emoemolizu 1 Posted November 1, 2015 Share Posted November 1, 2015 Please help me.... 1. SYSERR: Nov 1 13:36:49 :: Process: SEQUENCE 4fd50c00 mismatch 0xaf != 0x64 header 254 SYSERR: Nov 1 13:36:49 :: Process: SEQUENCE_LOG [UNKNOWN]------------- [254 : 0xaf] 2. SYSERR: Nov 1 13:35:51 :: HandshakeProcess: handshake retry limit reached! (limit 32 character !NO CHARACTER!) 3. SYSERR: Nov 1 13:31:20 :: OnClick: OnClick Fail (Diva->UrsPervers) - pc is exchanging 4. SYSERR: Nov 1 13:03:38 :: hupsig: SIGHUP, SIGINT, SIGTERM signal has been received. shutting down. SYSERR: Nov 1 13:03:39 :: pid_deinit: End of pid 5. SYSERR: Nov 1 12:31:10 :: socket_bind: bind: Address already in use 40k source use thx Link to comment Share on other sites More sharing options...
emoemolizu 1 Posted November 6, 2015 Author Share Posted November 6, 2015 upppppp Link to comment Share on other sites More sharing options...
John456 50 Posted November 7, 2015 Share Posted November 7, 2015 SYSERR: Nov 1 12:31:10 :: socket_bind: bind: Address already in use More servers? Or server not stop? Link to comment Share on other sites More sharing options...
emoemolizu 1 Posted November 10, 2015 Author Share Posted November 10, 2015 SYSERR: Nov 1 12:31:10 :: socket_bind: bind: Address already in use More servers? Or server not stop? have autostart sh .... Link to comment Share on other sites More sharing options...
emoemolizu 1 Posted November 13, 2015 Author Share Posted November 13, 2015 up.... Link to comment Share on other sites More sharing options...
ds_aim 241 Posted November 13, 2015 Share Posted November 13, 2015 Check events from kernel. use/include/sys/event.h Link to comment Share on other sites More sharing options...
Ken 904 Posted November 13, 2015 Share Posted November 13, 2015 (edited) First error explain: The most source file has this error at the moment. This error means that packet is not sequenced by Serverside or Clientside. Third error explain: This error is coming from CHARACTER::OnClick function. That means, if the victim is exchanging via someone, the function is stopped to work and write an error in syserr. This is not an error, it's just a condition to check victim's actions. Fourth error explain: Someone tried to close your game in the terminal.kill -9 game or something like that. Fiveth error explain: Game says socket is already using. That means the process is still running on your FreeBSD Server. Check events from kernel. use/include/sys/event.h I didn't understand your point there because there is nothing to check in "/usr/include/sys/event.h" at the moment. Kind Regards ~ Ken Edited November 13, 2015 by Ken Do not be sorry, be better. Link to comment Share on other sites More sharing options...
Marggraf 139 Posted August 9, 2016 Share Posted August 9, 2016 On 13.11.2015 at 0:19 PM, Ken said: First error explain: The most source file has this error at the moment. This error means that packet is not sequenced by Serverside or Clientside. Third error explain: This error is coming from CHARACTER::OnClick function. That means, if the victim is exchanging via someone, the function is stopped to work and write an error in syserr. This is not an error, it's just a condition to check victim's actions. Fourth error explain: Someone tried to close your game in the terminal. kill -9 game or something like that. Fiveth error explain: Game says socket is already using. That means the process is still running on your FreeBSD Server. I didn't understand your point there because there is nothing to check in "/usr/include/sys/event.h" at the moment. Kind Regards ~ Ken Second error explain,please... Link to comment Share on other sites More sharing options...
ds_aim 241 Posted August 9, 2016 Share Posted August 9, 2016 10 minutes ago, Marggraf said: Second error explain,please... Server try to sync with client 32 times, if fail it return false for the current player. 1 Link to comment Share on other sites More sharing options...
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