stein20 15 Posted December 23, 2015 Share Posted December 23, 2015 hello bro's: I have a failure I could not solve. when kill with npc.is_pc() and npc.empire != pc.empire and pc.get_map_index() == 103 and game.get_event_flag("war") == 1 begin game.set_event_flag("empire_"..pc.get_empire(),game.get_event_flag("empire_"..pc.get_empire())+1) notice_all(" Emp 1"..game.get_event_flag("empire_1").." Emp 2 "..game.get_event_flag("empire_2").." Emp 3 "..game.get_event_flag("empire_3").." ") The problem when kill emp_1 + 1 is good. notice_all(" emp_1 1 emp_2 0 emp_3 0 ") so good, but after when kill emp_2 + 1 is bad notice_all(" emp_1 2 emp_2 0 emp_3 0 ") so bad, but after when kill emp_2 + 1 is good notice_all(" emp_1 2 emp_2 1 emp_3 0 ") I do not find a solution Link to comment Share on other sites More sharing options...
stein20 15 Posted December 28, 2015 Author Share Posted December 28, 2015 up Link to comment Share on other sites More sharing options...
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