Tr3l 38 Posted December 21, 2023 Share Posted December 21, 2023 Hello I tried to add dracarys event manager system, and I have this error when I compile the game source I tried several methods but I don't understand what the problem is the code where the error is CreateQuestDropItem(pkChr, pkKiller, vec_item, iDeltaPercent, iRandRange); #ifdef ENABLE_EVENT_MANAGER if(LEVEL_DELTA(pkChr->GetLevel(), pkKiller->GetLevel(), 15)) CHARACTER_MANAGER::Instance().CheckEventForDrop(pkChr, pkKiller, vec_item); #endif Link to comment Share on other sites More sharing options...
Solution Psycho 97 Posted December 21, 2023 Solution Share Posted December 21, 2023 3 hours ago, Tr3l said: Hello I tried to add dracarys event manager system, and I have this error when I compile the game source I tried several methods but I don't understand what the problem is the code where the error is CreateQuestDropItem(pkChr, pkKiller, vec_item, iDeltaPercent, iRandRange); #ifdef ENABLE_EVENT_MANAGER if(LEVEL_DELTA(pkChr->GetLevel(), pkKiller->GetLevel(), 15)) CHARACTER_MANAGER::Instance().CheckEventForDrop(pkChr, pkKiller, vec_item); #endif remove the string above and add CreateQuestDropItem(pkChr, pkKiller, vec_item, iDeltaPercent, iRandRange); #ifdef ENABLE_EVENT_MANAGER CHARACTER_MANAGER::Instance().CheckEventForDrop(pkChr, pkKiller, vec_item); #endif 1 Link to comment Share on other sites More sharing options...
Tr3l 38 Posted December 22, 2023 Author Share Posted December 22, 2023 8 hours ago, Psycho said: remove the string above and add CreateQuestDropItem(pkChr, pkKiller, vec_item, iDeltaPercent, iRandRange); #ifdef ENABLE_EVENT_MANAGER CHARACTER_MANAGER::Instance().CheckEventForDrop(pkChr, pkKiller, vec_item); #endif Thanks, I solved this problem with game compile. OFF _ TOPIC I also did the client side and I have these errors after loading and it remains blocked 1222 09:25:11825 :: Traceback (most recent call last): 1222 09:25:11825 :: File "introLoading.py", line 150, in LoadData 1222 09:25:11825 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:11826 :: AttributeError 1222 09:25:11826 :: : 1222 09:25:11826 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:11826 :: 1222 09:25:11826 :: Traceback (most recent call last): 1222 09:25:11826 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:11826 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:11826 :: AttributeError 1222 09:25:11826 :: : 1222 09:25:11826 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:11826 :: 1222 09:25:12636 :: Traceback (most recent call last): 1222 09:25:12636 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:12636 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:12636 :: AttributeError 1222 09:25:12636 :: : 1222 09:25:12636 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:12636 :: 1222 09:25:12640 :: Traceback (most recent call last): 1222 09:25:12640 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:12640 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:12641 :: AttributeError 1222 09:25:12641 :: : 1222 09:25:12641 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:12641 :: 1222 09:25:12710 :: Traceback (most recent call last): 1222 09:25:12710 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:12710 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:12710 :: AttributeError 1222 09:25:12710 :: : 1222 09:25:12710 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:12710 :: 1222 09:25:14306 :: Traceback (most recent call last): 1222 09:25:14306 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:14306 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:14307 :: AttributeError 1222 09:25:14307 :: : 1222 09:25:14307 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:14307 :: 1222 09:25:15167 :: Traceback (most recent call last): 1222 09:25:15167 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:15167 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:15167 :: AttributeError 1222 09:25:15167 :: : 1222 09:25:15167 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:15167 :: 1222 09:25:15830 :: Traceback (most recent call last): 1222 09:25:15830 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:15830 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:15830 :: AttributeError 1222 09:25:15830 :: : 1222 09:25:15830 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:15830 :: 1222 09:25:16583 :: Traceback (most recent call last): 1222 09:25:16583 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16583 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16583 :: AttributeError 1222 09:25:16583 :: : 1222 09:25:16583 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16583 :: 1222 09:25:16584 :: Traceback (most recent call last): 1222 09:25:16584 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16585 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16585 :: AttributeError 1222 09:25:16585 :: : 1222 09:25:16585 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16585 :: 1222 09:25:16600 :: Traceback (most recent call last): 1222 09:25:16600 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16600 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16600 :: AttributeError 1222 09:25:16600 :: : 1222 09:25:16600 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16600 :: 1222 09:25:16624 :: Traceback (most recent call last): 1222 09:25:16624 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16624 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16624 :: AttributeError 1222 09:25:16624 :: : 1222 09:25:16624 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16624 :: 1222 09:25:16634 :: Traceback (most recent call last): 1222 09:25:16634 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16634 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16634 :: AttributeError 1222 09:25:16634 :: : 1222 09:25:16634 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16634 :: 1222 09:25:16651 :: Traceback (most recent call last): 1222 09:25:16651 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16652 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16652 :: AttributeError 1222 09:25:16652 :: : 1222 09:25:16652 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16652 :: 1222 09:25:16679 :: Traceback (most recent call last): 1222 09:25:16679 :: File "networkModule.py", line 245, in SetGamePhase 1222 09:25:16679 :: File "system.py", line 130, in __pack_import 1222 09:25:16680 :: File "system.py", line 110, in _process_result 1222 09:25:16680 :: File "game.py", line 77, in <module> 1222 09:25:16680 :: File "game.py", line 339, in GameWindow 1222 09:25:16680 :: NameError 1222 09:25:16680 :: : 1222 09:25:16680 :: name 'onPressKeyDict' is not defined 1222 09:25:16680 :: if app.ENABLE_EVENT_MANAGER: onPressKeyDict[app.DIK_F11] = lambda : self.interface.OpenEventCalendar() Link to comment Share on other sites More sharing options...
Psycho 97 Posted December 22, 2023 Share Posted December 22, 2023 4 hours ago, Tr3l said: Thanks, I solved this problem with game compile. OFF _ TOPIC I also did the client side and I have these errors after loading and it remains blocked 1222 09:25:11825 :: Traceback (most recent call last): 1222 09:25:11825 :: File "introLoading.py", line 150, in LoadData 1222 09:25:11825 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:11826 :: AttributeError 1222 09:25:11826 :: : 1222 09:25:11826 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:11826 :: 1222 09:25:11826 :: Traceback (most recent call last): 1222 09:25:11826 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:11826 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:11826 :: AttributeError 1222 09:25:11826 :: : 1222 09:25:11826 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:11826 :: 1222 09:25:12636 :: Traceback (most recent call last): 1222 09:25:12636 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:12636 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:12636 :: AttributeError 1222 09:25:12636 :: : 1222 09:25:12636 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:12636 :: 1222 09:25:12640 :: Traceback (most recent call last): 1222 09:25:12640 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:12640 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:12641 :: AttributeError 1222 09:25:12641 :: : 1222 09:25:12641 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:12641 :: 1222 09:25:12710 :: Traceback (most recent call last): 1222 09:25:12710 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:12710 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:12710 :: AttributeError 1222 09:25:12710 :: : 1222 09:25:12710 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:12710 :: 1222 09:25:14306 :: Traceback (most recent call last): 1222 09:25:14306 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:14306 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:14307 :: AttributeError 1222 09:25:14307 :: : 1222 09:25:14307 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:14307 :: 1222 09:25:15167 :: Traceback (most recent call last): 1222 09:25:15167 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:15167 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:15167 :: AttributeError 1222 09:25:15167 :: : 1222 09:25:15167 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:15167 :: 1222 09:25:15830 :: Traceback (most recent call last): 1222 09:25:15830 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:15830 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:15830 :: AttributeError 1222 09:25:15830 :: : 1222 09:25:15830 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:15830 :: 1222 09:25:16583 :: Traceback (most recent call last): 1222 09:25:16583 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16583 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16583 :: AttributeError 1222 09:25:16583 :: : 1222 09:25:16583 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16583 :: 1222 09:25:16584 :: Traceback (most recent call last): 1222 09:25:16584 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16585 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16585 :: AttributeError 1222 09:25:16585 :: : 1222 09:25:16585 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16585 :: 1222 09:25:16600 :: Traceback (most recent call last): 1222 09:25:16600 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16600 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16600 :: AttributeError 1222 09:25:16600 :: : 1222 09:25:16600 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16600 :: 1222 09:25:16624 :: Traceback (most recent call last): 1222 09:25:16624 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16624 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16624 :: AttributeError 1222 09:25:16624 :: : 1222 09:25:16624 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16624 :: 1222 09:25:16634 :: Traceback (most recent call last): 1222 09:25:16634 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16634 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16634 :: AttributeError 1222 09:25:16634 :: : 1222 09:25:16634 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16634 :: 1222 09:25:16651 :: Traceback (most recent call last): 1222 09:25:16651 :: File "introLoading.py", line 179, in OnUpdate 1222 09:25:16652 :: File "introLoading.py", line 97, in __SetProgress 1222 09:25:16652 :: AttributeError 1222 09:25:16652 :: : 1222 09:25:16652 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 09:25:16652 :: 1222 09:25:16679 :: Traceback (most recent call last): 1222 09:25:16679 :: File "networkModule.py", line 245, in SetGamePhase 1222 09:25:16679 :: File "system.py", line 130, in __pack_import 1222 09:25:16680 :: File "system.py", line 110, in _process_result 1222 09:25:16680 :: File "game.py", line 77, in <module> 1222 09:25:16680 :: File "game.py", line 339, in GameWindow 1222 09:25:16680 :: NameError 1222 09:25:16680 :: : 1222 09:25:16680 :: name 'onPressKeyDict' is not defined 1222 09:25:16680 :: if app.ENABLE_EVENT_MANAGER: onPressKeyDict[app.DIK_F11] = lambda : self.interface.OpenEventCalendar() name 'onPressKeyDict' is not defined , control your root Link to comment Share on other sites More sharing options...
