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Hello folks !

I have a little question : How to detect a warp in client ?

For example, I checked something with :

 

       if myfileincludedbefore.something == 0:
            if something = blabla:
                mycodehere
                 myfileincludedbefore.something = 1

 

But when I teleport, as the myfileincludedbefore.something != 0, the code is not used anymore...

So when my client detect a warp, I want him to reset myfileincludedbefore.something to 0, in order to run the code again

Thanks ! Have a nice day :)

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https://metin2.dev/topic/9578-detect-a-teleport-with-clientside/
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