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Issue with Two-Handed Swords Attack Speed Bug


Go to solution Solved by Filachilla,

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  • Solution

This is not bug, but ymir feature.

Some piece of code..

def SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE():
	global TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE
	app.SetTwoHandedWeaponAttSpeedDecreaseValue(TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE)

in cube ymir made system for twohanded deacrease attack speed by -10.. I think because "huge" weapon is just in reality slowest than normal sword etc.. You can disable it or delete.

Ohh i see thanks alot ! 

but i fund someting but its not the same code of you its normal ? 

PyObject* SetTwoHandedWeaponAttSpeedDecreaseValue(PyObject* poSelf, PyObject* poArgs)
{
	int iValue;
	if (!PyTuple_GetInteger(poArgs, 0, &iValue))
		return Py_BuildException();

	TWOHANDED_WEWAPON_ATT_SPEED_DECREASE_VALUE = iValue;

	return Py_BuildNone();

 

Edited by bronwny
2 hours ago, bronwny said:

Ohh i see thanks alot ! 

but i fund someting but its not the same code of you its normal ? 

PyObject* SetTwoHandedWeaponAttSpeedDecreaseValue(PyObject* poSelf, PyObject* poArgs)
{
	int iValue;
	if (!PyTuple_GetInteger(poArgs, 0, &iValue))
		return Py_BuildException();

	TWOHANDED_WEWAPON_ATT_SPEED_DECREASE_VALUE = iValue;

	return Py_BuildNone();

 

It is.. I post here only python part for example, what you need to found.. 😄

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