Tr3l 38 Posted December 22, 2023 Author Share Posted December 22, 2023 (edited) 1 hour ago, Psycho said: name 'onPressKeyDict' is not defined , control your root I tried that but I have the same error if app.ENABLE_EVENT_MANAGER: def __PressExtendedCalendarEvent(self): if self.interface: self.interface.ToggleUiEventCalendar() 15 minutes ago, Tr3l said: I tried that but I have the same error if app.ENABLE_EVENT_MANAGER: def __PressExtendedCalendarEvent(self): if self.interface: self.interface.ToggleUiEventCalendar() I solved it, but not as I said above, but still with the original code The problem now is that it takes me out after the character appears edit/// the problem is with the headers from the range source and the client 1222 15:58:12132 :: Traceback (most recent call last): 1222 15:58:12132 :: File "introLoading.py", line 150, in LoadData 1222 15:58:12132 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12133 :: AttributeError 1222 15:58:12133 :: : 1222 15:58:12133 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12133 :: 1222 15:58:12133 :: Traceback (most recent call last): 1222 15:58:12133 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:12133 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12133 :: AttributeError 1222 15:58:12133 :: : 1222 15:58:12133 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12133 :: 1222 15:58:12851 :: Traceback (most recent call last): 1222 15:58:12851 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:12851 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12851 :: AttributeError 1222 15:58:12851 :: : 1222 15:58:12851 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12851 :: 1222 15:58:12854 :: Traceback (most recent call last): 1222 15:58:12855 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:12855 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12855 :: AttributeError 1222 15:58:12855 :: : 1222 15:58:12855 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12855 :: 1222 15:58:12917 :: Traceback (most recent call last): 1222 15:58:12917 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:12918 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12918 :: AttributeError 1222 15:58:12918 :: : 1222 15:58:12918 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12918 :: 1222 15:58:13774 :: Traceback (most recent call last): 1222 15:58:13774 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:13774 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:13774 :: AttributeError 1222 15:58:13774 :: : 1222 15:58:13774 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:13774 :: 1222 15:58:14700 :: Traceback (most recent call last): 1222 15:58:14700 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:14700 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:14700 :: AttributeError 1222 15:58:14700 :: : 1222 15:58:14700 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:14700 :: 1222 15:58:15534 :: Traceback (most recent call last): 1222 15:58:15534 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:15534 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:15534 :: AttributeError 1222 15:58:15534 :: : 1222 15:58:15534 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:15534 :: 1222 15:58:16405 :: Traceback (most recent call last): 1222 15:58:16405 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16406 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16406 :: AttributeError 1222 15:58:16406 :: : 1222 15:58:16406 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16406 :: 1222 15:58:16407 :: Traceback (most recent call last): 1222 15:58:16407 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16408 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16408 :: AttributeError 1222 15:58:16408 :: : 1222 15:58:16408 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16408 :: 1222 15:58:16424 :: Traceback (most recent call last): 1222 15:58:16424 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16424 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16424 :: AttributeError 1222 15:58:16424 :: : 1222 15:58:16424 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16424 :: 1222 15:58:16448 :: Traceback (most recent call last): 1222 15:58:16448 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16448 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16449 :: AttributeError 1222 15:58:16449 :: : 1222 15:58:16449 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16449 :: 1222 15:58:16459 :: Traceback (most recent call last): 1222 15:58:16459 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16459 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16459 :: AttributeError 1222 15:58:16459 :: : 1222 15:58:16459 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16459 :: 1222 15:58:16473 :: Traceback (most recent call last): 1222 15:58:16473 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16473 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16473 :: AttributeError 1222 15:58:16473 :: : 1222 15:58:16473 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16473 :: 1222 15:58:18503 :: Unknown packet header: 47, last: 253 75 Edited December 22, 2023 by Tr3l Link to comment Share on other sites More sharing options...
Psycho 97 Posted December 22, 2023 Share Posted December 22, 2023 31 minutes ago, Tr3l said: I tried that but I have the same error if app.ENABLE_EVENT_MANAGER: def __PressExtendedCalendarEvent(self): if self.interface: self.interface.ToggleUiEventCalendar() I solved it, but not as I said above, but still with the original code The problem now is that it takes me out after the character appears edit/// the problem is with the headers from the range source and the client 1222 15:58:12132 :: Traceback (most recent call last): 1222 15:58:12132 :: File "introLoading.py", line 150, in LoadData 1222 15:58:12132 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12133 :: AttributeError 1222 15:58:12133 :: : 1222 15:58:12133 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12133 :: 1222 15:58:12133 :: Traceback (most recent call last): 1222 15:58:12133 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:12133 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12133 :: AttributeError 1222 15:58:12133 :: : 1222 15:58:12133 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12133 :: 1222 15:58:12851 :: Traceback (most recent call last): 1222 15:58:12851 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:12851 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12851 :: AttributeError 1222 15:58:12851 :: : 1222 15:58:12851 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12851 :: 1222 15:58:12854 :: Traceback (most recent call last): 1222 15:58:12855 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:12855 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12855 :: AttributeError 1222 15:58:12855 :: : 1222 15:58:12855 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12855 :: 1222 15:58:12917 :: Traceback (most recent call last): 1222 15:58:12917 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:12918 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:12918 :: AttributeError 1222 15:58:12918 :: : 1222 15:58:12918 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:12918 :: 1222 15:58:13774 :: Traceback (most recent call last): 1222 15:58:13774 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:13774 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:13774 :: AttributeError 1222 15:58:13774 :: : 1222 15:58:13774 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:13774 :: 1222 15:58:14700 :: Traceback (most recent call last): 1222 15:58:14700 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:14700 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:14700 :: AttributeError 1222 15:58:14700 :: : 1222 15:58:14700 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:14700 :: 1222 15:58:15534 :: Traceback (most recent call last): 1222 15:58:15534 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:15534 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:15534 :: AttributeError 1222 15:58:15534 :: : 1222 15:58:15534 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:15534 :: 1222 15:58:16405 :: Traceback (most recent call last): 1222 15:58:16405 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16406 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16406 :: AttributeError 1222 15:58:16406 :: : 1222 15:58:16406 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16406 :: 1222 15:58:16407 :: Traceback (most recent call last): 1222 15:58:16407 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16408 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16408 :: AttributeError 1222 15:58:16408 :: : 1222 15:58:16408 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16408 :: 1222 15:58:16424 :: Traceback (most recent call last): 1222 15:58:16424 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16424 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16424 :: AttributeError 1222 15:58:16424 :: : 1222 15:58:16424 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16424 :: 1222 15:58:16448 :: Traceback (most recent call last): 1222 15:58:16448 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16448 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16449 :: AttributeError 1222 15:58:16449 :: : 1222 15:58:16449 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16449 :: 1222 15:58:16459 :: Traceback (most recent call last): 1222 15:58:16459 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16459 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16459 :: AttributeError 1222 15:58:16459 :: : 1222 15:58:16459 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16459 :: 1222 15:58:16473 :: Traceback (most recent call last): 1222 15:58:16473 :: File "introLoading.py", line 179, in OnUpdate 1222 15:58:16473 :: File "introLoading.py", line 97, in __SetProgress 1222 15:58:16473 :: AttributeError 1222 15:58:16473 :: : 1222 15:58:16473 :: 'LoadingWindow' object has no attribute 'loadingGage' 1222 15:58:16473 :: 1222 15:58:18503 :: Unknown packet header: 47, last: 253 75 'LoadingWindow' object has no attribute 'loadingGage' ui.py Link to comment Share on other sites More sharing options...
Tr3l 38 Posted December 22, 2023 Author Share Posted December 22, 2023 (edited) 35 minutes ago, Psycho said: 'LoadingWindow' object has no attribute 'loadingGage' ui.py those errors are because I loaded the aeldra style and didn't finish it, but that doesn't confuse me so I can enter the game I changed the header number in the packet and now I get this error when compiling the game source since the morning when I tried the solution you told me for item_manager it was compiled without problems and since then I have not visited the game source until now when I modified the headers Edited December 22, 2023 by Tr3l Link to comment Share on other sites More sharing options...
Tr3l 38 Posted December 22, 2023 Author Share Posted December 22, 2023 5 hours ago, Tr3l said: those errors are because I loaded the aeldra style and didn't finish it, but that doesn't confuse me so I can enter the game I changed the header number in the packet and now I get this error when compiling the game source since the morning when I tried the solution you told me for item_manager it was compiled without problems and since then I have not visited the game source until now when I modified the headers with difficulty and a lot of nerves I managed to solve these problems 5 hours ago, Psycho said: 'LoadingWindow' object has no attribute 'loadingGage' ui.py I also solved what you're talking about, it wasn't a big deal, only that I didn't finish the system and I still had 2 lines to delete. thanks for the help now i have this problem 1222 21:51:27479 :: Traceback (most recent call last): 1222 21:51:27479 :: File "game.py", line 1217, in OnKeyDown 1222 21:51:27479 :: File "game.py", line 339, in <lambda> 1222 21:51:27479 :: File "interfaceModule.py", line 1757, in OpenEventCalendar 1222 21:51:27479 :: File "interfaceModule.py", line 1755, in MakeEventCalendar 1222 21:51:27480 :: File "uiEventCalendar.py", line 267, in __init__ 1222 21:51:27480 :: File "uiEventCalendar.py", line 298, in __LoadWindow 1222 21:51:27480 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 1222 21:51:27480 :: AttributeError 1222 21:51:27480 :: : 1222 21:51:27480 :: 'ImageBoxSpecial' object has no attribute 'SetEvent' 1222 21:51:27480 :: 1222 21:51:27481 :: Traceback (most recent call last): 1222 21:51:27481 :: File "game.py", line 1217, in OnKeyDown 1222 21:51:27481 :: File "game.py", line 339, in <lambda> 1222 21:51:27481 :: File "interfaceModule.py", line 1757, in OpenEventCalendar 1222 21:51:27481 :: File "interfaceModule.py", line 1755, in MakeEventCalendar 1222 21:51:27481 :: File "uiEventCalendar.py", line 267, in __init__ 1222 21:51:27481 :: File "uiEventCalendar.py", line 298, in __LoadWindow 1222 21:51:27481 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 1222 21:51:27482 :: AttributeError 1222 21:51:27482 :: : 1222 21:51:27482 :: 'ImageBoxSpecial' object has no attribute 'SetEvent' 1222 21:51:27482 :: Link to comment Share on other sites More sharing options...
