onKey-pressing the down/up keys (like when onClicking them) fixed TextureSet file creation if not existing fixed new wolfman motion event handling NEW_MAP_MAPNAME_PREFIX config option [set a default mapname prefix when creating new maps ("" to disable)] created new TextureSet field when creating new maps created new Change/Delete Texture buttons when double-clicking a texture
    1 point
  9. Hello, I will explain how you can have 24 slots item in exchange/trade dialog. ServerSide Open your "game/exchange.cpp" in Source File and search: m_pGrid = M2_NEW CGrid(4,3); Replace with: m_pGrid = M2_NEW CGrid(6,4); Open "game/exchange.h" and search: EXCHANGE_ITEM_MAX_NUM = 12 Replace with: EXCHANGE_ITEM_MAX_NUM = 24 Now you can compile your Game File. ClientSide Open "UserInterface/PythonExchange.h" from your Binary Source files and search: EXCHANGE_ITEM_MAX_NUM = 12 Replace with: EXCHANGE_ITEM_MAX_NUM = 24 Now you can compile your Client Binary. Extract "pack/uiscript" from your Client and open "exchangedialog.py", replace all content with: ExchangeDialog.py ~ 24 Slot Item Now you can compress your UiScript. Good work, Bye.
    1 point
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