TeoDoR 12 Posted December 8, 2015 Share Posted December 8, 2015 Hi, who can tell me how I can change the reward of this quest ? Spoiler quest levelup begin state run begin when letter begin local current = pc.getqf("current") local completed_level = pc.getqf("complete"); if current == 0 and pc.get_level() > completed_level and pc.get_level() > 1 and setstate(start) end end state start begin when info begin local lev = pc.getqf("current") if lev == 0 then return end setskin(SCROLL) setbgimage('level_bg.tga') say("") say("") say("") local s = pc.getqf("select") if s == 0 then s = 1 end addimage(20,12,special.levelup_img[special.levelup_quest[lev][s*2-1]]) setcolor(0,0,0) say(string.format(gameforge.levelup._20_say,mob_name(special.levelup_quest[lev][s*2-1]))) say(string.format(gameforge.levelup._26_say,special.levelup_quest[lev][s*2])) raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5])) say("") if lev <= table.getn(special.levelup_reward1) then raw_script(item_name(special.levelup_reward1[lev][pc.job+1])) elseif lev> table.getn(special.levelup_reward1) and lev < 26 then raw_script(locale.levelup.random_item) e reward_gold = special.levelup_reward_gold51 end local max_gold_i = table.getn(reward_gold) raw_script(reward_gold[1][1].."-"..reward_gold[max_gold_i][1].." "..locale.gold) end raw_script(newline) levelup.show_mob_pos(lev) select(gameforge.locale.confirm) clearmapsignal() setskin(NOWINDOW) end when login begin local lev = pc.getqf("current") if lev != 0 then if pc.getqf("remain") <= 0 then setskin(NOWINDOW) pc.setqf("buttonstate", 3) makequestbutton(string.format(gameforge.levelup._30_makequestbutton, lev)) else setskin(NOWINDOW) pc.setqf("buttonstate", 1) makequestbutton(string.format(gameforge.levelup._40_makequestbutton, lev)) end end end when button say_title(string.format(gameforge.levelup._50_sayTitle, lev)) say(gameforge.levelup._60_say) say("") if lev <= 20 then if lev <= table.getn(special.levelup_reward1) then pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward1[lev][pc.job+1]) else local v = number(1,100) if v <= special.levelup_reward3[1][1] then pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[1][2],special.levelup_reward3[1][3]) elseif v <= special.levelup_reward3[2][1] then pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[2][2],special.levelup_reward3[2][3]) elseif v <= special.levelup_reward3[3][1] then pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[3][2],special.levelup_reward3[3][3]) elseif v <= special.levelup_reward3[4][1] then pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[4][2],special.levelup_reward3[4][3]) else pc.give_item(gameforge.levelup._64_give..lev..gameforge.levelup._65_give, special.levelup_reward3[5][2],special.levelup_reward3[5][3]) end end pc.give_exp_perc(gameforge.levelup._64_give..lev..gameforge.levelup._66_give, lev, special.levelup_quest[lev][5]) if lev == 12 or lev == 14 or lev == 16 or lev == 18 or lev == 20 then pc.give_item2(50083) say_reward(string.format(gameforge.levelup._70_sayReward, item_name(50083) )) wait() end else local ll = lev - 20 if lev < 26 then d_exp21 if lev >= 31 and lev <= 40 then reward_gold = special.levelup_reward_gold31 reward_exp = special.levelup_reward_exp31 elseif lev >= 41 and lev <= 50 then reward_gold = special.levelup_reward_gold41 reward_exp = special.levelup_reward_exp41 elseif lev >= 51 and lev <= 83 then reward_gold = special.levelup_reward_gold51 reward_exp = special.levelup_reward_exp51 elseif lev >= 84 and lev <= 90 then reward_gold = special.levelup_reward_gold51 reward_exp = special.levelup_reward_exp84 end