Psycho 97 Posted December 23, 2023 Share Posted December 23, 2023 14 hours ago, Tr3l said: with difficulty and a lot of nerves I managed to solve these problems I also solved what you're talking about, it wasn't a big deal, only that I didn't finish the system and I still had 2 lines to delete. thanks for the help now i have this problem 1222 21:51:27479 :: Traceback (most recent call last): 1222 21:51:27479 :: File "game.py", line 1217, in OnKeyDown 1222 21:51:27479 :: File "game.py", line 339, in <lambda> 1222 21:51:27479 :: File "interfaceModule.py", line 1757, in OpenEventCalendar 1222 21:51:27479 :: File "interfaceModule.py", line 1755, in MakeEventCalendar 1222 21:51:27480 :: File "uiEventCalendar.py", line 267, in __init__ 1222 21:51:27480 :: File "uiEventCalendar.py", line 298, in __LoadWindow 1222 21:51:27480 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 1222 21:51:27480 :: AttributeError 1222 21:51:27480 :: : 1222 21:51:27480 :: 'ImageBoxSpecial' object has no attribute 'SetEvent' 1222 21:51:27480 :: 1222 21:51:27481 :: Traceback (most recent call last): 1222 21:51:27481 :: File "game.py", line 1217, in OnKeyDown 1222 21:51:27481 :: File "game.py", line 339, in <lambda> 1222 21:51:27481 :: File "interfaceModule.py", line 1757, in OpenEventCalendar 1222 21:51:27481 :: File "interfaceModule.py", line 1755, in MakeEventCalendar 1222 21:51:27481 :: File "uiEventCalendar.py", line 267, in __init__ 1222 21:51:27481 :: File "uiEventCalendar.py", line 298, in __LoadWindow 1222 21:51:27481 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 1222 21:51:27482 :: AttributeError 1222 21:51:27482 :: : 1222 21:51:27482 :: 'ImageBoxSpecial' object has no attribute 'SetEvent' 1222 21:51:27482 :: same thing, inside ui.py in the imageboxspecial class SetEvent is missing Link to comment Share on other sites More sharing options...
Tr3l 38 Posted December 23, 2023 Author Share Posted December 23, 2023 (edited) 1 hour ago, Psycho said: same thing, inside ui.py in the imageboxspecial class SetEvent is missing I don't have imageboxspecial class in ui in uieventcalendar I have exactly class ImageBoxSpecial(ui.ImageBox): , and i added def SetEvent(self, event): self.eventChange = event and now i get this 1223 13:36:58643 :: Traceback (most recent call last): 1223 13:36:58643 :: File "game.py", line 1217, in OnKeyDown 1223 13:36:58643 :: File "game.py", line 339, in <lambda> 1223 13:36:58643 :: File "interfaceModule.py", line 1757, in OpenEventCalendar 1223 13:36:58644 :: File "interfaceModule.py", line 1755, in MakeEventCalendar 1223 13:36:58644 :: File "uiEventCalendar.py", line 270, in __init__ 1223 13:36:58644 :: File "uiEventCalendar.py", line 301, in __LoadWindow 1223 13:36:58645 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 1223 13:36:58645 :: TypeError 1223 13:36:58645 :: : 1223 13:36:58645 :: SetEvent() takes exactly 2 arguments (3 given) 1223 13:36:58645 :: 1223 13:36:58646 :: Traceback (most recent call last): 1223 13:36:58646 :: File "game.py", line 1217, in OnKeyDown 1223 13:36:58646 :: File "game.py", line 339, in <lambda> 1223 13:36:58646 :: File "interfaceModule.py", line 1757, in OpenEventCalendar 1223 13:36:58646 :: File "interfaceModule.py", line 1755, in MakeEventCalendar 1223 13:36:58647 :: File "uiEventCalendar.py", line 270, in __init__ 1223 13:36:58647 :: File "uiEventCalendar.py", line 301, in __LoadWindow 1223 13:36:58647 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 1223 13:36:58647 :: TypeError 1223 13:36:58647 :: : 1223 13:36:58647 :: SetEvent() takes exactly 2 arguments (3 given) 1223 13:36:58647 :: Edited December 23, 2023 by Tr3l Link to comment Share on other sites More sharing options...
Tr3l 38 Posted December 23, 2023 Author Share Posted December 23, 2023 T/C thanks to Psycho 1 Link to comment Share on other sites More sharing options...
Psycho 97 Posted December 24, 2023 Share Posted December 24, 2023 21 hours ago, Tr3l said: T/C thanks to Psycho I'm glad you solved it, good continuation beautiful 1 Link to comment Share on other sites More sharing options...
Fenczu 2 Posted January 31 Share Posted January 31 How did you fix this error? name 'onPressKeyDict' is not defined Link to comment Share on other sites More sharing options...
Tr3l 38 Posted January 31 Author Share Posted January 31 5 hours ago, Fenczu said: How did you fix this error? name 'onPressKeyDict' is not defined pay attention to lines and tabs Link to comment Share on other sites More sharing options...
Fenczu 2 Posted January 31 Share Posted January 31 (edited) I change tabs on first photo Error1 and i have this error now. Error2 Edit: My mistake, I already know what I did wrong Edited January 31 by Metin2 Dev International Core X - External 2 Internal Link to comment Share on other sites More sharing options...
Tr3l 38 Posted January 31 Author Share Posted January 31 52 minutes ago, Fenczu said: I change tabs on first photo Error1 and i have this error now. Error2 Edit: My mistake, I already know what I did wrong Link to comment Share on other sites More sharing options...
Fenczu 2 Posted January 31 Share Posted January 31 Yes, i change this but I can't see the event window 0131 10:08:13443 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0131 10:08:24598 :: Traceback (most recent call last): 0131 10:08:24598 :: File "game.py", line 1220, in OnKeyDown 0131 10:08:24598 :: File "game.py", line 342, in <lambda> 0131 10:08:24598 :: AttributeError 0131 10:08:24598 :: : 0131 10:08:24598 :: 'Interface' object has no attribute 'OpenEventCalendar' 0131 10:08:24598 :: Link to comment Share on other sites More sharing options...
Tr3l 38 Posted January 31 Author Share Posted January 31 2 minutes ago, Fenczu said: Yes, i change this but I can't see the event window 0131 10:08:13443 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0131 10:08:24598 :: Traceback (most recent call last): 0131 10:08:24598 :: File "game.py", line 1220, in OnKeyDown 0131 10:08:24598 :: File "game.py", line 342, in <lambda> 0131 10:08:24598 :: AttributeError 0131 10:08:24598 :: : 0131 10:08:24598 :: 'Interface' object has no attribute 'OpenEventCalendar' 0131 10:08:24598 :: did you add eventcalendar.py to root? and check this Link to comment Share on other sites More sharing options...
Fenczu 2 Posted January 31 Share Posted January 31 Yes i have uieventcalendar.py on root Link to comment Share on other sites More sharing options...
Psycho 97 Posted January 31 Share Posted January 31 1 minute ago, Fenczu said: Yes i have uieventcalendar.py on root paste interfacemodule.py Link to comment Share on other sites More sharing options...
Fenczu 2 Posted January 31 Share Posted January 31 Spoiler ## ## Interface ## import constInfo import systemSetting import wndMgr import chat import app import player import uiTaskBar import uiCharacter import uiInventory import uiDragonSoul import uiChat import uiMessenger import uiguildstorage import guild import ui import uiHelp import uiWhisper import uiPointReset import uiShop import uiExchange import uiSystem import uiRestart import uiToolTip import uiMiniMap import uiParty import uiSafebox import uiGuild import uiQuest import uiPrivateShopBuilder import uiCommon import uiRefine import uiEquipmentDialog import uiGameButton import uiTip import uiCube import miniMap # ACCESSORY_REFINE_ADD_METIN_STONE import uiselectitem # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE import uiScriptLocale import event import localeInfo if app.ENABLE_EVENT_MANAGER: import uiEventCalendar IsQBHide = 0 class Interface(object): CHARACTER_STATUS_TAB = 1 CHARACTER_SKILL_TAB = 2 class NewGoldChat(ui.Window): def __init__(self, parent = None, x = 0, y = 0): ui.Window.__init__(self) self.texts = {} self.parent = parent self.SpaceBet = 14 self.maxY = 0 self.x = x self.y = y self.ColorValue = 0xFFFFFFFF self.show = self.Button('Show Yang', x, y+3, self.showYang, 'sanyed_yang/btn_expand_normal.tga', 'sanyed_yang/btn_expand_over.tga', 'sanyed_yang/btn_expand_down.tga') self.hide = self.Button('Hide Yang', x, y+3, self.hideYang, 'sanyed_yang/btn_minimize_normal.tga', 'sanyed_yang/btn_minimize_over.tga', 'sanyed_yang/btn_minimize_down.tga') self.show.Hide() self.Show() def Button(self, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual): button = ui.Button() if self.parent != None: button.SetParent(self.parent) button.SetPosition(x, y) button.SetUpVisual(UpVisual) button.SetOverVisual(OverVisual) button.SetDownVisual(DownVisual) button.SetToolTipText(tooltipText) button.Show() button.SetEvent(func) return button def showYang(self): for i in xrange(len(self.texts)): self.texts[i].Show() self.hide.Show() self.show.Hide() self.Show() def hideYang(self): for i in xrange(len(self.texts)): self.texts[i].Hide() self.hide.Hide() self.show.Show() self.Hide() def GetMaxY(self): return self.maxY def AddGoldValue(self, text): for i in xrange(len(self.texts)): if len(self.texts) == 10 and i == 0: self.texts[i].Hide() x, y = self.texts[i].GetLocalPosition() self.texts[i].SetPosition(x, y-self.SpaceBet) i = 0 if len(self.texts) == 10: for i in xrange(len(self.texts)-1): self.texts[i] = self.texts[i+1] i = 9 else: i = len(self.texts) self.texts[i] = ui.TextLine("Tahoma:14") if self.parent != None: self.texts[i].SetParent(self.parent) self.texts[i].SetPosition(self.x, self.y) self.texts[i].SetPackedFontColor(self.ColorValue) self.texts[i].SetHorizontalAlignLeft() self.texts[i].SetOutline(TRUE) self.texts[i].SetText(text) if self.hide.IsShow(): self.texts[i].Show() if self.hide.IsShow(): x, y = self.texts[0].GetLocalPosition() x2, y2 = self.hide.GetLocalPosition() self.hide.SetPosition(x2, y-10) def ClearAll(self): self.Hide() self.texts = {} self.show.Hide() self.show = None self.hide.Hide() self.hide = None def OnRender(self): if len(self.texts) > 0 and self.hide.IsShow(): x, y = self.hide.GetGlobalPosition() w, h = self.texts[0].GetTextSize() grp.SetColor(grp.GenerateColor(0.0, 0.0, 0.0, 0.5)) grp.RenderBar(x, y+h-6, 