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Hello everyone,

I recently downloaded TMP4 Base (Ulthar v2), and I’m trying to properly set up my first Metin2 private server. I have around 6–7 years of software development experience, but I’m new to the Metin2 server ecosystem, so I’m trying to understand how things are structured and what the best workflow is.

So far, I have created a VM with VirtualBox and run the server, and everything is working.

1. What is the recommended workflow for development?
I’m a bit confused about the correct development workflow. When I change something in the source code, should I compile the server every time? Where should that compiling happen: on the live server, inside a local VM/VirtualBox, or on my Windows machine? And after compiling, what’s the proper next step: replace the binaries on the server and restart it, or is there a better workflow for development and testing?

2. Is there any documentation or overview of what TMP4 Base (Ulthar v2) already includes?
(systems, features, limitations, etc.)


Thanks in advance 

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https://metin2.dev/topic/34472-tmp4-base-ulthar-v2-setup-compiling-need-help/
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