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Spoiler

🎯 Project Overview

Asena2 is a long-term designed Metin2 server with a clearly structured 18–24 month roadmap.
The focus is on sustainable player retention rather than short-term hype mechanics.

The project combines:

  • Structured phase-based development
  • A dynamic world system
  • PvM & PvP relevance across all progression stages
  • A strict anti-pay-to-win model
  • Community integration on a system level

🧭 Core Concept

πŸ“ˆ Phase-Based Development (6 Main Phases)

  • Organic content expansion every 2–4 months
  • No content overflow at launch
  • No power creep – expansion instead of equipment devaluation
  • Scaling difficulty systems

🌍 Fortunia System (Unique Selling Point)

  • A dynamic world system that makes player decisions measurable.
  • Server-wide values: Chaos / Order / Balance
  • Visible map & event changes
  • Adaptive world boss & drop mechanics
  • Seasonal story progression
  • The world reacts to the behavior of the community.

βš” PvP & Faction System (Starting Phase 5)

Three selectable factions with tactical β€” not game-deciding β€” advantages:

πŸ”₯ Flame (Offensive focus)
πŸŒ‘ Shadow (Control & Debuffs)
🌌 Guardians (Defense & Balance)

Features:

  • Territory system (Outposts + Main Fortress)
  • 8-week seasons
  • Ranking system with cosmetic rewards
  • Open-world PvP zones
  • Anti-abuse mechanisms
  • Goal: PvP with strategic depth instead of pure kill farming.

πŸ— Economy & Progression

  • Limited upgrade materials
  • Market tax to prevent inflation
  • World boss auction system
  • Crafting-driven economy
  • Prestige system (voluntary reset with account-wide bonuses)
  • No devaluation of older content through excessive item scaling.

πŸ’Ž Monetization Strategy

Strict anti-pay-to-win philosophy.

Shop Includes:

  • Quality-of-life features
  • Skins & cosmetic effects
  • Battle Pass (Free + Premium)
  • Convenience options

No:

  • High-end items
  • Upgrade bonuses
  • Game-deciding advantages
  • Goal: Sustainable monetization without competitive distortion.

πŸ‘₯ Community & Update Strategy

  • Transparent roadmap
  • In-game voting system
  • Community events
  • Content creator integration

Update Schedule:

  • Every 2 weeks: Balance changes & fixes (small fixes everyday!)
  • Every 6 weeks: System updates
  • Every 3 months: New phase release

πŸš€ Positioning

Asena2 targets:

  • Long-term players with progression ambitions
  • PvP-oriented guilds
  • Strategic PvM players
  • Community-driven server enthusiasts

πŸ”₯ Mission

Asena2 is not meant to be a short-term project server,
but a dynamic, evolving game world with a clear vision, technical stability, and long-term community retention.

For my ambitious Metin2 project β€œAsena2”, I am looking for dedicated and reliable support in the following areas:

πŸ’» Development

Responsibilities:

  • Server- and client-side development
  • Implementation of new features and systems
  • Adjustment of existing game mechanics
  • Error analysis and bug fixing
  • Performance optimization
  • Potential source work (C++ / Python, depending on the base)
  • Database adjustments & system balancing

What I expect:

  • Solid knowledge in the Metin2 field
  • Ability to work independently
  • Structured and clean workflow
  • Strong understanding of gameplay balance

πŸ—ΊοΈ Mapping

Responsibilities:

  • Creation of new maps (PvM, PvP, dungeons, etc.)
  • Revision and optimization of existing maps
  • Terrain design & atmospheric world-building
  • Integration of new objects/NPCs
  • Collision and pathing adjustments
  • Performance optimization (object placement, sightlines, etc.)

What I expect:

  • Creativity & attention to detail
  • Clean structural map design
  • Understanding of gameplay flow & player guidance

🎨 3D Design

Responsibilities:

  • Creation of custom 3D models (weapons, armor, objects, possibly monsters)
  • Adjustment & re-texturing of existing models
  • Texture modifications and recoloring
  • Export & in-game integration (including proper scaling & bone setup)
  • Polycount and performance optimization

What I expect:

  • Confident handling of common 3D software
  • Clean topology & optimized models
  • Understanding of in-game compatibility

🀝 General Expectations

  • Respectful and professional attitude
  • Commitment & initiative
  • Teamwork skills
  • Long-term interest in the project
  • Open communication

The project is currently in the planning/concept phase.

I would be happy to discuss detailed information about the concept and overall vision personally.
A short explanation of the project can be found above in the β€œSpoiler”.

πŸ“© Contact:

If you are seriously interested, please reach out via Discord: savelin0110 [DE/ENG]

Kind regards,
Savelin

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