108, h*len(self.texts)+4) def __init__(self): systemSetting.SetInterfaceHandler(self) self.windowOpenPosition = 0 self.dlgWhisperWithoutTarget = None self.inputDialog = None self.tipBoard = None self.bigBoard = None # ITEM_MALL self.mallPageDlg = None # END_OF_ITEM_MALL self.wndWeb = None self.wndTaskBar = None self.wndCharacter = None self.wndInventory = None self.wndExpandedTaskBar = None self.wndDragonSoul = None self.wndDragonSoulRefine = None self.wndChat = None self.yangText = None self.wndMessenger = None self.wndMiniMap = None self.wndGuild = None self.wndGuildBuilding = None self.listGMName = {} self.wndQuestWindow = {} self.wndQuestWindowNewKey = 0 self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} event.SetInterfaceWindow(self) def __del__(self): systemSetting.DestroyInterfaceHandler() event.SetInterfaceWindow(None) ################################ ## Make Windows & Dialogs def __MakeUICurtain(self): wndUICurtain = ui.Bar("TOP_MOST") wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) wndUICurtain.SetColor(0x77000000) wndUICurtain.Hide() self.wndUICurtain = wndUICurtain def __MakeMessengerWindow(self): self.wndMessenger = uiMessenger.MessengerWindow() from _weakref import proxy self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n)) self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow)) def __MakeGuildWindow(self): self.wndGuild = uiGuild.GuildWindow() def __MakeChatWindow(self): wndChat = uiChat.ChatWindow() wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0) wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37) wndChat.SetHeight(200) wndChat.Refresh() wndChat.Show() self.wndChat = wndChat self.wndChat.BindInterface(self) self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget)) self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow)) if self.yangText: self.yangText.Hide() yangText = self.NewGoldChat(None, wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2 + 600, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37 + 9) self.yangText = yangText def OnPickMoneyNew(self, money): self.yangText.AddGoldValue("+%s"%(localeInfo.NumberToMoneyString(money))) def __MakeTaskBar(self): wndTaskBar = uiTaskBar.TaskBar() wndTaskBar.LoadWindow() self.wndTaskBar = wndTaskBar self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog)) if uiTaskBar.TaskBar.IS_EXPANDED: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton)) self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar() self.wndExpandedTaskBar.LoadWindow() self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow)) else: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat)) self.wndEnergyBar = None import app if app.ENABLE_ENERGY_SYSTEM: wndEnergyBar = uiTaskBar.EnergyBar() wndEnergyBar.LoadWindow() self.wndEnergyBar = wndEnergyBar def __MakeParty(self): wndParty = uiParty.PartyWindow() wndParty.Hide() self.wndParty = wndParty def __MakeGameButtonWindow(self): wndGameButton = uiGameButton.GameButtonWindow() wndGameButton.SetTop() wndGameButton.Show() wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton)) wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton)) wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton)) wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton)) wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton)) self.wndGameButton = wndGameButton def __IsChatOpen(self): return True def __MakeWindows(self): wndCharacter = uiCharacter.CharacterWindow() wndInventory = uiInventory.InventoryWindow() wndInventory.BindInterfaceClass(self) if app.ENABLE_DRAGON_SOUL_SYSTEM: wndDragonSoul = uiDragonSoul.DragonSoulWindow() wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow() else: wndDragonSoul = None wndDragonSoulRefine = None wndMiniMap = uiMiniMap.MiniMap() wndSafebox = uiSafebox.SafeboxWindow() # ITEM_MALL wndMall = uiSafebox.MallWindow() self.wndMall = wndMall # END_OF_ITEM_MALL wndChatLog = uiChat.ChatLogWindow() wndChatLog.BindInterface(self) self.wndCharacter = wndCharacter self.wndInventory = wndInventory self.wndDragonSoul = wndDragonSoul self.wndDragonSoulRefine = wndDragonSoulRefine self.wndMiniMap = wndMiniMap self.wndSafebox = wndSafebox self.wndChatLog = wndChatLog if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul) self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) def __MakeDialogs(self): self.GuildStorageWindow = uiguildstorage.GuildStorage() self.GuildStorageWindow.Hide() self.dlgExchange = uiExchange.ExchangeDialog() self.dlgExchange.LoadDialog() self.dlgExchange.SetCenterPosition() self.dlgExchange.Hide() self.dlgPointReset = uiPointReset.PointResetDialog() self.dlgPointReset.LoadDialog() self.dlgPointReset.Hide() self.dlgShop = uiShop.ShopDialog() self.dlgShop.LoadDialog() self.dlgShop.Hide() self.dlgRestart = uiRestart.RestartDialog() self.dlgRestart.LoadDialog() self.dlgRestart.Hide() self.dlgSystem = uiSystem.SystemDialog() self.dlgSystem.LoadDialog() self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow)) self.dlgSystem.Hide() self.dlgPassword = uiSafebox.PasswordDialog() self.dlgPassword.Hide() self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip() if app.ENABLE_EVENT_MANAGER: self.wndEventManager = None self.wndEventIcon = None self.hyperlinkItemTooltip.Hide() self.tooltipItem = uiToolTip.ItemToolTip() self.tooltipItem.Hide() self.tooltipSkill = uiToolTip.SkillToolTip() self.tooltipSkill.Hide() self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder() self.privateShopBuilder.Hide() self.dlgRefineNew = uiRefine.RefineDialogNew() self.dlgRefineNew.Hide() def __MakeHelpWindow(self): self.wndHelp = uiHelp.HelpWindow() self.wndHelp.LoadDialog() self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow)) self.wndHelp.Hide() def __MakeTipBoard(self): self.tipBoard = uiTip.TipBoard() self.tipBoard.Hide() self.bigBoard = uiTip.BigBoard() self.bigBoard.Hide() def __MakeWebWindow(self): if constInfo.IN_GAME_SHOP_ENABLE: import uiWeb self.wndWeb = uiWeb.WebWindow() self.wndWeb.LoadWindow() self.wndWeb.Hide() def __MakeCubeWindow(self): self.wndCube = uiCube.CubeWindow() self.wndCube.LoadWindow() self.wndCube.Hide() def __MakeCubeResultWindow(self): self.wndCubeResult = uiCube.CubeResultWindow() self.wndCubeResult.LoadWindow() self.wndCubeResult.Hide() # ACCESSORY_REFINE_ADD_METIN_STONE def __MakeItemSelectWindow(self): self.wndItemSelect = uiselectitem.SelectItemWindow() self.wndItemSelect.Hide() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE def MakeInterface(self): self.__MakeMessengerWindow() self.__MakeGuildWindow() self.__MakeChatWindow() self.__MakeParty() self.__MakeWindows() self.__MakeDialogs() self.__MakeUICurtain() self.__MakeTaskBar() self.__MakeGameButtonWindow() self.__MakeHelpWindow() self.__MakeTipBoard() self.__MakeWebWindow() self.__MakeCubeWindow() self.__MakeCubeResultWindow() # ACCESSORY_REFINE_ADD_METIN_STONE self.__MakeItemSelectWindow() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.wndInventory.SetItemToolTip(self.tooltipItem) if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetItemToolTip(self.tooltipItem) self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem) self.wndSafebox.SetItemToolTip(self.tooltipItem) self.wndCube.SetItemToolTip(self.tooltipItem) self.wndCubeResult.SetItemToolTip(self.tooltipItem) # ITEM_MALL self.wndMall.SetItemToolTip(self.tooltipItem) # END_OF_ITEM_MALL self.wndCharacter.SetSkillToolTip(self.tooltipSkill) self.wndTaskBar.SetItemToolTip(self.tooltipItem) self.wndTaskBar.SetSkillToolTip(self.tooltipSkill) self.wndGuild.SetSkillToolTip(self.tooltipSkill) # ACCESSORY_REFINE_ADD_METIN_STONE self.wndItemSelect.SetItemToolTip(self.tooltipItem) # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.dlgShop.SetItemToolTip(self.tooltipItem) self.dlgExchange.SetItemToolTip(self.tooltipItem) self.privateShopBuilder.SetItemToolTip(self.tooltipItem) self.__InitWhisper() self.DRAGON_SOUL_IS_QUALIFIED = False def MakeHyperlinkTooltip(self, hyperlink): tokens = hyperlink.split(":") if tokens and len(tokens): type = tokens[0] if "item" == type: self.hyperlinkItemTooltip.SetHyperlinkItem(tokens) ## Make Windows & Dialogs ################################ def Close(self): if app.ENABLE_EVENT_MANAGER: if self.wndEventManager: self.wndEventManager.Hide() self.wndEventManager.Destroy() self.wndEventManager = None if self.wndEventIcon: self.wndEventIcon.Hide() self.wndEventIcon.Destroy() self.wndEventIcon = None if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() del self.dlgWhisperWithoutTarget if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"): uiQuest.QuestDialog.QuestCurtain.Close() if self.wndQuestWindow: for key, eachQuestWindow in self.wndQuestWindow.items(): eachQuestWindow.nextCurtainMode = -1 eachQuestWindow.CloseSelf() eachQuestWindow = None self.wndQuestWindow = {} if self.wndChat: self.wndChat.Destroy() if self.yangText: self.yangText.ClearAll() if self.wndTaskBar: self.wndTaskBar.Destroy() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Destroy() if self.wndEnergyBar: self.wndEnergyBar.Destroy() if self.wndCharacter: self.wndCharacter.Destroy() if self.wndInventory: self.wndInventory.Destroy() if self.wndDragonSoul: self.wndDragonSoul.Destroy() if self.wndDragonSoulRefine: self.wndDragonSoulRefine.Destroy() if self.dlgExchange: self.dlgExchange.Destroy() if self.dlgPointReset: self.dlgPointReset.Destroy() if self.dlgShop: self.dlgShop.Destroy() if self.dlgRestart: self.dlgRestart.Destroy() if self.dlgSystem: self.dlgSystem.Destroy() if self.dlgPassword: self.dlgPassword.Destroy() if self.wndMiniMap: self.wndMiniMap.Destroy() if self.wndSafebox: self.wndSafebox.Destroy() if self.wndWeb: self.wndWeb.Destroy() self.wndWeb = None if self.wndMall: self.wndMall.Destroy() if self.wndParty: self.wndParty.Destroy() if self.wndHelp: self.wndHelp.Destroy() if self.wndCube: self.wndCube.Destroy() if self.wndCubeResult: self.wndCubeResult.Destroy() if self.wndMessenger: self.wndMessenger.Destroy() if self.wndGuild: self.wndGuild.Destroy() if