Premium Juki 8 Posted March 10 Premium Share Posted March 10 Hello, i know it's a lot to ask can't find any guide to it, could someone please tell me how can i remove waiting time for lvl30 bio quest? Link to comment Share on other sites More sharing options...
Premium Syreldar 1886 Posted March 11 Premium Share Posted March 11 pc.setqf("duration", ..) Remove this line. 1 "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
Premium Juki 8 Posted March 11 Author Premium Share Posted March 11 quest collect_quest_lv30 begin state start begin when login or levelup with pc.level >= 30 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(20084) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle) end send_letter(gameforge.collect_quest_lv30._10_sendLetter) end when button or info begin say_title(gameforge.collect_quest_lv30._10_sendLetter) say(gameforge.collect_quest_lv30._20_say) end when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv30._30_npcChat begin target.delete("__TARGET__") say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._40_say) wait() say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._50_say) wait() say_title(gameforge.collect_herb_lv10._150_sayTitle) say(gameforge.collect_quest_lv30._60_say) set_state(go_to_disciple) pc.setqf("collect_count",0) pc.setqf("drink_drug",0) end end state go_to_disciple begin when letter begin send_letter(gameforge.collect_quest_lv30._70_sendLetter) end when button or info begin say_title(gameforge.collect_quest_lv30._80_sayTitle) say(gameforge.collect_quest_lv30._90_say) say_item_vnum(30006) say_reward(string.format(gameforge.collect_quest_lv30._100_sayReward, pc.getqf("collect_count"))) end when 71035.use begin if pc.getqf("drink_drug")==1 then say(gameforge.collect_quest_lv30._120_say) return end if pc.count_item(30006)==0 then say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._130_say) return end pc.remove_item(71035, 1) pc.setqf("drink_drug",1) end when 601.kill begin local s = number(1, 100) if s <= 5 then pc.give_item2(30006, 1) end end when 20084.chat.gameforge.collect_quest_lv30._140_npcChat with pc.count_item(30006) >0 begin if pc.count_item(30006) >0 then say_title(gameforge.collect_herb_lv10._150_sayTitle) say(gameforge.collect_quest_lv30._150_say) pc.remove_item("30006", 1) wait() local pass_percent if pc.getqf("drink_drug")==0 then pass_percent=60 else if true == pet.is_summon(34003) or true == pet.is_summon(34001) then pass_percent=92 else pass_percent=90 end end notice(pass_percent) local s= number(1,100) if s <= pass_percent then if pc.getqf("collect_count")< 9 then local index =pc.getqf("collect_count")+1 pc.setqf("collect_count",index) say_title(gameforge.collect_herb_lv10._150_sayTitle) say(string.format(gameforge.collect_quest_lv30._160_say, 10-pc.getqf("collect_count"))) pc.setqf("drink_drug",0) return end say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._170_say) pc.setqf("collect_count",0) pc.setqf("drink_drug",0) set_state(key_item) return else say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._180_say) pc.setqf("drink_drug",0) return end else say_title(gameforge.collect_herb_lv10._50_sayTitle) --say(string.format(gameforge.collect_quest_lv30._190_say, item_name(30006))) say(gameforge.collect_quest_lv30._190_say) return end else say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._200_say) return end end end state key_item begin when letter begin send_letter(gameforge.collect_quest_lv30._210_sendLetter) if pc.count_item(30220)>0 then local v = find_npc_by_vnum(20084) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle) end end end when button or info begin if pc.count_item(30220) >0 then say_title(gameforge.collect_quest_lv30._220_sayTitle) say_reward(gameforge.collect_quest_lv30._230_sayReward) return end say_title(gameforge.collect_quest_lv30._220_sayTitle) say(gameforge.collect_quest_lv30._240_say) say_item_vnum(30220) say(gameforge.collect_quest_lv30._250_say) end when 631.kill or 632.kill or 633.kill or 634.kill or 635.kill or 636.kill or 637.kill begin local s = number(1, 500) if s == 1 and pc.count_item(30220)==0 then pc.give_item2(30220, 1) send_letter(gameforge.collect_quest_lv30._260_sendLetter) end end when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv30._270_npcChat with pc.count_item(30220) > 0 begin target.delete("__TARGET__") if pc.count_item(30220) > 0 then say_title(gameforge.collect_herb_lv10._150_sayTitle) say(gameforge.collect_quest_lv30._280_say) pc.remove_item(30220,1) set_state(__reward) else say_title(gameforge.collect_herb_lv10._150_sayTitle) --say(string.format(gameforge.collect_quest_lv30._290_say, item_name(30220))) say(gameforge.collect_quest_lv30._290_say) return end end end state __reward begin when letter begin send_letter(gameforge.collect_quest_lv30._300_sendLetter) local v = find_npc_by_vnum(20018) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_quest_lv30._310_targetVid) end end when button or info begin say_title(gameforge.collect_quest_lv30._300_sendLetter) say(gameforge.collect_quest_lv30._320_say) end when __TARGET__.target.click or 20018.chat.gameforge.collect_quest_lv30._330_npcChat begin target.delete("__TARGET__") say_title(gameforge.collect_quest_lv30._340_sayTitle) say(gameforge.collect_quest_lv30._350_say) say_reward(gameforge.collect_quest_lv30._360_sayReward) affect.add_collect(apply.MOV_SPEED, 10, 60*60*24*365*60) --60Jahre pc.give_item2(50109) clear_letter() set_quest_state("collect_quest_lv40", "run") set_state(__complete) end end state __giveup__ begin when 20084.chat.gameforge.collect_quest_lv30._370_npcChat begin say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._380_say) set_state(start) end end state __complete begin end end so this is what i did but it doesn't seem to work... 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Premium Syreldar 1886 Posted March 11 Premium Share Posted March 11 (edited) 58 minutes ago, Juki said: quest collect_quest_lv30 begin state start begin when login or levelup with pc.level >= 30 begin set_state(information) end end state information begin when letter begin local v = find_npc_by_vnum(20084) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle) end send_letter(gameforge.collect_quest_lv30._10_sendLetter) end when button or info begin say_title(gameforge.collect_quest_lv30._10_sendLetter) say(gameforge.collect_quest_lv30._20_say) end when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv30._30_npcChat begin target.delete("__TARGET__") say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._40_say) wait() say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._50_say) wait() say_title(gameforge.collect_herb_lv10._150_sayTitle) say(gameforge.collect_quest_lv30._60_say) set_state(go_to_disciple) pc.setqf("collect_count",0) pc.setqf("drink_drug",0) end end state go_to_disciple begin when letter begin send_letter(gameforge.collect_quest_lv30._70_sendLetter) end when button or info begin say_title(gameforge.collect_quest_lv30._80_sayTitle) say(gameforge.collect_quest_lv30._90_say) say_item_vnum(30006) say_reward(string.format(gameforge.collect_quest_lv30._100_sayReward, pc.getqf("collect_count"))) end when 71035.use begin if pc.getqf("drink_drug")==1 then say(gameforge.collect_quest_lv30._120_say) return end if pc.count_item(30006)==0 then say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._130_say) return end pc.remove_item(71035, 1) pc.setqf("drink_drug",1) end when 601.kill begin local s = number(1, 100) if s <= 5 then pc.give_item2(30006, 1) end end when 20084.chat.gameforge.collect_quest_lv30._140_npcChat with pc.count_item(30006) >0 begin if pc.count_item(30006) >0 then say_title(gameforge.collect_herb_lv10._150_sayTitle) say(gameforge.collect_quest_lv30._150_say) pc.remove_item("30006", 1) wait() local pass_percent if pc.getqf("drink_drug")==0 then pass_percent=60 else if true == pet.is_summon(34003) or true == pet.is_summon(34001) then pass_percent=92 else pass_percent=90 end end notice(pass_percent) local s= number(1,100) if s <= pass_percent then if pc.getqf("collect_count")< 9 then local index =pc.getqf("collect_count")+1 