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Ultimate World Editor – 3D Regen, Group Editor, Quest Editor & Ingame Mode | Metin2 Showcase


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Hey everyone,

I started making some changes to the original World Editor in my spare time, mostly out of boredom. Over time, the project grew into something much bigger, and I decided to call it the Ultimate World Editor.

The goal is to make creating, editing, and testing maps, groups, objects, and quests easier and more efficient. Here is an overview of the main features currently included.

3D Regen Editor

The integrated 3D Regen Editor allows you to place monsters, monster groups, NPCs, Metin Stones, bosses, and more directly on the map. You can also easily adjust their orientation and facing directions.

3D Editors for Group.txt and group_group.txt

Both files can be edited directly within the editor. An integrated 3D model preview lets you visualize the individual groups, making it easier to review their contents. You can also configure the spawn probability weights that determine which groups are selected from group_group.txt.

Enhanced Map Editing

One of the key improvements is the ability to edit terrain height, textures, and block collisions simultaneously. While shaping the terrain, you can also paint the corresponding textures and collision blocks. This combines three separate tasks into a single workflow, significantly reducing the amount of additional work required afterward.

Improved Object Placement

Object placement has also received several additional features designed to make working on maps easier and more convenient.

Quest Editor with Node Visualization

Another new addition is an integrated Quest Editor featuring a node-based visualization of quest logic. This makes quest structures and their execution flow easier to understand, navigate, and edit.

Ingame Mode – The Main Highlight

The biggest highlight is the integrated Ingame Mode. It allows you to test the features mentioned above directly in-game without having to set up a separate server test every time. And yes, quests can be tested this way as well.

The Ultimate World Editor is still a personal hobby project, so there is plenty of room for improvements, optimizations, and new features. Nevertheless, I wanted to share what I have been working on and see what the community thinks.

Do you have any suggestions, ideas for new features, or improvements that you would like to see?

Feel free to leave your suggestions in the comments. Any constructive feedback is appreciated, and I would love to hear what features you think would make the editor even more useful.

 

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