self.privateShopBuilder: self.privateShopBuilder.Destroy() if self.dlgRefineNew: self.dlgRefineNew.Destroy() if self.wndGuildBuilding: self.wndGuildBuilding.Destroy() if self.wndGameButton: self.wndGameButton.Destroy() # ITEM_MALL if self.mallPageDlg: self.mallPageDlg.Destroy() # END_OF_ITEM_MALL # ACCESSORY_REFINE_ADD_METIN_STONE if self.wndItemSelect: self.wndItemSelect.Destroy() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.wndChatLog.Destroy() for btn in self.questButtonList: btn.SetEvent(0) for btn in self.whisperButtonList: btn.SetEvent(0) for dlg in self.whisperDialogDict.itervalues(): dlg.Destroy() for brd in self.guildScoreBoardDict.itervalues(): brd.Destroy() for dlg in self.equipmentDialogDict.itervalues(): dlg.Destroy() # ITEM_MALL del self.mallPageDlg # END_OF_ITEM_MALL del self.wndGuild del self.wndMessenger del self.wndUICurtain del self.wndChat del self.yangText del self.wndTaskBar if self.wndExpandedTaskBar: del self.wndExpandedTaskBar del self.wndEnergyBar del self.wndCharacter del self.wndInventory if self.wndDragonSoul: del self.wndDragonSoul if self.wndDragonSoulRefine: del self.wndDragonSoulRefine del self.dlgExchange del self.dlgPointReset del self.dlgShop del self.dlgRestart del self.dlgSystem del self.dlgPassword del self.hyperlinkItemTooltip del self.tooltipItem del self.tooltipSkill del self.wndMiniMap del self.wndSafebox del self.wndMall del self.wndParty del self.wndHelp del self.wndCube del self.wndCubeResult del self.privateShopBuilder del self.inputDialog del self.wndChatLog del self.dlgRefineNew del self.wndGuildBuilding del self.wndGameButton del self.tipBoard del self.bigBoard del self.wndItemSelect self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} uiChat.DestroyChatInputSetWindow() ## Skill def OnUseSkill(self, slotIndex, coolTime): self.wndCharacter.OnUseSkill(slotIndex, coolTime) self.wndTaskBar.OnUseSkill(slotIndex, coolTime) self.wndGuild.OnUseSkill(slotIndex, coolTime) def OnActivateSkill(self, slotIndex): self.wndCharacter.OnActivateSkill(slotIndex) self.wndTaskBar.OnActivateSkill(slotIndex) def OnDeactivateSkill(self, slotIndex): self.wndCharacter.OnDeactivateSkill(slotIndex) self.wndTaskBar.OnDeactivateSkill(slotIndex) def OnChangeCurrentSkill(self, skillSlotNumber): self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber) def SelectMouseButtonEvent(self, dir, event): self.wndTaskBar.SelectMouseButtonEvent(dir, event) ## Refresh def RefreshAlignment(self): self.wndCharacter.RefreshAlignment() def RefreshStatus(self): self.wndTaskBar.RefreshStatus() self.wndCharacter.RefreshStatus() self.wndInventory.RefreshStatus() if self.wndEnergyBar: self.wndEnergyBar.RefreshStatus() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshStatus() def RefreshStamina(self): self.wndTaskBar.RefreshStamina() def RefreshSkill(self): self.wndCharacter.RefreshSkill() self.wndTaskBar.RefreshSkill() def RefreshInventory(self): self.wndTaskBar.RefreshQuickSlot() self.wndInventory.RefreshItemSlot() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshItemSlot() def RefreshCharacter(self): ## Character ĆäŔĚÁöŔÇ ľó±Ľ, Inventory ĆäŔĚÁöŔÇ Ŕü˝Ĺ ±×¸˛ µîŔÇ Refresh self.wndCharacter.RefreshCharacter() self.wndTaskBar.RefreshQuickSlot() def RefreshQuest(self): self.wndCharacter.RefreshQuest() def RefreshSafebox(self): self.wndSafebox.RefreshSafebox() # ITEM_MALL def RefreshMall(self): self.wndMall.RefreshMall() def OpenItemMall(self): if not self.mallPageDlg: self.mallPageDlg = uiShop.MallPageDialog() self.mallPageDlg.Open() # END_OF_ITEM_MALL def RefreshMessenger(self): self.wndMessenger.RefreshMessenger() def RefreshGuildInfoPage(self): self.wndGuild.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.wndGuild.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.wndGuild.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.wndGuild.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.wndGuild.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.wndGuild.RefreshGuildGradePage() def DeleteGuild(self): self.wndMessenger.ClearGuildMember() self.wndGuild.DeleteGuild() def RefreshMobile(self): self.dlgSystem.RefreshMobile() def OnMobileAuthority(self): self.dlgSystem.OnMobileAuthority() def OnBlockMode(self, mode): self.dlgSystem.OnBlockMode(mode) ## Calling Functions # PointReset def OpenPointResetDialog(self): self.dlgPointReset.Show() self.dlgPointReset.SetTop() def ClosePointResetDialog(self): self.dlgPointReset.Close() # Shop def OpenShopDialog(self, vid): self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop.Open(vid) self.dlgShop.SetTop() def CloseShopDialog(self): self.dlgShop.Close() def RefreshShopDialog(self): self.dlgShop.Refresh() ## Quest def OpenCharacterWindowQuestPage(self): self.wndCharacter.Show() self.wndCharacter.SetState("QUEST") def OpenQuestWindow(self, skin, idx): wnds = () q = uiQuest.QuestDialog(skin, idx) q.SetWindowName("QuestWindow" + str(idx)) q.Show() if skin: q.Lock() wnds = self.__HideWindows() # UNKNOWN_UPDATE q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args)) # END_OF_UNKNOWN_UPDATE if skin: q.AddOnCloseEvent(q.Unlock) q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key)) self.wndQuestWindow[self.wndQuestWindowNewKey] = q self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1 # END_OF_UNKNOWN_UPDATE def RemoveQuestDialog(self, key): del self.wndQuestWindow[key] ## Exchange def StartExchange(self): self.dlgExchange.OpenDialog() self.dlgExchange.Refresh() def EndExchange(self): self.dlgExchange.CloseDialog() def RefreshExchange(self): self.dlgExchange.Refresh() ## Party def AddPartyMember(self, pid, name): self.wndParty.AddPartyMember(pid, name) self.__ArrangeQuestButton() def UpdatePartyMemberInfo(self, pid): self.wndParty.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.wndParty.RemovePartyMember(pid) ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ self.__ArrangeQuestButton() def LinkPartyMember(self, pid, vid): self.wndParty.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.wndParty.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.wndParty.UnlinkAllPartyMember() def ExitParty(self): self.wndParty.ExitParty() ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ self.__ArrangeQuestButton() def PartyHealReady(self): self.wndParty.PartyHealReady() def ChangePartyParameter(self, distributionMode): self.wndParty.ChangePartyParameter(distributionMode) ## Safebox def AskSafeboxPassword(self): if self.wndSafebox.IsShow(): return # SAFEBOX_PASSWORD self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/safebox_password ") # END_OF_SAFEBOX_PASSWORD self.dlgPassword.ShowDialog() def OpenSafeboxWindow(self, size): self.dlgPassword.CloseDialog() self.wndSafebox.ShowWindow(size) def RefreshSafeboxMoney(self): self.wndSafebox.RefreshSafeboxMoney() def CommandCloseSafebox(self): self.wndSafebox.CommandCloseSafebox() # ITEM_MALL def AskMallPassword(self): if self.wndMall.IsShow(): return self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/mall_password ") self.dlgPassword.ShowDialog() def OpenMallWindow(self, size): self.dlgPassword.CloseDialog() self.wndMall.ShowWindow(size) def CommandCloseMall(self): self.wndMall.CommandCloseMall() # END_OF_ITEM_MALL ## Guild def OnStartGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnStartGuildWar(guildSelf, guildOpp) guildWarScoreBoard = uiGuild.GuildWarScoreBoard() guildWarScoreBoard.Open(guildSelf, guildOpp) guildWarScoreBoard.Show() self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard def OnEndGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnEndGuildWar(guildSelf, guildOpp) key = uiGuild.GetGVGKey(guildSelf, guildOpp) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].Destroy() del self.guildScoreBoardDict[key] # GUILDWAR_MEMBER_COUNT def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2): key = uiGuild.GetGVGKey(gulidID1, guildID2) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2) # END_OF_GUILDWAR_MEMBER_COUNT def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point): key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID) if not self.guildScoreBoardDict.has_key(key): return guildBoard = self.guildScoreBoardDict[key] guildBoard.SetScore(gainGuildID, opponentGuildID, point) ## PK Mode def OnChangePKMode(self): self.wndCharacter.RefreshAlignment() self.dlgSystem.OnChangePKMode() ## Refine def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type): self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) ## Show & Hide def ShowDefaultWindows(self): self.wndTaskBar.Show() self.wndMiniMap.Show() self.wndMiniMap.ShowMiniMap() if self.wndEnergyBar: self.wndEnergyBar.Show() def ShowAllWindows(self): self.wndTaskBar.Show() self.wndCharacter.Show() self.wndInventory.Show() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Show() self.wndDragonSoulRefine.Show() self.wndChat.Show() self.yangText.Show() self.wndMiniMap.Show() if self.wndEnergyBar: self.wndEnergyBar.Show() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() def HideAllWindows(self): if self.wndTaskBar: self.wndTaskBar.Hide() if self.wndEnergyBar: self.wndEnergyBar.Hide() if self.wndCharacter: self.wndCharacter.Hide() if self.wndInventory: self.wndInventory.Hide() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Hide() self.wndDragonSoulRefine.Hide() if self.wndChat: self.wndChat.Hide() if self.yangText: self.yangText.Hide() if self.wndMiniMap: self.wndMiniMap.Hide() if self.wndMessenger: self.wndMessenger.Hide() if self.wndGuild: self.wndGuild.Hide() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Hide() def ShowMouseImage(self): self.wndTaskBar.ShowMouseImage() def HideMouseImage(self): self.wndTaskBar.HideMouseImage() def ToggleChat(self): if True == self.wndChat.IsEditMode(): self.wndChat.CloseChat() else: # ŔĄĆäŔĚÁö°ˇ ż·ČŔ»¶§´Â äĆĂ ŔÔ·ÂŔĚ ľČµĘ if self.wndWeb and self.wndWeb.IsShow(): pass else: self.wndChat.OpenChat() def IsOpenChat(self): return self.wndChat.IsEditMode() def SetChatFocus(self): self.wndChat.SetChatFocus() def