• Content Count

  • Joined

  • Last visited

  • Days Won


flygun last won the day on September 19 2018

flygun had the most liked content!

Community Reputation

156 Rampage


About flygun

  • Rank
  • Birthday 03/27/1999

Profile Information

  • Gender
  • Location
    Far Away

Contact Methods

  • Yahoo

Recent Profile Visitors

3,486 profile views
  1. flygun

    Attachments remove

    I totally agree with this decision .. but what if i want to update my content ... ? I want to update this post "I want to add Semaphore class" Best Regards
  2. flygun

    AsyncSQL with std::mutex and std::thread

    i've already mentioned this in the post
  3. flygun

    AsyncSQL with std::mutex and std::thread

    show me real error message ... see if their is a ".core" file and back trace it c++11 and above
  4. flygun

    AsyncSQL with std::mutex and std::thread

    i'll rewrite the whole file today or tomorrow maximum .. i just wanted to see if actually someone want it ...
  5. flygun

    AsyncSQL with std::mutex and std::thread

    sorry i edited the file after putting the link .. didn't thought that the link will change! thanks for noticing
  6. I edited Async Class to use C++ Standard mutex and thread support AsyncSQL.h ASyncSQL.cpp plus if you have this line in main.cpp inside the main function inside the db core source delete it DBManager.Quit(); this line will close MySQL connections before making sure that all the queries are done (which may not save the last thing a player do before closing the server) plus it will dump a core file since the db core will abort without successful exit! #edited Using std::gurad (which unlock the mutex when the object is destroyed) instead of manually lock and unlock mutex rewrote the Profiler class with std::chrono #Note : Don't just copy and paste .. make a backup , test , then use it Best regards.
  7. flygun

    c++ [RLS]RenderTarget

    now putting that animation in quest when giving the player a reward will be fantastic right?
  8. flygun

    c++ Granny Converter to 2.11.8

    upgrading libraries has it's own advantages such as speed and optimizing but upgrading the models them self doesn't benefits much unless you have the full granny source .. so i think the answer is no
  9. flygun

    bsd [FIX]Shellshock Bash Vulnerability

    "Linux® users are often surprised to find that Bash is not the default shell in FreeBSD. In fact, Bash is not included in the default installation." don't get me wrong but FreeBSD is not at risk .. aside from that Thank you <3
  10. flygun

    open error nullptr freebsd :D

    okay my bad "change : to = in "-std:c++11 " it should look like this -std=c++11
  11. flygun

    open error nullptr freebsd :D

    what is not working ? show us the error
  12. flygun

    open error nullptr freebsd :D

    CFLAGS = -m32 -g -Wall -O2 -pipe -fexceptions -fno-strict-aliasing -pthread -D_THREAD_SAFE -DNDEBUG -std:c++11 please stop spamming and put all that code in spoiler or just remove it from the topic .. and please read some books or some documentations about programming
  13. flygun

    open error nullptr freebsd :D

    for your specific problem right now .. put it in the game's makefile
  14. flygun

    open error nullptr freebsd :D

    you should read more about programming ... gcc49 actually support c++11 and c++14 you just have to specify it (in makefile )...