fx3206 0 Posted June 10 Share Posted June 10 Hello community, I don't know if this is the correct section for this publication, but I have a question about how I could change the content or its drop rate given by the apprentice trunks, which are the ones given when starting the game with a new character. I'm starting out on this project and I have that question. Link to comment Share on other sites More sharing options...
Active+ Member Solution m2Ciaran 409 Posted June 10 Active+ Member Solution Share Posted June 10 Hello. You can change that in special_item_group.txt file which is located in your server locale directory. 1 Link to comment Share on other sites More sharing options...
fx3206 0 Posted June 10 Author Share Posted June 10 Thank you so much @ m2Ciaran, Now another similar question, how can I add new items and their attributes, for example the experience ring, this is not in the database in the list of items, but I would like to add it. Sorry for the disturbances. Link to comment Share on other sites More sharing options...
Active+ Member m2Ciaran 409 Posted June 10 Active+ Member Share Posted June 10 1 hour ago, fx3206 said: Thank you so much @ m2Ciaran, Now another similar question, how can I add new items and their attributes, for example the experience ring, this is not in the database in the list of items, but I would like to add it. Sorry for the disturbances. Depends on your files and configuration you can do it in item_proto either in player database or text files. For an exp ring you'll need to add the new created item vnum to special group in special_item_group with id 10000 and for any other item just edit applytype/applyvalue columns 1 Link to comment Share on other sites More sharing options...
fx3206 0 Posted June 11 Author Share Posted June 11 (edited) Again thank you very much @ m2Ciaran, Another question that arose recently, I hope you can support me, the question is where I can modify an item so that it is +9, for example a sword, I would like it to be +9 at the beginning. Edited June 11 by fx3206 I solved my doubt Link to comment Share on other sites More sharing options...
Active+ Member m2Ciaran 409 Posted June 11 Active+ Member Share Posted June 11 6 hours ago, fx3206 said: Again thank you very much @ m2Ciaran, Another question that arose recently, I hope you can support me, the question is where I can modify an item so that it is +9, for example a sword, I would like it to be +9 at the beginning. at the beginning? I'm not sure if I got it but you should look for apprentice chest in special_item_group and replace id of sword+0 [10] with sword+9 [19] Link to comment Share on other sites More sharing options...
fx3206 0 Posted June 11 Author Share Posted June 11 Yes, I was already able to place the items at +9 in the trunk that is given at the beginning of each player. Now where I am having a bit of conflict is changing the price of the items, for example I already changed the NPC items from the general store within the game but these items have a value of 0 yang. Link to comment Share on other sites More sharing options...
Active+ Member m2Ciaran 409 Posted June 11 Active+ Member Share Posted June 11 52 minutes ago, fx3206 said: Yes, I was already able to place the items at +9 in the trunk that is given at the beginning of each player. Now where I am having a bit of conflict is changing the price of the items, for example I already changed the NPC items from the general store within the game but these items have a value of 0 yang. gold/shop_buy_price columns in item_proto are what you looking for Link to comment Share on other sites More sharing options...
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