n = number(0, 99) local i = 0 for i = 1, table.getn(reward_gold) do wait() end end local old_lev = lev lev = lev + 1 if lev > 1 and lev < 90 and pc.level >= lev then pc.setqf("buttonstate", 2) makequestbutton(string.format(gameforge.levelup._130_makequestbutton, lev)) pc.setqf("current", lev) pc.setqf("select", 1) pc.setqf("remain",special.levelup_quest[lev][2]) setskin(NOWINDOW) return else pc.setqf("current", 0) q.done() end elseif pc.getqf("buttonstate") == 2 then local lev = pc.getqf("current") if lev == 0 then q.done() end st[lev][sel*2])) say(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5])) if lev <= table.getn(special.levelup_reward1) then raw_script(", "..item_name(special.levelup_reward1[lev][pc.job+1])) elseif lev> table.getn(special.levelup_reward1) and lev < 26 then raw_script(", "..locale.levelup.random_item) end if lev>=21 then raw_script(", "..locale.gold) end raw_script(newline) levelup.show_mob_pos(lev) local s = select(gameforge.levelup._160_select) if s == 1 then setskin(NOWINDOW) pc.setqf("remain",special.levelup_quest[lev][sel*2]) syschat(string.format(gameforge.levelup._170_chat, mob_name(special.levelup_quest[lev][sel*2-1])," ".. special.levelup_quest[lev][sel*2])) q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][sel*2-1]))) q.set_counter(gameforge.levelup._250_say, pc.getqf("remain")) q.start() end setskin(NOWINDOW) clearmapsignal() elseif pc.getqf("buttonstate") == 1 then local s = pc.getqf("select") if s == 0 then s = 1 end local lev = pc.getqf("current") if lev != 0 then say_title(gameforge.levelup._140_sayTitle) say(string.foest[lev][s*2])) raw_script(string.format(gameforge.levelup._27_say,special.levelup_quest[lev][5])) say("") if lev <= table.getn(special.levelup_reward1) then raw_script(","..item_name(special.levelup_reward1[lev][pc.job+1])) elseif lev> table.getn(special.levelup_reward1) and lev < 26 then raw_script(","..locale.levelup.random_item) end if lev>=21 then raw_script(","..locale.gold) end raw_script(newline) select(gameforge.locale.confirm) setskin(NOWINDOW) clearmapsignal() end setskin(NOWINDOW) q.set_title(string.format(gameforge.levelup._180_qSetTitle, mob_name(special.levelup_quest[lev][s*2-1]))) q.set_counter(gameforge.levelup._250_say,pc.getqf("remain")) q.start() end end pc.setqf("buttonstate", -1) end when levelup begin local lev = pc.getqf("current"); if lev == 0 then lev = pc.level if lev < 2 or lev > 90 then return end pc.se end local lev = pc.getqf("current") if lev != 0 and npc.race == (special.levelup_quest[lev][sel*2-1]) and pc.getqf("buttonstate") == -1 then local remain = pc.getqf("remain") - 1 if remain <= 0 then pc.setqf("remain", 0) q.set_counter_value(0) setskin(NOWINDOW) makequestbutton(string.format(gameforge.levelup._50_sayTitle, lev)) pc.setqf("buttonstate", 3) else pc.setqf("remain", remain) q.set_counter_value(remain) end end end function show_mob_pos(lev) map_index = pc.get_map_index() if map_index <= 0 then test_chat(string.format(gameforge.levelup._210_chat, map_index)) return end if map_index > table.getn(special.lvq_map) then test_chat(string.format(gameforge.levelup._220_chat, map_index..") > max("..table.getn(special.lvq_map))) return end lev_quest_list = special.lvq_map[map_index] if not lev_quest_list then test_chat(string.format(gameforge.levelup._230_chat, map_index)) return end setmapcenterposition(200, 0) end endend P.S. I solve Link to comment Share on other sites More sharing options...
dzekon 69 Posted December 8, 2015 Share Posted December 8, 2015 locale.lua or localegameforge.lua Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now