pc.setqf("collect_count",index) say_title(gameforge.collect_herb_lv10._150_sayTitle) say(string.format(gameforge.collect_quest_lv30._160_say, 10-pc.getqf("collect_count"))) pc.setqf("drink_drug",0) return end say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._170_say) pc.setqf("collect_count",0) pc.setqf("drink_drug",0) set_state(key_item) return else say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._180_say) pc.setqf("drink_drug",0) return end else say_title(gameforge.collect_herb_lv10._50_sayTitle) --say(string.format(gameforge.collect_quest_lv30._190_say, item_name(30006))) say(gameforge.collect_quest_lv30._190_say) return end else say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._200_say) return end end end state key_item begin when letter begin send_letter(gameforge.collect_quest_lv30._210_sendLetter) if pc.count_item(30220)>0 then local v = find_npc_by_vnum(20084) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_herb_lv10._150_sayTitle) end end end when button or info begin if pc.count_item(30220) >0 then say_title(gameforge.collect_quest_lv30._220_sayTitle) say_reward(gameforge.collect_quest_lv30._230_sayReward) return end say_title(gameforge.collect_quest_lv30._220_sayTitle) say(gameforge.collect_quest_lv30._240_say) say_item_vnum(30220) say(gameforge.collect_quest_lv30._250_say) end when 631.kill or 632.kill or 633.kill or 634.kill or 635.kill or 636.kill or 637.kill begin local s = number(1, 500) if s == 1 and pc.count_item(30220)==0 then pc.give_item2(30220, 1) send_letter(gameforge.collect_quest_lv30._260_sendLetter) end end when __TARGET__.target.click or 20084.chat.gameforge.collect_quest_lv30._270_npcChat with pc.count_item(30220) > 0 begin target.delete("__TARGET__") if pc.count_item(30220) > 0 then say_title(gameforge.collect_herb_lv10._150_sayTitle) say(gameforge.collect_quest_lv30._280_say) pc.remove_item(30220,1) set_state(__reward) else say_title(gameforge.collect_herb_lv10._150_sayTitle) --say(string.format(gameforge.collect_quest_lv30._290_say, item_name(30220))) say(gameforge.collect_quest_lv30._290_say) return end end end state __reward begin when letter begin send_letter(gameforge.collect_quest_lv30._300_sendLetter) local v = find_npc_by_vnum(20018) if v != 0 then target.vid("__TARGET__", v, gameforge.collect_quest_lv30._310_targetVid) end end when button or info begin say_title(gameforge.collect_quest_lv30._300_sendLetter) say(gameforge.collect_quest_lv30._320_say) end when __TARGET__.target.click or 20018.chat.gameforge.collect_quest_lv30._330_npcChat begin target.delete("__TARGET__") say_title(gameforge.collect_quest_lv30._340_sayTitle) say(gameforge.collect_quest_lv30._350_say) say_reward(gameforge.collect_quest_lv30._360_sayReward) affect.add_collect(apply.MOV_SPEED, 10, 60*60*24*365*60) --60Jahre pc.give_item2(50109) clear_letter() set_quest_state("collect_quest_lv40", "run") set_state(__complete) end end state __giveup__ begin when 20084.chat.gameforge.collect_quest_lv30._370_npcChat begin say_title(gameforge.collect_herb_lv10._50_sayTitle) say(gameforge.collect_quest_lv30._380_say) set_state(start) end end state __complete begin end end so this is what i did but it doesn't seem to work... You either aren't compiling your stuff properly or forgot to reset the flag on your character. Edited March 11 by Syreldar 1 "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
Premium Juki 8 Posted March 11 Author Premium Share Posted March 11 (edited) Syerldar are you willing to give me instruction and tutorial for money? Edited March 11 by Juki Link to comment Share on other sites More sharing options...
Premium Solution Syreldar 1886 Posted March 11 Premium Solution Share Posted March 11 Contact me on discord. "Nothing's free in this life. Ignorant people have an obligation to make up for their ignorance by paying those who help them. Either you got the brains or cash, if you lack both you're useless." Syreldar Link to comment Share on other sites More sharing options...
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