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Core Crash on use Skill


Benhero

Question

Hey Everyone,

My problem is that i get a Core Crash if i use ANY Skill.

It appears since a few days.. and i not really change something <.<

Here's my Syslog & Syserr:

Syserr Ch1 (Crashed Core)

EMPTY

Syslog Ch1 (Crashed Core)

 

Jun 12 14:28:30 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:30 :: QUEST timer name erfahrung cycle 25 pc 60489 npc 4294967295 loop? 0
Jun 12 14:28:30 :: QUEST add timer 0x4a074380 3
Jun 12 14:28:30 :: QUEST remove with no cancel 0x4a0742e0
Jun 12 14:28:31 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:31 :: QUEST timer name erfahrung1 cycle 25 pc 60489 npc 4294967293 loop? 0
Jun 12 14:28:31 :: QUEST add timer 0x4a0742e0 3
Jun 12 14:28:31 :: QUEST remove with no cancel 0x4a074380
Jun 12 14:28:32 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:32 :: QUEST timer name erfahrung cycle 25 pc 60489 npc 4294967295 loop? 0
Jun 12 14:28:32 :: QUEST add timer 0x4a074380 3
Jun 12 14:28:32 :: QUEST remove with no cancel 0x4a0742e0
Jun 12 14:28:33 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:33 :: QUEST timer name erfahrung1 cycle 25 pc 60489 npc 4294967293 loop? 0
Jun 12 14:28:33 :: QUEST add timer 0x4a0742e0 3
Jun 12 14:28:33 :: QUEST remove with no cancel 0x4a074380
Jun 12 14:28:34 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:34 :: QUEST timer name erfahrung cycle 25 pc 60489 npc 4294967295 loop? 0
Jun 12 14:28:34 :: QUEST add timer 0x4a074380 3
Jun 12 14:28:34 :: QUEST remove with no cancel 0x4a0742e0
Jun 12 14:28:35 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:35 :: QUEST timer name erfahrung1 cycle 25 pc 60489 npc 4294967293 loop? 0
Jun 12 14:28:35 :: QUEST add timer 0x4a0742e0 3
Jun 12 14:28:35 :: QUEST remove with no cancel 0x4a074380
Jun 12 14:28:36 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:36 :: QUEST timer name erfahrung cycle 25 pc 60489 npc 4294967295 loop? 0
Jun 12 14:28:36 :: QUEST add timer 0x4a074380 3
Jun 12 14:28:36 :: QUEST remove with no cancel 0x4a0742e0
Jun 12 14:28:37 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:37 :: QUEST timer name erfahrung1 cycle 25 pc 60489 npc 4294967293 loop? 0
Jun 12 14:28:37 :: QUEST add timer 0x4a074340 3
Jun 12 14:28:37 :: QUEST remove with no cancel 0x4a074380
Jun 12 14:28:38 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:38 :: QUEST timer name erfahrung cycle 25 pc 60489 npc 4294967295 loop? 0
Jun 12 14:28:38 :: QUEST add timer 0x4a074380 3
Jun 12 14:28:38 :: QUEST remove with no cancel 0x4a074340
Jun 12 14:28:39 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:39 :: QUEST timer name erfahrung1 cycle 25 pc 60489 npc 4294967293 loop? 0
Jun 12 14:28:39 :: QUEST add timer 0x4a074340 3
Jun 12 14:28:39 :: QUEST remove with no cancel 0x4a074380
Jun 12 14:28:40 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:40 :: QUEST timer name erfahrung cycle 25 pc 60489 npc 4294967295 loop? 0
Jun 12 14:28:40 :: QUEST add timer 0x4a0743c0 3
Jun 12 14:28:40 :: QUEST remove with no cancel 0x4a074340
Jun 12 14:28:41 :: QUEST [REWARD] Dereta give exp2 0
Jun 12 14:28:41 :: QUEST timer name erfahrung1 cycle 25 pc 60489 npc 4294967293 loop? 0
Jun 12 14:28:41 :: QUEST add timer 0x4a074340 3
Jun 12 14:28:41 :: QUEST remove with no cancel 0x4a0743c0
Jun 12 14:28:41 :: Dereta: USE_SKILL: 4 pkVictim 0x0

Syserr DB (not Crashed):

 

SYSERR: Jun 12 14:29:49 :: Process: FDWATCH: peer null in event: ident 21

 

 

Syslog DB (not Crashed):

 

