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[Skeleton issues]Need to know how to fix it


PhiLL_3DGen

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Hello again guys... That's another problem which is bothering me...

 

 

 

Need to know why some skeletons, like:

 

- Shaman girl

- War Male

- Sura male and girl

- Ninja girl

 

 

Are not perfectly matching the meshes when I do the nwn2 import of the gr2 skeleton in 3ds Max 7. I mean, like the boobs of the Shamy in the skeleton are not mirrored and in position... They are on each other... and, obviously, the animation is not working and the skin is completely wrong in that spot...

 

 

I need to fix this for correct skinning and animation process...

 

I did try to create my bones with rotation axis perfectly matching the axis of Granny viewer model.. It was working but not 100% and I don't really know why...

 

Thanks for help !!!

 

Example on this image:

 

skeleton.jpg

 

 

 

 

 

 

 

 

 

My animation process:

 

 

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I did probably find a solution, looking at the bones they have rotation, and a skeleton bones shouldn't have rotation in the axis but just orient translation... I'll try, let me check and I'll tell you

My animation process:

 

 

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Nothing ... same problem...

 

I've done a manual re-orient, matching perfectly bones and orient as metin's skeletons. Bone without any rotation in the rot-channels:

 

 

axis_orient.jpg

 

 

 

 

But still got this output converting it in Granny:

 

issues.jpg

 

 

 

Any ideas??? And, I repeat, this happens just for Female Shaman, Female Ninja, Female Shura, Male Shura, Male Ninja

My animation process:

 

 

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I see that nobody as an answer to that problem,so...

 

Would somebody like to share me, those skeletons in 3ds format without those issues?...

 

- Shura, male and female

- Ninja, female

- Shaman, female

- War, male

 

 

Cheers... and thanks anyway

My animation process:

 

 

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