doNaLs 4 Posted December 16, 2014 Share Posted December 16, 2014 (edited) Hi I have a big problem with the fog/shadow system for client 40K. I have example ^^ Normaly I change in constinfo.py And result for client 34K : The fog and shadow is very good. But the same with client 40k : how change this ? I can change the source of the launcher. You are an idea ? Thanks Edited August 18, 2022 by Metin2 Dev Core X - External 2 Internal Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 16, 2014 Author Share Posted December 16, 2014 Help.. Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 16, 2014 Author Share Posted December 16, 2014 help.. Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 16, 2014 Author Share Posted December 16, 2014 help pls Link to comment Share on other sites More sharing options...
Originale 134 Posted December 16, 2014 Share Posted December 16, 2014 Maybe in this little piece of code GameLibMapOutdoorRenderHTP.cpp std::pair<float, long> fog_far(fFogFarDistance+1600.0f, 0); std::pair<float, long> fog_near(fFogNearDistance-3200.0f, 0); Edit Or void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch() { DWORD dwFogColor; float fFogFarDistance; float fFogNearDistance; if (mc_pEnvironmentData) { dwFogColor=mc_pEnvironmentData->FogColor; fFogNearDistance=mc_pEnvironmentData->GetFogNearDistance(); fFogFarDistance=mc_pEnvironmentData->GetFogFarDistance(); } else { dwFogColor=0xffffffff; fFogNearDistance=5000.0f; fFogFarDistance=10000.0f; } I also think that my VIEW_RANGE the order has something to do also 1 Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 16, 2014 Author Share Posted December 16, 2014 Maybe in this little piece of code GameLibMapOutdoorRenderHTP.cpp std::pair<float, long> fog_far(fFogFarDistance+1600.0f, 0); std::pair<float, long> fog_near(fFogNearDistance-3200.0f, 0); Edit Or void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch() { DWORD dwFogColor; float fFogFarDistance; float fFogNearDistance; if (mc_pEnvironmentData) { dwFogColor=mc_pEnvironmentData->FogColor; fFogNearDistance=mc_pEnvironmentData->GetFogNearDistance(); fFogFarDistance=mc_pEnvironmentData->GetFogFarDistance(); } else { dwFogColor=0xffffffff; fFogNearDistance=5000.0f; fFogFarDistance=10000.0f; } I also think that my VIEW_RANGE the order has something to do also Not working.. Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 16, 2014 Author Share Posted December 16, 2014 Maybe in this little piece of code GameLibMapOutdoorRenderHTP.cpp std::pair<float, long> fog_far(fFogFarDistance+1600.0f, 0); std::pair<float, long> fog_near(fFogNearDistance-3200.0f, 0); Edit Or void CMapOutdoor::__RenderTerrain_RenderHardwareTransformPatch() { DWORD dwFogColor; float fFogFarDistance; float fFogNearDistance; if (mc_pEnvironmentData) { dwFogColor=mc_pEnvironmentData->FogColor; fFogNearDistance=mc_pEnvironmentData->GetFogNearDistance(); fFogFarDistance=mc_pEnvironmentData->GetFogFarDistance(); } else { dwFogColor=0xffffffff; fFogNearDistance=5000.0f; fFogFarDistance=10000.0f; } I also think that my VIEW_RANGE the order has something to do also Not working.. Link to comment Share on other sites More sharing options...
Premium Galet 510 Posted December 16, 2014 Premium Share Posted December 16, 2014 Hi (Salut ), you have to check FOG_LEVEL in constinfo. FOG_LEVEL0 = 4800.0 FOG_LEVEL1 = 9600.0 FOG_LEVEL2 = 12800.0 If you already made this change, there's an other folder for fog I think. :x Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 17, 2014 Author Share Posted December 17, 2014 Hi (Salut ), you have to check FOG_LEVEL in constinfo. FOG_LEVEL0 = 4800.0 FOG_LEVEL1 = 9600.0 FOG_LEVEL2 = 12800.0 If you already made this change, there's an other folder for fog I think. :x I did it before Does anyone else have any ideas? Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 17, 2014 Author Share Posted December 17, 2014 ++++++ Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 17, 2014 Author Share Posted December 17, 2014 ++++++++++ Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 18, 2014 Author Share Posted December 18, 2014 ++++++++++++ Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 19, 2014 Author Share Posted December 19, 2014 ++++++++++++++++ Link to comment Share on other sites More sharing options...
Premium Shogun 4588 Posted December 19, 2014 Premium Share Posted December 19, 2014 Fog is bugged in dev client, must be fixed in client's source. Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 19, 2014 Author Share Posted December 19, 2014 Fog is bugged in dev client, must be fixed in client's source. Novaline client. mainline_released game.. Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 19, 2014 Author Share Posted December 19, 2014 +++++++++++ Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 19, 2014 Author Share Posted December 19, 2014 ............ Link to comment Share on other sites More sharing options...
doNaLs 4 Posted December 19, 2014 Author Share Posted December 19, 2014 +++++++++++++++++++++++++++++++ Link to comment Share on other sites More sharing options...
iPh 0 Posted February 4, 2015 Share Posted February 4, 2015 34k binary ignores fog level in .msenv file, if you want to interfere in fog level, you should first edit it in environment files. Link to comment Share on other sites More sharing options...
Damixxx0101 6 Posted March 31, 2015 Share Posted March 31, 2015 where is fixed in novaline bin Link to comment Share on other sites More sharing options...
damiano 0 Posted May 1, 2015 Share Posted May 1, 2015 hello you can upload it to hamachi VDI Link to comment Share on other sites More sharing options...
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