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If you're also tired of not being able to read the LC_TEXT strings while editing your Metin2 server's source code, and of Korean strings getting corrupted and appearing as random strange characters in the game, you've come to the right place.
 

LPITEM itemScroll = GetInventoryItem (iAdditionalCell);
if (!itemScroll || item->GetVnum() == itemScroll->GetVnum())
{
    ChatPacket (CHAT_TYPE_INFO, LC_TEXT ("°°Àº °³·®¼¸¦ ÇÕÄ¥ ¼ö´Â ¾ø½À´Ï´Ù.")); /* What on earth is this */
    ChatPacket (CHAT_TYPE_INFO, LC_TEXT ("ÃູÀÇ ¼¿Í ÇööÀ» ÇÕÄ¥ ¼ö ÀÖ½À´Ï´Ù.")); /* WTH is this?? */
    return false;
}

 

If you upload the ServerSource_ClientLocaleString.diff file I provided below to Diffy and update the necessary lines in your project’s source code, you’ll get rid of almost all the Korean strings in your server.

.png

 

You must have this system as a pre-requisite:

 

 

After this process, you won't need the locale_string.txt on your ServerFiles folder anymore, because the Server Code will read the string directly from pack/locale/xx/locale_string.txt.

And the best part is, whichever language you use to log in to the client, the strings will automatically switch to that language!

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