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Hey, does anyone know where the steps/pixels at the top and bottom of the effect came from? I used a sphere as the effect and saved it as abgr8 or something similar, which is a good format. How do I handle textures for skill effects in Metin2? Which textures should I choose? On a dark or transparent background? This effect is supposed to be static, so it might be difficult to achieve it with a DDS texture? 

Images with problem in hosting:

https://metin2.download/picture/K13q53UYwab2BHn3qTOAqmDt93kXRY36/.png
https://metin2.download/picture/99alMMZo19v308pZvpP1dMgq3Bj63IVM/.png
https://metin2.download/picture/ogffhx5p7xzjW8Niv0VqWj5h1Gx4ObmD/.png
https://metin2.download/picture/nKc4nWQBc9ZOCQ85LlYUOHE7689d8725/.png
https://metin2.download/picture/h503ETbW1Fyf0ZCS8XRaaRv1bCSX6a4c/.png

 

BoundingSphereRadius   150.000000
BoundingSpherePosition 0.000000 0.000000 100.000000

Group Particle
{
    StartTime           0.000000
    List TimeEventPosition
    {
        0.000000 "MOVING_TYPE_DIRECT" -0.000000 4.537000 66.731003
    }
    
    Group EmitterProperty
    {
        MaxEmissionCount        15
    
        CycleLength             2.000000
        CycleLoopEnable         1
        LoopCount               0
    
        EmitterShape            0
        EmitterAdvancedType     0
        EmitterEmitFromEdgeFlag  0
        EmittingDirection       0.000000 0.000000 0.000000
    
        List TimeEventEmittingSize
        {
            0.000000 0.000000
        }
        List TimeEventEmittingAngularVelocity
        {
        }
        List TimeEventEmittingDirectionX
        {
        }
        List TimeEventEmittingDirectionY
        {
        }
        List TimeEventEmittingDirectionZ
        {
            0.000000 5.000000
        }
        List TimeEventEmittingVelocity
        {
            0.160000 1.000000
        }
        List TimeEventEmissionCountPerSecond
        {
            0.000000 1.000000
        }
        List TimeEventLifeTime
        {
            1.000000 5.000000
        }
        List TimeEventSizeX
        {
            7.142858 61.061947
        }
        List TimeEventSizeY
        {
            4.400000 15.000000
        }
    }
    
    Group ParticleProperty
    {
        SrcBlendType                 5
        DestBlendType                4
        ColorOperationType           4
        BillboardType                1
        RotationType                 1
        RotationSpeed                0.000000
        RotationRandomStartingBegin  0
        RotationRandomStartingEnd    0
    
        AttachEnable                 1
        StretchEnable                1
    
        TexAniType                   0
        TexAniDelay                  0.000000
        TexAniRandomStartFrameEnable 0
    
        List TimeEventGravity
        {
        }
        List TimeEventAirResistance
        {
        }
        List TimeEventScaleX
        {
            0.480000 0.106195
        }
        List TimeEventScaleY
        {
            0.051429 8.000000
        }
        List TimeEventColorRed
        {
            0.656410 0.984314
        }
        List TimeEventColorGreen
        {
            0.656410 0.984314
        }
        List TimeEventColorBlue
        {
            0.656410 0.984314
        }
        List TimeEventAlpha
        {
            0.514286 0.911504
        }
        List TimeEventRotation
        {
            0.708571 35.840706
        }
        List TextureFiles
        {
            "dotestow.dds"
        }
    }
}

Thanks for the help. 🙂

Edited by Metin2 Dev International
Core X - External 2 Internal
Link to comment
https://metin2.dev/topic/34530-problem-with-pixel-in-skill-effect/
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Don't use any images from : imgur, turkmmop, freakgamers, inforge, hizliresim... Or your content will be deleted without notice...
Use : https://metin2.download/media/add/

Please use https://metin2.download/ when uploading files smaller than 100MB, otherwise the approval will take longer due to manual upload.

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