OpenRestartDialog(self): self.dlgRestart.OpenDialog() self.dlgRestart.SetTop() def CloseRestartDialog(self): self.dlgRestart.Close() def ToggleSystemDialog(self): if False == self.dlgSystem.IsShow(): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() else: self.dlgSystem.Close() def OpenSystemDialog(self): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() def ToggleMessenger(self): if self.wndMessenger.IsShow(): self.wndMessenger.Hide() else: self.wndMessenger.SetTop() self.wndMessenger.Show() def ToggleMiniMap(self): if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT): if False == self.wndMiniMap.isShowMiniMap(): self.wndMiniMap.ShowMiniMap() self.wndMiniMap.SetTop() else: self.wndMiniMap.HideMiniMap() else: self.wndMiniMap.ToggleAtlasWindow() def PressMKey(self): if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT): self.ToggleMessenger() else: self.ToggleMiniMap() def SetMapName(self, mapName): self.wndMiniMap.SetMapName(mapName) def MiniMapScaleUp(self): self.wndMiniMap.ScaleUp() def MiniMapScaleDown(self): self.wndMiniMap.ScaleDown() def ToggleCharacterWindow(self, state): if False == player.IsObserverMode(): if False == self.wndCharacter.IsShow(): self.OpenCharacterWindowWithState(state) else: if state == self.wndCharacter.GetState(): self.wndCharacter.OverOutItem() self.wndCharacter.Hide() else: self.wndCharacter.SetState(state) def OpenCharacterWindowWithState(self, state): if False == player.IsObserverMode(): self.wndCharacter.SetState(state) self.wndCharacter.Show() self.wndCharacter.SetTop() def ToggleCharacterWindowStatusPage(self): self.ToggleCharacterWindow("STATUS") def ToggleInventoryWindow(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.SetTop() else: self.wndInventory.OverOutItem() self.wndInventory.Close() def ToggleExpandedButton(self): if False == player.IsObserverMode(): if False == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() # żëČĄĽ® def DragonSoulActivate(self, deck): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.ActivateDragonSoulByExtern(deck) def DragonSoulDeactivate(self): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.DeactivateDragonSoul() def Highligt_Item(self, inven_type, inven_pos): if player.DRAGON_SOUL_INVENTORY == inven_type: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) def DragonSoulGiveQuilification(self): self.DRAGON_SOUL_IS_QUALIFIED = True self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL) def ToggleDragonSoulWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: try: self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() except: self.wndPopupDialog = uiCommon.PopupDialog() self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() else: self.wndDragonSoul.Close() def ToggleDragonSoulWindowWithNoInfo(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: self.wndDragonSoul.Close() def FailDragonSoulRefine(self, reason, inven_type, inven_pos): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos) def SucceedDragonSoulRefine(self, inven_type, inven_pos): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos) def OpenDragonSoulRefineWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Show() if None != self.wndDragonSoul: if False == self.wndDragonSoul.IsShow(): self.wndDragonSoul.Show() def CloseDragonSoulRefineWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Close() # żëČĄĽ® łˇ def ToggleGuildWindow(self): if not self.wndGuild.IsShow(): if self.wndGuild.CanOpen(): self.wndGuild.Open() else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN) else: self.wndGuild.OverOutItem() self.wndGuild.Hide() def ToggleChatLogWindow(self): if self.wndChatLog.IsShow(): self.wndChatLog.Hide() else: self.wndChatLog.Show() def CheckGameButton(self): if self.wndGameButton: self.wndGameButton.CheckGameButton() def __OnClickStatusPlusButton(self): self.ToggleCharacterWindow("STATUS") def __OnClickSkillPlusButton(self): self.ToggleCharacterWindow("SKILL") def __OnClickQuestButton(self): self.ToggleCharacterWindow("QUEST") def __OnClickHelpButton(self): player.SetPlayTime(1) self.CheckGameButton() self.OpenHelpWindow() def __OnClickBuildButton(self): self.BUILD_OpenWindow() def OpenHelpWindow(self): self.wndUICurtain.Show() self.wndHelp.Open() def CloseHelpWindow(self): self.wndUICurtain.Hide() self.wndHelp.Close() def OpenWebWindow(self, url): self.wndWeb.Open(url) # ŔĄĆäŔĚÁö¸¦ ż¸é äĆĂŔ» ´Ý´Â´Ů self.wndChat.CloseChat() # show GIFT def ShowGift(self): self.wndTaskBar.ShowGift() def CloseWbWindow(self): self.wndWeb.Close() def OpenCubeWindow(self): self.wndCube.Open() if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() def UpdateCubeInfo(self, gold, itemVnum, count): self.wndCube.UpdateInfo(gold, itemVnum, count) def CloseCubeWindow(self): self.wndCube.Close() def FailedCubeWork(self): self.wndCube.Refresh() def SucceedCubeWork(self, itemVnum, count): self.wndCube.Clear() print "ĹĄşę Á¦ŔŰ Ľş°ř! [%d:%d]" % (itemVnum, count) if 0: # °á°ú ¸Ţ˝ĂÁö Ăâ·ÂŔş »ý·« ÇŃ´Ů self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition()) self.wndCubeResult.SetCubeResultItem(itemVnum, count) self.wndCubeResult.Open() self.wndCubeResult.SetTop() def __HideWindows(self): hideWindows = self.wndTaskBar,\ self.wndCharacter,\ self.wndInventory,\ self.wndMiniMap,\ self.wndGuild,\ self.wndMessenger,\ self.wndChat,\ self.yangText,\ self.wndParty,\ self.wndGameButton, if self.wndEnergyBar: hideWindows += self.wndEnergyBar, if self.wndExpandedTaskBar: hideWindows += self.wndExpandedTaskBar, if app.ENABLE_DRAGON_SOUL_SYSTEM: hideWindows += self.wndDragonSoul,\ self.wndDragonSoulRefine, hideWindows = filter(lambda x:x.IsShow(), hideWindows) map(lambda x:x.Hide(), hideWindows) import sys self.HideAllQuestButton() self.HideAllWhisperButton() if self.wndChat.IsEditMode(): self.wndChat.CloseChat() return hideWindows def __ShowWindows(self, wnds): import sys map(lambda x:x.Show(), wnds) global IsQBHide if not IsQBHide: self.ShowAllQuestButton() else: self.HideAllQuestButton() self.ShowAllWhisperButton() def BINARY_OpenAtlasWindow(self): if self.wndMiniMap: self.wndMiniMap.ShowAtlas() def BINARY_SetObserverMode(self, flag): self.wndGameButton.SetObserverMode(flag) # ACCESSORY_REFINE_ADD_METIN_STONE def BINARY_OpenSelectItemWindow(self): self.wndItemSelect.Open() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE ##################################################################################### ### Private Shop ### def OpenPrivateShopInputNameDialog(self): #if player.IsInSafeArea(): # chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA) # return inputDialog = uiCommon.InputDialog() inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE) inputDialog.SetMaxLength(32) inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder)) inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog)) inputDialog.Open() self.inputDialog = inputDialog def ClosePrivateShopInputNameDialog(self): self.inputDialog = None return True def OpenPrivateShopBuilder(self): if not self.inputDialog: return True if not len(self.inputDialog.GetText()): return True self.privateShopBuilder.Open(self.inputDialog.GetText()) self.ClosePrivateShopInputNameDialog() return True def AppearPrivateShop(self, vid, text): board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard() board.Open(vid, text) self.privateShopAdvertisementBoardDict[vid] = board def DisappearPrivateShop(self, vid): if not self.privateShopAdvertisementBoardDict.has_key(vid): return del self.privateShopAdvertisementBoardDict[vid] uiPrivateShopBuilder.DeleteADBoard(vid) ##################################################################################### ### Equipment ### def OpenEquipmentDialog(self, vid): dlg = uiEquipmentDialog.EquipmentDialog() dlg.SetItemToolTip(self.tooltipItem) dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog)) dlg.Open(vid) self.equipmentDialogDict[vid] = dlg def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value) def CloseEquipmentDialog(self, vid): if not vid in self.equipmentDialogDict: return del self.equipmentDialogDict[vid] ##################################################################################### ##################################################################################### ### Quest ### def BINARY_ClearQuest(self, index): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) def RecvQuest(self, index, name): # QUEST_LETTER_IMAGE self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName()) # END_OF_QUEST_LETTER_IMAGE def BINARY_RecvQuest(self, index, name, iconType, iconName): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) btn = uiWhisper.WhisperButton() # QUEST_LETTER_IMAGE ##!! 20061026.levites.Äů˝şĆ®_ŔĚąĚÁö_±łĂĽ import item if "item"==iconType: item.SelectItem(int(iconName)) buttonImageFileName=item.GetIconImageFileName() else: buttonImageFileName=iconName if localeInfo.IsEUROPE(): if "highlight" == iconType: btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga") btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga") btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga") else: btn.SetUpVisual(localeInfo.GetLetterCloseImageName()) btn.SetOverVisual(localeInfo.GetLetterOpenImageName()) btn.SetDownVisual(localeInfo.GetLetterOpenImageName()) else: btn.SetUpVisual(buttonImageFileName) btn.SetOverVisual(buttonImageFileName) btn.SetDownVisual(buttonImageFileName) btn.Flash() # END_OF_QUEST_LETTER_IMAGE if localeInfo.IsARABIC(): btn.SetToolTipText(name, 0, 35) btn.ToolTipText.SetHorizontalAlignCenter() else: btn.SetToolTipText(name, -20, 35) btn.ToolTipText.SetHorizontalAlignLeft() btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn) btn.Show() btn.index = index btn.name = name self.questButtonList.insert(0, btn) self.__ArrangeQuestButton() #chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND) def __ArrangeQuestButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ if self.wndParty.IsShow(): xPos = 100 + 30 else: xPos = 20 if localeInfo.IsARABIC(): xPos = xPos + 15 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 count = 0 for btn in self.questButtonList: btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63)) count += 1 global IsQBHide if IsQBHide: btn.Hide() else: btn.Show() def __StartQuest(self, btn): event.QuestButtonClick(btn.index) self.