Bot Metin2 Dev 4880 Posted December 17, 2015 Bot Share Posted December 17, 2015 (edited) Goof Day, I work with my edited Mainline Released Source files. Any Skills make no damage, and for another Skills i must wait one secund for a effect Animation: I pay 25 Euro for a Fix. Best Regards Flash ---------------------- Skype: daniel.erstein Edited August 24, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
BeHappy4Ever 247 Posted December 17, 2015 Share Posted December 17, 2015 Try a released "unbugged" core and check your skill proto table Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4880 Posted December 17, 2015 Author Bot Share Posted December 17, 2015 Hello, BeHappy4Ever. The Bug is not in the Database it`s 100 % in the Game Source Thanks for you Answer! Link to comment Share on other sites More sharing options...
dzdev 40 Posted December 17, 2015 Share Posted December 17, 2015 check share/locale/xxxx/skill_power.txt Link to comment Share on other sites More sharing options...
ds_aim 241 Posted December 17, 2015 Share Posted December 17, 2015 51 minutes ago, dzdev said: check share/locale/xxxx/skill_power.txt really ? Skill_power.txt it's useless. You can delete that file. Link to comment Share on other sites More sharing options...
Bot Metin2 Dev 4880 Posted December 19, 2015 Author Bot Share Posted December 19, 2015 I have test all and the Bug is in the Binary. Link to comment Share on other sites More sharing options...
JinHan 187 Posted December 19, 2015 Share Posted December 19, 2015 check files from /share/data pc and pc2 Link to comment Share on other sites More sharing options...
Torch 0 Posted March 22 Share Posted March 22 Is there a solution? Link to comment Share on other sites More sharing options...
NXS 0 Posted June 10 Share Posted June 10 On 3/22/2024 at 12:06 PM, Torch said: Is there a solution? Yes! in CHAR.CPP /source/game/ In: bool CHARACTER::CanMove() const change: if (get_dword_time() - m_fSyncTime < 50) return false; to: // if (get_dword_time() - m_fSyncTime < 50) // return false; In bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList) change: m_fSyncTime = get_dword_time(); to m_fSyncTime = get_float_time(); In: bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const change if (get_dword_time() - m_fSyncTime >= 100) return true; to if (get_float_time() - m_fSyncTime >= 3.0f) return true; In: void CHARACTER::Initialize() change m_fSyncTime = get_dword_time(); to m_fSyncTime = get_float_time() - 3; Link to comment Share on other sites More sharing options...
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