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Let me i explain to you :D

 

1.If you don't unpack property.eix, unpack it then log in property/b/eff (this just for example)

2.Create a file. File extension must be .pre

 

Example:

YPRT
780392666
effectfile		".mse path"
propertyname		"name"
propertytype		"Effect"

3. If you don't unpack effect.epk then unpack it after log in ymir work/effect/etc and create a folder. (For Example : fall)

4. If you have dds and mse, paste it else create a dds and a mse files.

 

Mse file Example: 

BoundingSphereRadius   5000.000000
BoundingSpherePosition 0.000000 0.000000 -2000.000000

Group Mesh
{
    StartTime           0.000000
    List TimeEventPosition
    {
        0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 0.000000
    }
    
    MeshFileName               	"mde file"
    MeshAnimationLoopEnable    	1
    MeshAnimationLoopCount     	0
    MeshAnimationFrameDelay    	0.019000
    
    MeshElementCount           	4
    Group MeshElement00
    {
        BillboardType              	0
        BlendingEnable             	1
        BlendingSrcType            	5
        BlendingDestType           	6
        
        TextureAnimationLoopEnable 	1
        TextureAnimationFrameDelay 	0.019000
        TextureAnimationStartFrame 	0
        
        ColorOperationType         	4
        ColorFactor                	0.686275 0.694118 0.701961 1.000000
        List TimeEventAlpha
        {
            0.000000 0.783505
        }
    }
    Group MeshElement01
    {
        BillboardType              	0
        BlendingEnable             	1
        BlendingSrcType            	5
        BlendingDestType           	6
        
        TextureAnimationLoopEnable 	1
        TextureAnimationFrameDelay 	0.020000
        TextureAnimationStartFrame 	0
        
        ColorOperationType         	4
        ColorFactor                	0.690196 0.694118 0.701961 1.000000
        List TimeEventAlpha
        {
            0.000000 0.783505
        }
    }
    Group MeshElement02
    {
        BillboardType              	0
        BlendingEnable             	1
        BlendingSrcType            	5
        BlendingDestType           	6
        
        TextureAnimationLoopEnable 	1
        TextureAnimationFrameDelay 	0.020000
        TextureAnimationStartFrame 	0
        
        ColorOperationType         	4
        ColorFactor                	0.690196 0.694118 0.701961 1.000000
        List TimeEventAlpha
        {
            0.000000 0.783505
        }
    }
    Group MeshElement03
    {
        BillboardType              	0
        BlendingEnable             	1
        BlendingSrcType            	5
        BlendingDestType           	6
        
        TextureAnimationLoopEnable 	1
        TextureAnimationFrameDelay 	0.020000
        TextureAnimationStartFrame 	0
        
        ColorOperationType         	4
        ColorFactor                	0.690196 0.694118 0.701961 1.000000
        List TimeEventAlpha
        {
            0.000000 0.783505
        }
    }
}
Group Particle
{
    StartTime           0.000000
    List TimeEventPosition
    {
        0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 0.000000
    }
    
    Group EmitterProperty
    {
        MaxEmissionCount        10
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            2
        EmitterAdvancedType     0
        EmittingSize            2500.000000 0.000000 0.000000
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.000000 0.000000 0.000000
    
        List TimeEventEmittingSize
        {
            0.000000 0.000000
        }
        List TimeEventEmittingAngularVelocity
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionX
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionY
        {
            0.000000 -50.000000
        }
        List TimeEventEmittingDirectionZ
        {
            0.000000 0.000000
        }
        List TimeEventEmittingVelocity
        {
            0.000000 10.309278
        }
        List TimeEventEmissionCountPerSecond
        {
            0.000000 10.309278
        }
        List TimeEventLifeTime
        {
            0.000000 1.623711
        }
        List TimeEventSizeX
        {
            0.000000 700.000000
        }
        List TimeEventSizeY
        {
            0.000000 700.000000
        }
    }
    
    Group ParticleProperty
    {
        SrcBlendType                 5
        DestBlendType                6
        ColorOperationType           4
        BillboardType                1
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 0
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.030000
        TexAniRandomStartFrameEnable 1
    
