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how to shining on costumes?!


Krusty

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Try something like this:
 

	case CItemData::ITEM_TYPE_COSTUME:
		__ClearArmorRefineEffect();
		
				
		if (pItem->GetSubType() == CItemData::COSTUME_BODY)
		{
			__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL);
			__AttachEffect(EFFECT_REFINED+EFFECT_BODYARMOR_SPECIAL2);
		}
		break;
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