arsenlupin 1 Posted March 13, 2014 Share Posted March 13, 2014 Startet die Datenbank .. Real Server Log OffAsyncSQL: connected to localhost (reconnect 1) Success PLAYER AsyncSQL: connected to localhost (reconnect 1) Success ACCOUNT AsyncSQL: connected to localhost (reconnect 1) AsyncSQL: connected to localhost (reconnect 1) AsyncSQL: connected to localhost (reconnect 1) Success COMMON AsyncSQL: connected to localhost (reconnect 1) AsyncSQL: connected to localhost (reconnect 1) AsyncSQL: connected to localhost (reconnect 1) Success HOTBACKUP Die Datenbank wurde gestartet. Startet Channel 1 Core 1 .. INTERNAL_IP: 192.168.0.100 interface em0 Can not get public ip address Channel 1 Core 1 wurde gestartet. Startet Channel 1 Core 2 .. INTERNAL_IP: 192.168.0.100 interface em0 Can not get public ip address Channel 1 Core 2 wurde gestartet. Startet Channel 2 Core 1 .. INTERNAL_IP: 192.168.0.100 interface em0 Can not get public ip address Channel 2 Core 1 wurde gestartet. Startet Channel 2 Core 2 .. INTERNAL_IP: 192.168.0.100 interface em0 Can not get public ip address Channel 2 Core 2 wurde gestartet. Startet den neutralen Channel .. INTERNAL_IP: 192.168.0.100 interface em0 Can not get public ip address Der neutralen Channel wurde gestartet. Startet den Mark-Server .. INTERNAL_IP: 192.168.0.100 interface em0 Can not get public ip address Der Mark-Server wurde gestartet. Startet den Loginserver .. INTERNAL_IP: 192.168.0.100 interface em0 Can not get public ip address Der Loginserver wurde gestartet. Link to comment Share on other sites More sharing options...
Premium Sanchez 2463 Posted March 13, 2014 Premium Share Posted March 13, 2014 If you are using source: Open config.cpp and replace 192.168 with 999.999 in the GetIPInfo event. If you are not using source: Open your game with Hex Editor, I prefer HxD and replace 192.168 with 999.999 1 Link to comment Share on other sites More sharing options...
arsenlupin 1 Posted March 13, 2014 Author Share Posted March 13, 2014 i upload vanila core but same probl and cant find that in gamecore with HxD Link to comment Share on other sites More sharing options...
chrizz 9 Posted March 13, 2014 Share Posted March 13, 2014 For game 34083. Insert that dif 0009D2F4: 80 90 0009D30D: 80 90 0009D399: 80 90 001EB4C3: 80 90 001EB4E8: 80 90 001EB50D: 80 90 and start the game with this argument "-I xxx.xxx.xxx.xxx" ( xxx = Your Official Public IP) u get it by visiting http://whatismyipaddress.com/ when you post your "run.sh or start.sh" i can edit it in the right place. 1 Link to comment Share on other sites More sharing options...
Yoyox 0 Posted April 13, 2014 Share Posted April 13, 2014 ChriZz i have thia problem , can you help me ? Link to comment Share on other sites More sharing options...
Aveline™ 552 Posted April 14, 2014 Share Posted April 14, 2014 if you want, paste your game here maybe i can help you. Kind Regards HaveBeen Plain logic saves lives. Link to comment Share on other sites More sharing options...
Spike2 0 Posted September 18, 2021 Share Posted September 18, 2021 I know, old thread but very useful... ERROR: Can not get public ip address Replace in game SRC config.cpp, the Block "bool GetIPInfo()" with this, an it will work bool GetIPInfo() { #ifndef __WIN32__ struct ifaddrs* ifaddrp = NULL; if (0 != getifaddrs(&ifaddrp)) return false; for( struct ifaddrs* ifap=ifaddrp ; NULL != ifap ; ifap = ifap->ifa_next ) { struct sockaddr_in * sai = (struct sockaddr_in *) ifap->ifa_addr; if (!ifap->ifa_netmask || // ignore if no netmask sai->sin_addr.s_addr == 0 || // ignore if address is 0.0.0.0 sai->sin_addr.s_addr == 16777343) // ignore if address is 127.0.0.1 continue; #else WSADATA wsa_data; char host_name[100]; HOSTENT* host_ent; int n = 0; if (WSAStartup(0x0101, &wsa_data)) { return false; } gethostname(host_name, sizeof(host_name)); host_ent = gethostbyname(host_name); if (host_ent == NULL) { return false; } for ( ; host_ent->h_addr_list[n] != NULL; ++n) { struct sockaddr_in addr; struct sockaddr_in* sai = &addr; memcpy(&sai->sin_addr.s_addr, host_ent->h_addr_list[n], host_ent->h_length); #endif char * netip = inet_ntoa(sai->sin_addr); if (g_szPublicIP[0] == '0') { strlcpy(g_szPublicIP, netip, sizeof(g_szPublicIP)); #ifndef __WIN32__ fprintf(stderr, "PUBLIC_IP: %s interface %sn", netip, ifap->ifa_name); #else fprintf(stderr, "PUBLIC_IP: %sn", netip); #endif } } #ifndef __WIN32__ freeifaddrs( ifaddrp ); #else WSACleanup(); #endif if (g_szPublicIP[0] != '0') return true; else return false; } hope it helps you ! Link to comment Share on other sites More sharing options...
silvano3 0 Posted March 20 Share Posted March 20 Can anyone help me I have the same problem lan I can log in and play friends outside my local network can't get past character selection Link to comment Share on other sites More sharing options...
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