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  • In the first phase, it throws a total of 12 areas on the ground, when you enter these areas you will take a fixed amount of damage, changing from difficult to easy. It throws an area under a random player who is not dead at 12 seconds.
  • It throws a thorn under the players at 20 seconds and deals damage to the players inside it in a hard-easy manner until it explodes.
  • In the Reflect section, which is the first skill of the boss, it reflects half of the damage taken by the players during the shutdown to all players in a way that starts when Alastor enters the animation.
  • The boss's second skill explodes an area around itself, the players who eat it are stunned for 3 seconds and deal damage in a hard-easy manner.
  • The boss's third and last skill rains small areas around itself and deals damage to the players inside it in the same hard-easy manner.
  • When the pools are not experiencing any glitches (as long as no one is dead), it throws the last area around 27:30 and you can pull the boss to the corner, apply the mechanics of the skill and kill him as in the Official game.
  • I haven't prepared the easy-hard introduction parts yet, I haven't prepared the reward part yet, they will be updated too I'm thinking of adding it.

 

 

  • Metin2 Dev 4
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