__DestroyQuestButton(btn) def __FindQuestButton(self, index): for btn in self.questButtonList: if btn.index == index: return btn return 0 def __DestroyQuestButton(self, btn): btn.SetEvent(0) self.questButtonList.remove(btn) self.__ArrangeQuestButton() def HideAllQuestButton(self): for btn in self.questButtonList: btn.Hide() def ShowAllQuestButton(self): for btn in self.questButtonList: btn.Show() ##################################################################################### ##################################################################################### ### Whisper ### def __InitWhisper(self): chat.InitWhisper(self) ## äĆĂâŔÇ "¸Ţ˝ĂÁö ş¸ł»±â"¸¦ ´·¶Ŕ»¶§ Ŕ̸§ ľř´Â ´ëČâŔ» ż©´Â ÇÔĽö ## Ŕ̸§ŔĚ ľř±â ¶§ą®żˇ ±âÁ¸ŔÇ WhisperDialogDict żÍ ş°µµ·Î °ü¸®µČ´Ů. def OpenWhisperDialogWithoutTarget(self): if not self.dlgWhisperWithoutTarget: dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) dlgWhisper.Show() self.dlgWhisperWithoutTarget = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 else: self.dlgWhisperWithoutTarget.SetTop() self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) ## Ŕ̸§ ľř´Â ´ëČ⿡Ľ Ŕ̸§Ŕ» °áÁ¤ÇßŔ»¶§ WhisperDialogDictżˇ âŔ» łÖľîÁÖ´Â ÇÔĽö def RegisterTemporaryWhisperDialog(self, name): if not self.dlgWhisperWithoutTarget: return btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) elif self.whisperDialogDict.has_key(name): oldDialog = self.whisperDialogDict[name] oldDialog.Destroy() del self.whisperDialogDict[name] self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget self.dlgWhisperWithoutTarget.OpenWithTarget(name) self.dlgWhisperWithoutTarget = None self.__CheckGameMaster(name) ## Äł¸ŻĹÍ ¸Ţ´şŔÇ 1:1 ´ëČ Çϱ⸦ ´·¶Ŕ»¶§ Ŕ̸§Ŕ» °ˇÁö°í ąŮ·Î âŔ» ż©´Â ÇÔĽö def OpenWhisperDialog(self, name): if not self.whisperDialogDict.has_key(name): dlg = self.__MakeWhisperDialog(name) dlg.OpenWithTarget(name) dlg.chatLine.SetFocus() dlg.Show() self.__CheckGameMaster(name) btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) ## ´Ů¸Ą Äł¸ŻĹÍ·ÎşÎĹÍ ¸ŢĽĽÁö¸¦ ąŢľŇŔ»¶§ ŔĎ´Ü ąöĆ°¸¸ ¶çżö µÎ´Â ÇÔĽö def RecvWhisper(self, name): if not self.whisperDialogDict.has_key(name): btn = self.__FindWhisperButton(name) if 0 == btn: btn = self.__MakeWhisperButton(name) btn.Flash() chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name)) else: btn.Flash() elif self.IsGameMasterName(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def MakeWhisperButton(self, name): self.__MakeWhisperButton(name) ## ąöĆ°Ŕ» ´·¶Ŕ»¶§ âŔ» ż©´Â ÇÔĽö def ShowWhisperDialog(self, btn): try: self.__MakeWhisperDialog(btn.name) dlgWhisper = self.whisperDialogDict[btn.name] dlgWhisper.OpenWithTarget(btn.name) dlgWhisper.Show() self.__CheckGameMaster(btn.name) except: import dbg dbg.TraceError("interface.ShowWhisperDialog - Failed to find key") ## ąöĆ° ĂʱâČ self.__DestroyWhisperButton(btn) ## WhisperDialog ⿡Ľ ĂÖĽŇČ ¸í·ÉŔ» ĽöÇŕÇßŔ»¶§ ČŁĂâµÇ´Â ÇÔĽö ## âŔ» ĂÖĽŇČ ÇŐ´Ď´Ů. def MinimizeWhisperDialog(self, name): if 0 != name: self.__MakeWhisperButton(name) self.CloseWhisperDialog(name) ## WhisperDialog ⿡Ľ ´Ý±â ¸í·ÉŔ» ĽöÇŕÇßŔ»¶§ ČŁĂâµÇ´Â ÇÔĽö ## âŔ» Áöżó´Ď´Ů. def CloseWhisperDialog(self, name): if 0 == name: if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() self.dlgWhisperWithoutTarget = None return try: dlgWhisper = self.whisperDialogDict[name] dlgWhisper.Destroy() del self.whisperDialogDict[name] except: import dbg dbg.TraceError("interface.CloseWhisperDialog - Failed to find key") ## ąöĆ°ŔÇ °łĽö°ˇ ąŮ˛îľúŔ»¶§ ąöĆ°Ŕ» ŔçÁ¤·Ä ÇĎ´Â ÇÔĽö def __ArrangeWhisperButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() xPos = screenWidth - 70 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 #yCount = (screenHeight - 285) / 63 count = 0 for button in self.whisperButtonList: button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63)) count += 1 ## Ŕ̸§Ŕ¸·Î Whisper ąöĆ°Ŕ» ĂŁľĆ ¸®ĹĎÇŘ ÁÖ´Â ÇÔĽö ## ąöĆ°Ŕş µńĽĹłĘ¸®·Î ÇĎÁö ľĘ´Â °ÍŔş Á¤·Ä µÇľî ąö·Á ĽřĽ°ˇ ŔŻÁö µÇÁö ľĘŔ¸¸ç ## ŔĚ·Î ŔÎÇŘ ToolTipµéŔĚ ´Ů¸Ą ąöĆ°µéżˇ ŔÇÇŘ °ˇ·ÁÁö±â ¶§ą®ŔĚ´Ů. def __FindWhisperButton(self, name): for button in self.whisperButtonList: if button.name == name: return button return 0 ## âŔ» ¸¸µě´Ď´Ů. def __MakeWhisperDialog(self, name): dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) self.whisperDialogDict[name] = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 return dlgWhisper ## ąöĆ°Ŕ» ¸¸µě´Ď´Ů. def __MakeWhisperButton(self, name): whisperButton = uiWhisper.WhisperButton() whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") if self.IsGameMasterName(name): whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetToolTipText(name) whisperButton.ToolTipText.SetHorizontalAlignCenter() whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton) whisperButton.Show() whisperButton.name = name self.whisperButtonList.insert(0, whisperButton) self.__ArrangeWhisperButton() return whisperButton def __DestroyWhisperButton(self, button): button.SetEvent(0) self.whisperButtonList.remove(button) self.__ArrangeWhisperButton() def HideAllWhisperButton(self): for btn in self.whisperButtonList: btn.Hide() def ShowAllWhisperButton(self): for btn in self.whisperButtonList: btn.Show() def __CheckGameMaster(self, name): if not self.listGMName.has_key(name): return if self.whisperDialogDict.has_key(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def RegisterGameMasterName(self, name): if self.listGMName.has_key(name): return self.listGMName[name] = "GM" def IsGameMasterName(self, name): if self.listGMName.has_key(name): return True else: return False ##################################################################################### ##################################################################################### ### Guild Building ### def BUILD_OpenWindow(self): self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow() self.wndGuildBuilding.Open() self.wndGuildBuilding.wnds = self.__HideWindows() self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow)) def BUILD_CloseWindow(self): self.__ShowWindows(self.wndGuildBuilding.wnds) self.wndGuildBuilding = None def BUILD_OnUpdate(self): if not self.wndGuildBuilding: return if self.wndGuildBuilding.IsPositioningMode(): import background x, y, z = background.GetPickingPoint() self.wndGuildBuilding.SetBuildingPosition(x, y, z) def BUILD_OnMouseLeftButtonDown(self): if not self.wndGuildBuilding: return # GUILD_BUILDING if self.wndGuildBuilding.IsPositioningMode(): self.wndGuildBuilding.SettleCurrentPosition() return True elif self.wndGuildBuilding.IsPreviewMode(): pass else: return True # END_OF_GUILD_BUILDING return False def BUILD_OnMouseLeftButtonUp(self): if not self.wndGuildBuilding: return if not self.wndGuildBuilding.IsPreviewMode(): return True return False def BULID_EnterGuildArea(self, areaID): # GUILD_BUILDING mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName != masterName: return if areaID != player.GetGuildID(): return # END_OF_GUILD_BUILDING self.wndGameButton.ShowBuildButton() def BULID_ExitGuildArea(self, areaID): self.wndGameButton.HideBuildButton() ##################################################################################### def IsEditLineFocus(self): if self.ChatWindow.chatLine.IsFocus(): return 1 if self.ChatWindow.chatToLine.IsFocus(): return 1 return 0 def EmptyFunction(self): pass if app.ENABLE_EVENT_MANAGER: def MakeEventIcon(self): if self.wndEventIcon == None: self.wndEventIcon = uiEventCalendar.MovableImage() self.wndEventIcon.Show() def MakeEventCalendar(self): if self.wndEventManager == None: self.wndEventManager = uiEventCalendar.EventCalendarWindow() def OpenEventCalendar(self): self.MakeEventCalendar() if self.wndEventManager.IsShow(): self.wndEventManager.Close() else: self.wndEventManager.Open() def RefreshEventStatus(self, eventID, eventStatus, eventendTime, eventEndTimeText): if eventendTime != 0: eventendTime += app.GetGlobalTimeStamp() uiEventCalendar.SetEventStatus(eventID, eventStatus, eventendTime, eventEndTimeText) self.RefreshEventManager() def ClearEventManager(self): uiEventCalendar.server_event_data={} def RefreshEventManager(self): if self.wndEventManager: self.wndEventManager.Refresh() if self.wndEventIcon: self.wndEventIcon.Refresh() def AppendEvent(self, dayIndex, eventID, eventIndex, startTime, endTime, empireFlag, channelFlag, value0, value1, value2, value3, startRealTime, endRealTime, isAlreadyStart): self.MakeEventCalendar() self.MakeEventIcon() if startRealTime != 0: startRealTime += app.GetGlobalTimeStamp() if endRealTime != 0: endRealTime += app.GetGlobalTimeStamp() uiEventCalendar.SetServerData(dayIndex, eventID, eventIndex, startTime, endTime, empireFlag, channelFlag, value0, value1, value2, value3, startRealTime, endRealTime, isAlreadyStart) if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui import localeInfo app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(True) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() class TestGame(ui.Window): def __init__(self): ui.Window.__init__(self) localeInfo.LoadLocaleData() player.SetItemData(0, 27001, 10) player.SetItemData(1, 27004, 10) self.interface = Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.interface.RefreshInventory() #self.interface.OpenCubeWindow() def __del__(self): ui.Window.