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[MAP] Dragon & Phoenix Villages, give me some feedback!
Hi guys, I've been working a bit on a map dug into my archives. Do you have any suggestions or feedback to give me some valuable insight? Naturally, some fine details are missing, like all the decorations near to the shop houses and some other bits and bobs inside the "castles" walls Phoenix Village Dragon Village -
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Anubis2.eu - | Opening 01.05.2024 | - | PvM Easy - Medium |
Update: Registration will be available at 17:00 Client Download at: 18:00 Server Start at: 19:00 *All times are in EEST -
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Expanded Money Taskbar
Hey! How to fix this? I closed inventory, and automaticially closed the taskbar. I want the yang indicator to remain when I close the inventory. -
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[FREE RELEASE] 4x3 Necrys Swamp
Some properties are missing too. Terrain is fixed now. There were some files with CAPS at their names , so my client was not reading them. Check please if you didnt upload some properties too. -
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source compilation problem
hello, I have a clean serverfile where everything works fine except for the 'src' part, I use freebsd 13.1 and I can compile the 'db' part but the range part gives me an error that I don't know how to solve, can someone help me? errors: -
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[FREE RELEASE] 4x3 Necrys Swamp
Yes, I think it's a compression problem of the texture, I checked the textureset and all the textures are present. EDIT: Solved. Just put this texture in terrainmaps/oracle_textures and you're good to go. Save over it and you're good to go. FIX- 1
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How does mob drop item actually work?
Well, I did something to remember this in the past, as @ Syreldar said, the Type drop is actually 400% oriented. There are more than 3 types counting thiefgloves, but the mostly used are these 3: Type drop Type level_limit Type kill_drop Type drop (really common) #1. Type drop He hasn't a 100 pct, but 400 pct [*] > Example: Group Example_Type_Drop { Mob 101 Type drop 1 19 1 400 -- 100% 2 29 1 32 -- 8% } Type level_limit (used usually for certains monsters, like Deathripper) #2. Type level_limit He have a 100 pct. The limit determines which level you can get the item from [*] > Example: Group Example_Type_Level_limit { Mob 2071 Type limit level_limit 60 1 19 1 100 -- 100% 2 29 1 32 -- 32% } Type Kill_drop (really rare, used for monkeys only I guess) #3. Type Kill_drop He have a 100 pct, the peculiarity is: You can determine after how many monsters you have the % to drop the item. [*] > Example: Group Example_Type_Kill_drop { Mob 5162 Kill_drop 10 -- Every 10 mob, you have the% to get the item Type drop 1 19 1 100 -- 100% prob(Every 10 mob) 2 29 1 32 -- 32% prob(Every 10 mob) }
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