Yiv 321 Posted November 3, 2014 Share Posted November 3, 2014 Dear community, as I found out that there's an error in player.item_award (or not directly in it but the function of it) I wanted to ask if someone already fixed it? The error works as following: - Itemshop writes the item into player.item_award with a socket2 value (e.g. 300 for a unique item as 5 hours using time) - Player takes item but the socket2 is not written into player.item so the item doesn't have a use time (0 minutes) - Item purges If nobody fixed it maybe someone could fix it? Regards 1 Link to comment Share on other sites More sharing options...
voLwy 0 Posted February 20, 2015 Share Posted February 20, 2015 #push Same Story Link to comment Share on other sites More sharing options...
Premium masodikbela 1370 Posted May 30, 2015 Premium Share Posted May 30, 2015 Well I have just searched for a topic like this, because I don't like to start a whole new topic for this small fix. So, the problem is: you can't put stones into the 3rd socket (socket2) while using itemshop with item_award. Open cilentmanager.cpp and search: DWORD dwSocket2 = 0; It is in the CClientManager::RESULT_SAFEBOX_LOAD function. Then replace with this: DWORD dwSocket2 = pItemAward->dwSocket2; The problem caused because the dwSocket variable definied as 0, and only modified if (pItemTable->bType == ITEM_UNIQUE) Have a nice day 2 The one and only UI programming guideline Link to comment Share on other sites More sharing options...
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