Jump to content

Recommended Posts

  • 2 weeks later...
  • Active+ Member

 

input_main.cpp
 
		if (((false == ch->IsRiding() && fDist > 25) || fDist > 40) && OXEVENT_MAP_INDEX != ch->GetMapIndex())

For walking change 25, for horse change 40

 

Oee brot, we must add or subtract to repair the bug?

Sorry for bad english

  • Active Member

 

Add :)

As much as I can add him to fix the bug? Mainly it reflected in the wolfman to go on a horse or walking! Spend a lot and it's annoying, Thanks!

 

If i understood correct.. you have that problem with mounts bringing you back when you ride them ?

  • Love 1
  • Active+ Member

 

 

Add :)

As much as I can add him to fix the bug? Mainly it reflected in the wolfman to go on a horse or walking! Spend a lot and it's annoying, Thanks!

 

If i understood correct.. you have that problem with mounts bringing you back when you ride them ?

 

 

 

 

Add :)

As much as I can add him to fix the bug? Mainly it reflected in the wolfman to go on a horse or walking! Spend a lot and it's annoying, Thanks!

 

If i understood correct.. you have that problem with mounts bringing you back when you ride them ?

 

Yes, that's the problem that I have, if only reflects the wolfman, returns me all the time and says active protection as if I teleport to /go! With the other characters will normal you could help me with this problem? Thanks!

  • Active Member

 

 

 

Add :)

As much as I can add him to fix the bug? Mainly it reflected in the wolfman to go on a horse or walking! Spend a lot and it's annoying, Thanks!

 

If i understood correct.. you have that problem with mounts bringing you back when you ride them ?

 

 

 

 

Add :)

As much as I can add him to fix the bug? Mainly it reflected in the wolfman to go on a horse or walking! Spend a lot and it's annoying, Thanks!

 

If i understood correct.. you have that problem with mounts bringing you back when you ride them ?

 

Yes, that's the problem that I have, if only reflects the wolfman, returns me all the time and says active protection as if I teleport to /go! With the other characters will normal you could help me with this problem? Thanks!

 

Actually i sell the fix for the mount speed fix but you may have other problem which reffers to the wolfman race..

  • Active+ Member

 

 

 

 

Add :)

As much as I can add him to fix the bug? Mainly it reflected in the wolfman to go on a horse or walking! Spend a lot and it's annoying, Thanks!

 

If i understood correct.. you have that problem with mounts bringing you back when you ride them ?

 

 

 

 

Add :)

As much as I can add him to fix the bug? Mainly it reflected in the wolfman to go on a horse or walking! Spend a lot and it's annoying, Thanks!

 

If i understood correct.. you have that problem with mounts bringing you back when you ride them ?

 

Yes, that's the problem that I have, if only reflects the wolfman, returns me all the time and says active protection as if I teleport to /go! With the other characters will normal you could help me with this problem? Thanks!

 

Actually i sell the fix for the mount speed fix but you may have other problem which reffers to the wolfman race..

 

I suppose so, but how it could place the solution given by @safademirel as increased values of 25 and 40?

  • Active+ Member

Sorry but I have compiled this way:
 

if (((false == ch->IsRiding() && fDist > 35) || fDist > 50) && OXEVENT_MAP_INDEX != ch->GetMapIndex())

 

Y aun no se repara el error con el Lykan!
 
Alguien tiene alguna forma de ayudarme?

Sorry for bad english!

Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.