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Showing content with the highest reputation on 10/18/18 in all areas

  1. He wrote me privately on Skype so I will help him...
    2 points
  2. Hello, pretty sure anyone of you knows about the Dispel and Heal Lag problem that has been around since always. This little modification will fix both these problems completely. (Thanks @Horinna for helping with the in-game tests) Problem: The RemoveAffect function calls ComputePoints() (Complete rearrange of all the player stats and equip parts, one of the heaviest checks). The correct function to use is RefreshAffect() which does its job pretty fine! But that's not the only problem: Based on the current code, that function would get called every single time an affect gets removed or added, while it should only get called once, at the end of the process. Solution: We could make new functions for those 2 special flags (REMOVE_BAD_AFFECT and REMOVE_GOOD_AFFECT), but in order to keep things simple for you guys, i'll simply "dynamicize" the RemoveAffect function. 1: navigate inside char_affect.cpp: 2: navigate inside char.h: This way, we applied a simple boolean value arg to the RemoveAffect function, which will get set to true by default. By setting it to false like this RemoveAffect(affectLUL, false); we are basically saying the game to not Rearrange the points when affectLUL gets removed. now we will use a cycle to do that for every affect like usual, and we will rearrange of the points just once, at the end of the process, like it should be. Done! Comparison:
    1 point
  3. Usage: ChatPacket(CHAT_TYPE_INFO, Translate("TESTSTRING", DEFAULT_LANG));
    1 point
  4. COSTUME WEAPON40143 New<...>41000 Max WEAPON60100 New<...>65535 Max Add weapon on this ID and will bee work all fine of dont work you have old granny
    1 point
  5. 1 point
  6. You should had follow my advice instead of replacing. Did you replace a folder called mysql ?
    1 point
  7. MMO MO MOOO MONSTER EPIC FAIL! Thanks guys.... i really did not think about that... face palm triple kill! CLOSE REQUEST or even remove this thread, the solution was super obvious. sorry
    1 point
  8. Why dont you upload it in /var/db/mysql? Just put it there and then extract it/use it. Hope I helped iBeast
    1 point
  9. turn on rain files in your pc or throw those into a mysql server in your pc, go workbench/navicat to that table and dump as sql or transfer to destination.
    1 point
  10. Hello, I have a problem when attacking I have a kind of slow mode and when I move, it works normally Syserr: 1016 19:05:37939 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 43287 1016 19:05:37939 :: CPythonCharacterManager::CreateInstance VID[26073] Race[43287] 1016 19:05:38227 :: CRaceManager::GetRaceDataPointer: cannot load data by dwRaceIndex 9013 1016 19:05:38228 :: CPythonCharacterManager::CreateInstance VID[26061] Race[9013] [Hidden Content] this is problem
    1 point
  11. And small fix Open "refinedialog.py" (client game pack/root/uiscript) and find it: { "name" : "SuccessPercentage", "type" : "text", "text" : uiScriptLocale.REFINE_INFO, "horizontal_align" : "center", "vertical_align" : "bottom", "text_horizontal_align" : "center", "x" : 0, "y" : 70, }, { "name" : "Cost", "type" : "text", "text" : uiScriptLocale.REFINE_COST, "horizontal_align" : "center", "vertical_align" : "bottom", "text_horizontal_align" : "center", "x" : 0, "y" : 54, }, And replace for this: { "name" : "SuccessPercentage", "type" : "text", "text" : uiScriptLocale.REFINE_INFO, "horizontal_align" : "center", "vertical_align" : "bottom", "text_horizontal_align" : "center", "x" : 0, "y" : 63, }, { "name" : "Cost", "type" : "text", "text" : uiScriptLocale.REFINE_COST, "horizontal_align" : "center", "vertical_align" : "bottom", "text_horizontal_align" : "center", "x" : 0, "y" : 51, },
    1 point
  12. Same thing happens with temple of ochao/enchanted forest/jothun room and other new dungeons, they all work if i go by warp, but they warp me out if i go by /private instance... any ideas? ] //edit Solved, i used the blue dragon run by demon, and there was a line that sayd something like If map_inex != 79 or not pc.in_dungeon() begin warp_to_village() end that's why it warped me out.
    0 points
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