name?usr 1 Posted June 8, 2015 Share Posted June 8, 2015 How can I do? Link to comment Share on other sites More sharing options...
Premium Necro 80 Posted June 8, 2015 Premium Share Posted June 8, 2015 score can change in DB no? Link to comment Share on other sites More sharing options...
name?usr 1 Posted June 8, 2015 Author Share Posted June 8, 2015 score can change in DB no? constants.cpp TGuildWarInfo KOR_aGuildWarInfo[GUILD_WAR_TYPE_MAX_NUM] = /* { long lMapIndex; int iWarPrice; int iWinnerPotionRewardPctToWinner; int iLoserPotionRewardPctToWinner; int iInitialScore; int iEndScore; }; */ { { 0, 0, 0, 0, 0, 0 }, { 110, 0, 100, 50, 0, 100 }, { 111, 0, 100, 50, 0, 10 }, }; Guess this.But which I do not know Link to comment Share on other sites More sharing options...
metin2team 766 Posted June 8, 2015 Share Posted June 8, 2015 GUILD_WAR_TYPE_MAX_NUM { lMapIndex, iWarPrice, iWinnerPo., iLoserPo., iInitialScore , iEndScore GUILD_WAR_TYPE_FIELD = { 0, 0, 0, 0, 0, 0 }, GUILD_WAR_TYPE_BATTLE = { 110, 0, 100, 50, 0, 100 }, GUILD_WAR_TYPE_FLAG = { 111, 0, 100, 50, 0, 10 }, } 2 Link to comment Share on other sites More sharing options...
name?usr 1 Posted June 8, 2015 Author Share Posted June 8, 2015 GUILD_WAR_TYPE_MAX_NUM { lMapIndex, iWarPrice, iWinnerPo., iLoserPo., iInitialScore , iEndScore GUILD_WAR_TYPE_FIELD = { 0, 0, 0, 0, 0, 0 }, GUILD_WAR_TYPE_BATTLE = { 110, 0, 100, 50, 0, 100 }, GUILD_WAR_TYPE_FLAG = { 111, 0, 100, 50, 0, 10 }, } thx <3 Link to comment Share on other sites More sharing options...
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