ggns7 18 Posted January 3 Share Posted January 3 Hi, When adding systems like wearable mounts, weapon skins, shoulder sashes, we try to adapt the indexes in GameType.h file. I have difficulty with this part, I think I understand it but when I test it, I don't get the results I expect. Can someone explain to me the logic of this? For example: What steps must be followed for an item to be wearable? Im machine. Link to comment Share on other sites More sharing options...
Psycho 93 Posted January 3 Share Posted January 3 just study a little programming and everything comes by itself Link to comment Share on other sites More sharing options...
ggns7 18 Posted January 4 Author Share Posted January 4 6 hours ago, Psycho said: just study a little programming and everything comes by itself I already have an intermediate level of knowledge, I know how a programming language works and what's the programming. That's not the problem. The server side and the client side have the same enumerators. I make the logical change, the index is correct, but I don't get the result I expect. Very strange results. If someone tell me how it works, I will try to understand it better by making changes and tests accordingly Im machine. Link to comment Share on other sites More sharing options...
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