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  • Players are initially randomly sent to one of three teleport points, with PvP disabled.
  • At the beginning of the event, there are invisible walls at the entrances.
  • When the event is started by the admin, a countdown from 10 begins, and the fences are removed, followed by PvP.
  • There are six biomes (Fire, Lightning, Ice, Earth, Wind, Darkness). Monsters appear first in these biomes, and after they are slaughtered, the biome boss appears. Each biome has its own announcement and is completely randomly assigned, varying from arena to arena.
  • A guild PvP and points ranking system has been implemented to create a competitive environment.
  • A damage ranking system (bottom left) is also implemented to create competition when killing bosses.
  • Outside the arena, the global rankings for all arenas are displayed, and inside the arena, the current rankings for that arena are displayed.
  • +5 points for kills in PvP.
  • +10 points are awarded to the guild that deals the most damage to the biome boss.
  • When all biome bosses are defeated, the final boss appears in the center.
  • The guild with the highest score until the final boss appears gains a +10% bonus against the final boss.
  • After the final boss is defeated, all guilds other than the guild with the highest damage are sent back to their villages.
  • Afterward, measures such as logging in is blocked or being held in the character and then logging in again are implemented.
  • 10 seconds after the other guilds are defeated, a reward chest appears, and the champion receives the guild reward.
  • 30 seconds after the chest is defeated, all members are sent back to their villages.

 

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All settings are made here as shown in the screenshot and can be adjusted in a simple manner.

 

  • Metin2 Dev 1
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https://metin2.dev/topic/33916-guild-arena/
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