        List TimeEventGravity
        {
            0.011429 2000.000000
        }
        List TimeEventAirResistance
        {
        }
        List TimeEventScaleX
        {
            0.000000 0.773196
            0.382857 1.000000
        }
        List TimeEventScaleY
        {
            0.000000 0.670103
        }
        List TimeEventColorRed
        {
            0.000000 0.701961
            0.884615 1.000000
        }
        List TimeEventColorGreen
        {
            0.000000 0.768627
            0.884615 1.000000
        }
        List TimeEventColorBlue
        {
            0.000000 0.741176
            0.884615 1.000000
        }
        List TimeEventAlpha
        {
            0.000000 0.000000
            0.335897 1.000000
            0.656410 0.706564
            1.000000 0.000000
        }
        List TimeEventRotation
        {
            0.000000 0.000000
        }
        List TextureFiles
        {
            "dds file"
        }
    }
}
Group Particle
{
    StartTime           0.000000
    List TimeEventPosition
    {
        0.000000 "MOVING_TYPE_DIRECT" 0.000000 -290.512634 -4651.644531
    }
    
    Group EmitterProperty
    {
        MaxEmissionCount        10
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            2
        EmitterAdvancedType     0
        EmittingSize            2500.000000 0.000000 0.000000
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.010000 0.000000 0.000000
    
        List TimeEventEmittingSize
        {
            0.000000 0.000000
        }
        List TimeEventEmittingAngularVelocity
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionX
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionY
        {
            0.000000 -50.000000
        }
        List TimeEventEmittingDirectionZ
        {
            0.008571 0.000000
        }
        List TimeEventEmittingVelocity
        {
            0.000000 23.711340
        }
        List TimeEventEmissionCountPerSecond
        {
            0.000000 5.000000
        }
        List TimeEventLifeTime
        {
            0.000000 1.623711
        }
        List TimeEventSizeX
        {
            0.000000 700.000000
        }
        List TimeEventSizeY
        {
            0.000000 700.000000
        }
    }
    
    Group ParticleProperty
    {
        SrcBlendType                 5
        DestBlendType                6
        ColorOperationType           4
        BillboardType                1
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 0
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.030000
        TexAniRandomStartFrameEnable 0
    
        List TimeEventGravity
        {
            0.011429 0.000000
        }
        List TimeEventAirResistance
        {
        }
        List TimeEventScaleX
        {
            0.000000 1.000000
            1.000000 1.000000
        }
        List TimeEventScaleY
        {
            0.000000 2.000000
        }
        List TimeEventColorRed
        {
            0.000000 0.219608
            0.997436 0.894118
        }
        List TimeEventColorGreen
        {
            0.000000 0.392157
            0.997436 1.000000
        }
        List TimeEventColorBlue
        {
            0.000000 0.349020
            0.997436 0.968627
        }
        List TimeEventAlpha
        {
            0.000000 0.000000
            0.138462 1.000000
            0.533333 1.000000
            1.000000 0.000000
        }
        List TimeEventRotation
        {
            0.000000 0.000000
        }
        List TextureFiles
        {
            "dds file"
        }
    }
}
Group Particle
{
    StartTime           0.000000
    List TimeEventPosition
    {
        0.000000 "MOVING_TYPE_DIRECT" 0.000000 -647.823242 -4161.500977
    }
    
    Group EmitterProperty
    {
        MaxEmissionCount        20
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            2
        EmitterAdvancedType     0
        EmittingSize            2500.000000 0.000000 0.000000
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.030000 0.000000 0.000000
    
        List TimeEventEmittingSize
        {
            0.000000 10.000000
        }
        List TimeEventEmittingAngularVelocity
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionX
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionY
        {
            0.000000 -50.000000
        }
        List TimeEventEmittingDirectionZ
        {
            0.000000 10.824742
        }
        List TimeEventEmittingVelocity
        {
            0.000000 40.206184
        }
        List TimeEventEmissionCountPerSecond
        {
            0.000000 41.237114
        }
        List TimeEventLifeTime
        {
            0.000000 1.030928
        }
        List TimeEventSizeX
        {
            0.000000 1400.000000
        }
        List TimeEventSizeY
        {
            0.000000 1400.000000
        }
    }
    
    Group ParticleProperty
    {
        SrcBlendType                 5
        DestBlendType                6
        ColorOperationType           4
        BillboardType                1
        RotationType                 4
        RotationSpeed                8.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 0
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.029000
        TexAniRandomStartFrameEnable 0
    
