Bronze .Avenue™ 788 Posted January 2, 2015 Bronze Share Posted January 2, 2015 (edited) hey, how I can change this? (limit is 24, I think) There have to be "Vahapopo - Dickes Henkerchen" i hope anyone can help me Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Berdinard 13 Posted January 2, 2015 Share Posted January 2, 2015 Remove Link to comment Share on other sites More sharing options...
Bronze .Avenue™ 788 Posted January 2, 2015 Author Bronze Share Posted January 2, 2015 I can only find ITEM_NAME_MAX_LEN there But I need npc name max len or something similar. 1 Link to comment Share on other sites More sharing options...
lolor2 73 Posted January 2, 2015 Share Posted January 2, 2015 CHARACTER_NAME_MAX_LEN everything is a character(pet,mount,player,npc,monster,portal,whatever) 1 Link to comment Share on other sites More sharing options...
Bronze .Avenue™ 788 Posted January 2, 2015 Author Bronze Share Posted January 2, 2015 If I change CHARACTER_NAME_MAX_LEN to 48 (game & binary), I can't connect to the server Link to comment Share on other sites More sharing options...
Bronze .Avenue™ 788 Posted January 3, 2015 Author Bronze Share Posted January 3, 2015 bump Link to comment Share on other sites More sharing options...
Premium Zonni 230 Posted January 3, 2015 Premium Share Posted January 3, 2015 bump You need to change names size in item_proto i think... Link to comment Share on other sites More sharing options...
lolor2 73 Posted January 3, 2015 Share Posted January 3, 2015 bump You need to change names size in item_proto i think... ofc not item != mob/npc 1 Link to comment Share on other sites More sharing options...
Bronze .Avenue™ 788 Posted January 4, 2015 Author Bronze Share Posted January 4, 2015 bump.. Link to comment Share on other sites More sharing options...
Premium Zonni 230 Posted January 5, 2015 Premium Share Posted January 5, 2015 bump You need to change names size in item_proto i think... ofc not item != mob/npc My mistake ^^ Ok Avenue, think. In 2009 we can't edit client side mob_proto, we can only change things in database. When we change npc name in database, it shows in game too. So it's only my theory and i don't have to check this but you can ;> Now we load mob_proto from text file. DB server loads npc_name from text file and send it to game server. Game server sending npc name while loading npcs after player choose character. Packets: db <=> game, game <=> client. If I change CHARACTER_NAME_MAX_LEN to 48 (game & binary), I can't connect to the serverSo tell me, where is syslog, syserr or something what can tell us what's wrong? Link to comment Share on other sites More sharing options...
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