Jun 12 14:28:30 :: [      950] return 0/0/0 async 0/0/0
Jun 12 14:28:35 :: [     1000] return 0/0/0 async 0/0/0
Jun 12 14:28:40 :: [     1050] return 0/0/0 async 0/0/0
Jun 12 14:28:45 :: [     1100] return 0/0/0 async 0/0/0
Jun 12 14:28:50 :: [     1150] return 0/0/0 async 0/0/0
Jun 12 14:28:55 :: [     1200] return 0/0/0 async 0/0/0
Jun 12 14:29:00 :: [     1250] return 0/0/0 async 0/0/0
Jun 12 14:29:05 :: [     1300] return 0/0/0 async 0/0/0
Jun 12 14:29:10 :: [     1350] return 0/0/0 async 0/0/0
Jun 12 14:29:15 :: [     1400] return 0/0/0 async 0/0/0
Jun 12 14:29:20 :: [     1450] return 0/0/0 async 0/0/0
Jun 12 14:29:25 :: [     1500] return 0/0/0 async 0/0/0
Jun 12 14:29:30 :: [     1550] return 0/0/0 async 0/0/0
Jun 12 14:29:35 :: [     1600] return 0/0/0 async 0/0/0
Jun 12 14:29:40 :: [     1650] return 0/0/0 async 0/0/0
Jun 12 14:29:45 :: [     1700] return 0/0/0 async 0/0/0
Jun 12 14:29:49 :: SetPlay off 1853720148 dereta
Jun 12 14:29:49 :: Connection closed. (host: 127.0.0.1)
Jun 12 14:29:49 :: ItemIDRange: returned. 30000001 ~ 40000000
Jun 12 14:29:49 :: ItemIDRange: Build: 30000001 ~ 40000000 start:30000125
SYSERR: Jun 12 14:29:49 :: Process: FDWATCH: peer null in event: ident 21
Jun 12 14:29:50 :: [     1750] return 0/0/0 async 0/0/0
Jun 12 14:29:55 :: [     1800] return 0/0/0 async 0/0/0
Jun 12 14:30:00 :: [     1850] return 0/0/0 async 0/0/0
Jun 12 14:30:05 :: [     1900] return 0/0/0 async 0/0/0
Jun 12 14:30:10 :: [     1950] return 0/0/0 async 0/0/0
Jun 12 14:30:15 :: [     2000] return 0/0/0 async 0/0/0
Jun 12 14:30:20 :: [     2050] return 0/0/0 async 0/0/0
Jun 12 14:30:25 :: [     2100] return 0/0/0 async 0/0/0
Jun 12 14:30:30 :: [     2150] return 0/0/0 async 0/0/0
Jun 12 14:30:35 :: [     2200] return 0/0/0 async 0/0/0
Jun 12 14:30:40 :: [     2250] return 0/0/0 async 0/0/0
Jun 12 14:30:45 :: [     2300] return 0/0/0 async 0/0/0
Jun 12 14:30:50 :: [     2350] return 0/0/0 async 0/0/0
Jun 12 14:30:55 :: [     2400] return 0/0/0 async 0/0/0
Jun 12 14:31:00 :: [     2450] return 0/0/0 async 0/0/0
Jun 12 14:31:05 :: [     2500] return 0/0/0 async 0/0/0
Jun 12 14:31:10 :: [     2550] return 0/0/0 async 0/0/0
Jun 12 14:31:15 :: [     2600] return 0/0/0 async 0/0/0

 

Auth Syslog (not Crashed):

Jun 12 14:29:49 :: SetRemainSecs dereta 0 type 2
Jun 12 14:29:49 :: BILLING: PUSH dereta 157 type 2
Jun 12 14:29:49 :: BILLING: OFF dereta key 1853720148 ptr 0x293d1080
Jun 12 14:29:50 :: FLUSH_USE_TIME: count 1

I hope you can help me.. Thanks a lot for any help...

Edited by Benhero
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2 answers to this question

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So only the gamecore crashes?

 

What game are you using? custom? Can you backtrace the error?

Most crashes happen when you try to use a nullpointer. For example:

LPCHARACTER newpk = nullptr;

newpk->ComputerPoints(); //crash

 

Maybe you'd check your last changes for something. The skill_proto also could be damaged, make sure you have a look at that too! :)

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I use own Gamecore..

Skill_proto looks okay..

7LOkb3v.jpg

The problem is, that i don't change anything in last time.. i think.. (iam not sure.. <.<)

I know the Problem of nullptr... i'll look in char_skill if there's any nullptr problem.

 

Greatz

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