        List TimeEventGravity
        {
            0.017143 1000.000000
        }
        List TimeEventAirResistance
        {
        }
        List TimeEventScaleX
        {
            0.000000 0.680412
            1.000000 0.783505
        }
        List TimeEventScaleY
        {
            0.000000 1.000000
            1.000000 0.587629
        }
        List TimeEventColorRed
        {
            0.000000 0.992157
            0.466667 0.729412
            0.997436 1.000000
        }
        List TimeEventColorGreen
        {
            0.000000 0.992157
            0.466667 0.788235
            0.997436 1.000000
        }
        List TimeEventColorBlue
        {
            0.000000 0.992157
            0.466667 0.760784
            0.997436 1.000000
        }
        List TimeEventAlpha
        {
            0.000000 0.000000
            0.187179 0.930000
            0.615385 0.800000
            1.000000 0.000000
        }
        List TimeEventRotation
        {
            0.000000 0.000000
        }
        List TextureFiles
        {
            "dds"
        }
    }
}
Group Particle
{
    StartTime           0.000000
    List TimeEventPosition
    {
        0.000000 "MOVING_TYPE_DIRECT" 0.000000 -489.286194 -940.705933
    }
    
    Group EmitterProperty
    {
        MaxEmissionCount        30
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            2
        EmitterAdvancedType     0
        EmittingSize            2300.000000 0.000000 0.000000
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.000000 0.000000 0.000000
    
        List TimeEventEmittingSize
        {
            0.000000 0.000000
        }
        List TimeEventEmittingAngularVelocity
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionX
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionY
        {
            0.020000 0.000000
        }
        List TimeEventEmittingDirectionZ
        {
            0.014286 -6.701031
        }
        List TimeEventEmittingVelocity
        {
            0.000000 29.896908
        }
        List TimeEventEmissionCountPerSecond
        {
            0.000000 20.618557
        }
        List TimeEventLifeTime
        {
            0.000000 1.211340
        }
        List TimeEventSizeX
        {
            0.000000 700.000000
        }
        List TimeEventSizeY
        {
            0.000000 700.000000
        }
    }
    
    Group ParticleProperty
    {
        SrcBlendType                 5
        DestBlendType                6
        ColorOperationType           4
        BillboardType                2
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 1
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.030000
        TexAniRandomStartFrameEnable 0
    
        List TimeEventGravity
        {
            0.011429 4000.000000
        }
        List TimeEventAirResistance
        {
        }
        List TimeEventScaleX
        {
            0.000000 2.000000
        }
        List TimeEventScaleY
        {
            0.011429 0.381443
        }
        List TimeEventColorRed
        {
            0.000000 0.349020
            0.997436 1.000000
        }
        List TimeEventColorGreen
        {
            0.000000 0.470588
            0.997436 1.000000
        }
        List TimeEventColorBlue
        {
            0.000000 0.466667
            0.997436 1.000000
        }
        List TimeEventAlpha
        {
            0.000000 0.000000
            0.435897 0.620000
            0.764103 0.600000
            1.000000 0.000000
        }
        List TimeEventRotation
        {
            0.000000 0.000000
        }
        List TextureFiles
        {
            "dds file"
        }
    }
}
Group Particle
{
    StartTime           0.000000
    List TimeEventPosition
    {
        0.000000 "MOVING_TYPE_DIRECT" 0.000000 -317.922974 -4629.917480
    }
    
    Group EmitterProperty
    {
        MaxEmissionCount        10
    
        CycleLength             0.500000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            2
        EmitterAdvancedType     0
        EmittingSize            2500.000000 0.000000 0.000000
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.030000 0.000000 0.000000
    
        List TimeEventEmittingSize
        {
            0.000000 0.000000
        }
        List TimeEventEmittingAngularVelocity
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionX
        {
            0.000000 0.000000
        }
        List TimeEventEmittingDirectionY
        {
            0.000000 -50.000000
        }
        List TimeEventEmittingDirectionZ
        {
            0.008571 0.000000
        }
        List TimeEventEmittingVelocity
        {
            0.000000 34.020618
        }
        List TimeEventEmissionCountPerSecond
        {
            0.000000 5.000000
        }
        List TimeEventLifeTime
        {
            0.000000 1.623711
        }
        List TimeEventSizeX
        {
            0.000000 700.000000
        }
        List TimeEventSizeY
        {
            0.000000 700.000000
        }
    }
    
