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Old Korean Skills Effects


JinHan

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The configs for the skills are actually in each client for a long time. They are just not enabled. If not, you have to think about a general update of your client. -lol-

Just navigate to the playersettingmodule and look for;

NEW_678TH_SKILL_ENABLE = 0

at the beginning of the file. Of course, you have to set this to 1. (true)

 

You should remove this line a few lines later;

NEW_678TH_SKILL_ENABLE = localeInfo.IsYMIR()

(=> recommended, alternatively you can correct this to your locale)

 

NEW_678TH_SKILL doesn't mean you'll get three new skills for every character class, there is only one skill for each of them and this are the skills you're knowing. The 7th and the 8th skill are support skills (like combo, empire languages etc), however they are not important for us and also not activated since the wolfman update. So you have to customize the following lines below:

"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131, 141, 142,),

to

"SUPPORT" : (122, 123, 121, 124, 125, 129, 0, 0, 130, 131,),

for every class. Otherwise you'll get an error if you try to login ingame.

 

That was all, the biggest part is done. *much work*

The images for the skills are normally in the metin2_patch_etc, the skills themselves (msa, mse, subfiles and so on) are distributed in the metin2_patch_etc and metin2_patch_5th_armor.

 

At least, the following files have to be modified; skilldesc.txt (locale), skilltable.txt (locale) and the player/skill_proto in your database, of course.

I will stop at this point because the opinions of the (new?) skills are very different and individual, so this should be your part to modify the strenght, the cooldown and the attributes of them. They got a high cooldown (60 sec) on the official servers, means the skills are very strong. If you want to have the original values you have to unpack their locale.

__

 

With best regards

.JayZoN

  • Metin2 Dev 1
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i have problem whit item_proto... can you give me the query on item_proto client ..?

		<Item vnum="50406" hashName="Cialam1" name="Cartea Evocarea Fulgerelor" type="17" subtype="0" weight="0" size="1" antiflag="0" flag="0" wearflag="0" immuneflag="0" gold="1000" buy_price="1000" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="6" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="65535" socket1="65535" socket2="65535" socket3="65535" socket4="65535" socket5="65535" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
		<Item vnum="50421" hashName="Cialam2" name="Cartea Atacul Dragonului" type="17" subtype="0" weight="0" size="1" antiflag="0" flag="0" wearflag="0" immuneflag="0" gold="1000" buy_price="1000" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="21" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="65535" socket1="65535" socket2="65535" socket3="65535" socket4="65535" socket5="65535" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
		<Item vnum="50436" hashName="Cialam3" name="Cartea Atacului Sangeros" type="17" subtype="0" weight="0" size="1" antiflag="0" flag="0" wearflag="0" immuneflag="0" gold="1000" buy_price="1000" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="36" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="65535" socket1="65535" socket2="65535" socket3="65535" socket4="65535" socket5="65535" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
		<Item vnum="50451" hashName="Cialam4" name="Cartea Sageatii De Foc" type="17" subtype="0" weight="0" size="1" antiflag="0" flag="0" wearflag="0" immuneflag="0" gold="1000" buy_price="1000" limittype0="0" limitvalue0="0" limittype1="0" limitvalue1="0" applytype0="0" applyvalue0="0" applytype1="0" applyvalue1="0" applytype2="0" applyvalue2="0" value0="51" value1="0" value2="0" value3="0" value4="0" value5="0" socket0="65535" socket1="65535" socket2="65535" socket3="65535" socket4="65535" socket5="65535" refine_vnum="0" refine_set="0" magic_pct="0" specular="0" socket_pct="0" />
Item proto client

Server

INSERT INTO item_proto VALUES (50406, 'Cialam1', 'Cartea Evocarea Fulgerelor', 17, 0, 0, 1, 0, 0, 0, 0, 1000, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0);
INSERT INTO item_proto VALUES (50421, 'Cialam2', 'Cartea Atacul Dragonului', 17, 0, 0, 1, 0, 0, 0, 0, 1000, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 21, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0);
INSERT INTO item_proto VALUES (50436, 'Cialam3', 'Cartea Atacului Sangeros', 17, 0, 0, 1, 0, 0, 0, 0, 1000, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 36, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0);
INSERT INTO item_proto VALUES (50451, 'Cialam4', 'Cartea Sageatii De Foc', 17, 0, 0, 1, 0, 0, 0, 0, 1000, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -1, 0, 3, 0);
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Your playersettingsmodule has a bugg?

 


1224 18:30:37668 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
1224 18:30:41293 :: 
playerSettingModule.py(line:1343) LoadGameData
playerSettingModule.py(line:297) __LoadGameEffect
 
LoadGameData - <type 'exceptions.AttributeError'>:'module' object has no attribute 'FN_GM_MARK'
 
1224 18:30:41293 :: ============================================================================================================
1224 18:30:41294 :: Abort!!!!
 
 
1224 18:30:41294 :: filename=exception.py, name=Abort
1224 18:30:41294 :: filename=playerSettingModule.py, name=LoadGameData
1224 18:30:41294 :: filename=introLoading.py, name=__LoadEffect
1224 18:30:41294 :: filename=ui.py, name=__call__
1224 18:30:41294 :: filename=ui.py, name=__call__
1224 18:30:41294 :: filename=introLoading.py, name=OnUpdate
1224 18:30:41294 :: filename=prototype.py, name=RunApp
1224 18:30:41294 :: filename=prototype.py, name=<module>
1224 18:30:41294 :: filename=system.py, name=Run
1224 18:30:41294 :: filename=system.py, name=execfile
1224 18:30:41294 :: filename=system.py, name=RunMainScript
1224 18:30:41295 :: filename=system.py, name=<module>
1224 18:30:41295 :: filename=<string>, name=<module>
1224 18:30:41295 ::  !!! Failed to load game data : STEP [40]
 
i hope you can fix this?
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On 28/03/2015 at 6:32 PM, Berke58 said:

lols..... this is ur client? are u sure???

Edited by Metin2 Dev
Core X - External 2 Internal
if pc.get_sex() == true and npc.get_sex() == false then
	npc.purge()
end

 

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