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hello,

so i just made a small quest to test this function

server_loop_timer 

but it doesn't seem to work, but when i use

loop_timer

which is on the player only it works fine,

the whole idea of this quest is to check the question status in ox event,

so i was wondering if it's possible to create new event to be executed when the question is sent or finished.

how to do such thing ?

i already did something like this:

quest::CQuestManager::instance().Answers();

to be executed under this line ( inside EVENTFUNC(oxevent_timer) )

COXEventManager::instance().SetStatus(OXEVENT_CLOSE);

 

Edited by HelloWorld
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https://metin2.dev/topic/32808-server-loop-timer/
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