    Group ParticleProperty
    {
        SrcBlendType                 5
        DestBlendType                6
        ColorOperationType           4
        BillboardType                3
        RotationType                 0
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 0
        StretchEnable                0
    
        TexAniType                   0
        TexAniDelay                  0.030000
        TexAniRandomStartFrameEnable 0
    
        List TimeEventGravity
        {
            0.011429 0.000000
        }
        List TimeEventAirResistance
        {
            0.000000 0.000000
            1.000000 0.010000
        }
        List TimeEventScaleX
        {
            0.000000 1.500000
            0.840000 2.000000
        }
        List TimeEventScaleY
        {
            0.000000 0.505155
            0.994286 3.000000
        }
        List TimeEventColorRed
        {
            0.000000 0.607843
            0.625641 1.000000
        }
        List TimeEventColorGreen
        {
            0.000000 0.756863
            0.625641 1.000000
        }
        List TimeEventColorBlue
        {
            0.000000 0.713726
            0.625641 1.000000
        }
        List TimeEventAlpha
        {
            0.000000 0.000000
            0.089744 0.550000
            0.474359 0.640000
            1.000000 0.000000
        }
        List TimeEventRotation
        {
            0.000000 0.000000
        }
        List TextureFiles
        {
            "dds file"
        }
    }
}

Kind Regards

HaveBeen

  • Love 1

Plain logic saves lives.

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  • 2 years later...

Ok.Its an old topic but if its dont closed its better and maybe now people find it util.I have 4 solutio for making great effects:

1.With 3dmax+fumefx+krakatoa+(mde tool by ricky)+world editor.(hard method)---Tested method

2.Cryengine particle editor+cry sdk plugin for 3dmax+ 3dmax+mde tool by ricky+world editor.(medium method)---Tested method

3.Cry engine,some animated objects+warp tool+mde tool by ricky.(easy)----Tested method

4.World editor(maybe its great for editing but for creations idk.)(unknow)----Undested

I will make some new tutorial about how to do it.

  • Love 3
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45 minutes ago, Thanatos said:

Ok.Its an old topic but if its dont closed its better and maybe now people find it util.I have 4 solutio for making great effects:

1.With 3dmax+fumefx+krakatoa+(mde tool by ricky)+world editor.(hard method)---Tested method

2.Cryengine particle editor+cry sdk plugin for 3dmax+ 3dmax+mde tool by ricky+world editor.(medium method)---Tested method

3.Cry engine,some animated objects+warp tool+mde tool by ricky.(easy)----Tested method

4.World editor(maybe its great for editing but for creations idk.)(unknow)----Undested

I will make some new tutorial about how to do it.

Yesterday I asked myself how I can do that, I want to learn how to do professional effects.

If you explain how to do effects and/or habs  with a video I would appreciate you.
Regards.

Srry for my english but i think it isnt bad :D .

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Everything can be done quicky if u know what u want to do and how do that.

If u using WE and u know all functions/settings then it's easy. But It has its limitations without mde - e.g. when u need a mesh in ur effect.

Btw a lot of effects in the metin2 r a pure mse, becouse it's more optimal than mde.

So at the start I suggest you play with editing existing effects - to find out what is responsible for what.

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Just now, pewi said:

Everything can be done quicky if u know what u want to do and how do that.

If u using WE and u know all functions/settings then it's easy. But It has its limitations without mde - e.g. when u need a mesh in ur effect.

Btw a lot of effects in the metin2 r a pure mse, becouse it's more optimal than mde.

So at the start I suggest you play with editing existing effects - to find out what is responsible for what.

Yah, I know that. I use 3D Max a lot. But I dont know exactly how to in WE.

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After  a lot of tests i suggest: pack of existing effects from what game you want(like terra online) from here you need just dds or tga img of effect after create new effect(bassic) with that texture and after go in 3dmax and animate it(its slow but will result will shock you).and after back to world editor and finish effect.

Dont mess with old effect to edit them.Take this like an advantage.

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