Honorable Member Mali 42409 Posted June 15 Honorable Member Share Posted June 15 (edited) Spoiler The other day I decided to finish missing parts of __BL_HIT__(Scale, Attack Range, Collision etc.). Missing parts are completed. Now I'm sharing a little piece of it. Reversed From Official Binary This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up Before: After: Edited June 15 by Mali 45 6 2 19 Link to comment Share on other sites More sharing options...
Active+ Member m2Ciaran 411 Posted June 15 Active+ Member Share Posted June 15 (edited) Very nice Spoiler please share extended hitbox for world boss Edited June 15 by m2Ciaran 1 1 Link to comment Share on other sites More sharing options...
Marcos17 20 Posted June 15 Share Posted June 15 2 hours ago, Mali said: Reveal hidden contents The other day I decided to finish missing parts of __BL_HIT__(Scale, Attack Range, Collision etc.). Missing parts are completed. Now I'm sharing a little piece of it. Reversed From Official Binary This is the hidden content, please Sign In or Sign Up Hidden Content ///@@@ UserInterface/Locale_inc.h: ///Add #define __BL_HIT__ ///@@@ GameLib/ActorInstanceCollisionDetection.cpp: ///Add #include "../UserInterface/Locale_inc.h" //Find in void CActorInstance::UpdateAdvancingPointInstance() matCenter = *(D3DXMATRIX *)pModelInstance->GetBoneMatrixPointer(rInstance.dwBoneIndex); ///Change #if defined(__BL_HIT__) D3DXMATRIX* pMatBone = (D3DXMATRIX*)pModelInstance->GetBoneMatrixPointer(rInstance.dwBoneIndex); matCenter = *(D3DXMATRIX*)pModelInstance->GetCompositeBoneMatrixPointer(rInstance.dwBoneIndex); matCenter._41 = pMatBone->_41; matCenter._42 = pMatBone->_42; matCenter._43 = pMatBone->_43; #else matCenter = *(D3DXMATRIX *)pModelInstance->GetBoneMatrixPointer(rInstance.dwBoneIndex); #endif Before: After: Thank You @ Mali, Excellent Release 1 1 Link to comment Share on other sites More sharing options...
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