__del__(self) def OnUpdate(self): app.UpdateGame() def OnRender(self): app.RenderGame() grp.PopState() grp.SetInterfaceRenderState() game = TestGame() game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight()) game.Show() app.Loop() Link to comment Share on other 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Tr3l 38 Posted January 31 Author Share Posted January 31 (edited) 6 minutes ago, Fenczu said: Hide contents ## ## Interface ## import constInfo import systemSetting import wndMgr import chat import app import player import uiTaskBar import uiCharacter import uiInventory import uiDragonSoul import uiChat import uiMessenger import uiguildstorage import guild import ui import uiHelp import uiWhisper import uiPointReset import uiShop import uiExchange import uiSystem import uiRestart import uiToolTip import uiMiniMap import uiParty import uiSafebox import uiGuild import uiQuest import uiPrivateShopBuilder import uiCommon import uiRefine import uiEquipmentDialog import uiGameButton import uiTip import uiCube import miniMap # ACCESSORY_REFINE_ADD_METIN_STONE import uiselectitem # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE import uiScriptLocale import event import localeInfo if app.ENABLE_EVENT_MANAGER: import uiEventCalendar IsQBHide = 0 class Interface(object): CHARACTER_STATUS_TAB = 1 CHARACTER_SKILL_TAB = 2 class NewGoldChat(ui.Window): def __init__(self, parent = None, x = 0, y = 0): ui.Window.__init__(self) self.texts = {} self.parent = parent self.SpaceBet = 14 self.maxY = 0 self.x = x self.y = y self.ColorValue = 0xFFFFFFFF self.show = self.Button('Show Yang', x, y+3, self.showYang, 'sanyed_yang/btn_expand_normal.tga', 'sanyed_yang/btn_expand_over.tga', 'sanyed_yang/btn_expand_down.tga') self.hide = self.Button('Hide Yang', x, y+3, self.hideYang, 'sanyed_yang/btn_minimize_normal.tga', 'sanyed_yang/btn_minimize_over.tga', 'sanyed_yang/btn_minimize_down.tga') self.show.Hide() self.Show() def Button(self, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual): button = ui.Button() if self.parent != None: button.SetParent(self.parent) button.SetPosition(x, y) button.SetUpVisual(UpVisual) button.SetOverVisual(OverVisual) button.SetDownVisual(DownVisual) button.SetToolTipText(tooltipText) button.Show() button.SetEvent(func) return button def showYang(self): for i in xrange(len(self.texts)): self.texts[i].Show() self.hide.Show() self.show.Hide() self.Show() def hideYang(self): for i in xrange(len(self.texts)): self.texts[i].Hide() self.hide.Hide() self.show.Show() self.Hide() def GetMaxY(self): return self.maxY def AddGoldValue(self, text): for i in xrange(len(self.texts)): if len(self.texts) == 10 and i == 0: self.texts[i].Hide() x, y = self.texts[i].GetLocalPosition() self.texts[i].SetPosition(x, y-self.SpaceBet) i = 0 if len(self.texts) == 10: for i in xrange(len(self.texts)-1): self.texts[i] = self.texts[i+1] i = 9 else: i = len(self.texts) self.texts[i] = ui.TextLine("Tahoma:14") if self.parent != None: self.texts[i].SetParent(self.parent) self.texts[i].SetPosition(self.x, self.y) self.texts[i].SetPackedFontColor(self.ColorValue) self.texts[i].SetHorizontalAlignLeft() self.texts[i].SetOutline(TRUE) self.texts[i].SetText(text) if self.hide.IsShow(): self.texts[i].Show() if self.hide.IsShow(): x, y = self.texts[0].GetLocalPosition() x2, y2 = self.hide.GetLocalPosition() self.hide.SetPosition(x2, y-10) def ClearAll(self): self.Hide() self.texts = {} self.show.Hide() self.show = None self.hide.Hide() self.hide = None def OnRender(self): if len(self.texts) > 0 and self.hide.IsShow(): x, y = self.hide.GetGlobalPosition() w, h = self.texts[0].GetTextSize() grp.SetColor(grp.GenerateColor(0.0, 0.0, 0.0, 0.5)) grp.RenderBar(x, y+h-6, 108, h*len(self.texts)+4) def __init__(self): systemSetting.SetInterfaceHandler(self) self.windowOpenPosition = 0 self.dlgWhisperWithoutTarget = None self.inputDialog = None self.tipBoard = None self.bigBoard = None # ITEM_MALL self.mallPageDlg = None # END_OF_ITEM_MALL self.wndWeb = None self.wndTaskBar = None self.wndCharacter = None self.wndInventory = None self.wndExpandedTaskBar = None self.wndDragonSoul = None self.wndDragonSoulRefine = None self.wndChat = None self.yangText = None self.wndMessenger = None self.wndMiniMap = None self.wndGuild = None self.wndGuildBuilding = None self.listGMName = {} self.wndQuestWindow = {} self.wndQuestWindowNewKey = 0 self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} event.SetInterfaceWindow(self) def __del__(self): systemSetting.DestroyInterfaceHandler() event.SetInterfaceWindow(None) ################################ ## Make Windows & Dialogs def __MakeUICurtain(self): wndUICurtain = ui.Bar("TOP_MOST") wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) wndUICurtain.SetColor(0x77000000) wndUICurtain.Hide() self.wndUICurtain = wndUICurtain def __MakeMessengerWindow(self): self.wndMessenger = uiMessenger.MessengerWindow() from _weakref import proxy self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n)) self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow)) def __MakeGuildWindow(self): self.wndGuild = uiGuild.GuildWindow() def __MakeChatWindow(self): wndChat = uiChat.ChatWindow() wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0) wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37) wndChat.SetHeight(200) wndChat.Refresh() wndChat.Show() self.wndChat = wndChat self.wndChat.BindInterface(self) self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget)) self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow)) if self.yangText: self.yangText.Hide() yangText = self.NewGoldChat(None, wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2 + 600, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37 + 9) self.yangText = yangText def OnPickMoneyNew(self, money): self.yangText.AddGoldValue("+%s"%(localeInfo.NumberToMoneyString(money))) def __MakeTaskBar(self): wndTaskBar = uiTaskBar.TaskBar() wndTaskBar.LoadWindow() self.wndTaskBar = wndTaskBar self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog)) if uiTaskBar.TaskBar.IS_EXPANDED: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton)) self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar() self.wndExpandedTaskBar.LoadWindow() self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow)) else: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat)) self.wndEnergyBar = None import app if app.ENABLE_ENERGY_SYSTEM: wndEnergyBar = uiTaskBar.EnergyBar() wndEnergyBar.LoadWindow() self.wndEnergyBar = wndEnergyBar def __MakeParty(self): wndParty = uiParty.PartyWindow() wndParty.Hide() self.wndParty = wndParty def __MakeGameButtonWindow(self): wndGameButton = uiGameButton.GameButtonWindow() wndGameButton.SetTop() wndGameButton.Show() wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton)) wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton)) wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton)) wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton)) wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton)) self.wndGameButton = wndGameButton def __IsChatOpen(self): return True def __MakeWindows(self): wndCharacter = uiCharacter.CharacterWindow() wndInventory = uiInventory.InventoryWindow() wndInventory.BindInterfaceClass(self) if app.ENABLE_DRAGON_SOUL_SYSTEM: wndDragonSoul = uiDragonSoul.DragonSoulWindow() wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow() else: wndDragonSoul = None wndDragonSoulRefine = None wndMiniMap = uiMiniMap.MiniMap() wndSafebox = uiSafebox.SafeboxWindow() # ITEM_MALL wndMall = uiSafebox.MallWindow() self.wndMall = wndMall # END_OF_ITEM_MALL wndChatLog = uiChat.ChatLogWindow() wndChatLog.BindInterface(self) self.wndCharacter = wndCharacter self.wndInventory = wndInventory self.wndDragonSoul = wndDragonSoul self.wndDragonSoulRefine = wndDragonSoulRefine self.wndMiniMap = wndMiniMap self.wndSafebox = wndSafebox self.wndChatLog = wndChatLog if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul) self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) def __MakeDialogs(self): self.GuildStorageWindow = uiguildstorage.GuildStorage() self.GuildStorageWindow.Hide() self.dlgExchange = uiExchange.ExchangeDialog() self.dlgExchange.LoadDialog() self.dlgExchange.SetCenterPosition() self.dlgExchange.Hide() self.dlgPointReset = uiPointReset.PointResetDialog() self.dlgPointReset.LoadDialog() self.dlgPointReset.Hide() self.dlgShop = uiShop.ShopDialog() self.dlgShop.LoadDialog() self.dlgShop.Hide() self.dlgRestart = uiRestart.RestartDialog() self.dlgRestart.LoadDialog() self.dlgRestart.Hide() self.dlgSystem = uiSystem.SystemDialog() self.dlgSystem.LoadDialog() self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow)) self.dlgSystem.Hide() self.dlgPassword = uiSafebox.PasswordDialog() self.dlgPassword.Hide() self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip() if app.ENABLE_EVENT_MANAGER: self.wndEventManager = None self.wndEventIcon = None self.hyperlinkItemTooltip.Hide() self.tooltipItem = uiToolTip.ItemToolTip() self.tooltipItem.Hide() self.tooltipSkill = uiToolTip.SkillToolTip() self.tooltipSkill.Hide() self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder() self.privateShopBuilder.Hide() self.dlgRefineNew = uiRefine.RefineDialogNew() self.dlgRefineNew.Hide() def __MakeHelpWindow(self): self.wndHelp = uiHelp.HelpWindow() self.wndHelp.LoadDialog() self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow)) self.wndHelp.Hide() def __MakeTipBoard(self): self.tipBoard = uiTip.TipBoard() self.tipBoard.Hide() self.bigBoard = uiTip.BigBoard() self.bigBoard.Hide() def __MakeWebWindow(self): if constInfo.IN_GAME_SHOP_ENABLE: import uiWeb self.wndWeb = uiWeb.WebWindow() self.wndWeb.LoadWindow() self.wndWeb.Hide() def __MakeCubeWindow(self): self.wndCube = uiCube.CubeWindow() self.wndCube.LoadWindow() self.wndCube.Hide() def __MakeCubeResultWindow(self): self.wndCubeResult = uiCube.CubeResultWindow() self.wndCubeResult.LoadWindow() self.wndCubeResult.Hide() # ACCESSORY_REFINE_ADD_METIN_STONE def __MakeItemSelectWindow(self): self.wndItemSelect = uiselectitem.SelectItemWindow() self.wndItemSelect.Hide() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE def MakeInterface(self): self.__MakeMessengerWindow() self.__MakeGuildWindow() self.__MakeChatWindow() self.__MakeParty() self.__MakeWindows() self.__MakeDialogs() self.__MakeUICurtain() self.__MakeTaskBar() self.__MakeGameButtonWindow() self.__MakeHelpWindow() self.__MakeTipBoard() self.__MakeWebWindow() self.__MakeCubeWindow() self.__MakeCubeResultWindow() # ACCESSORY_REFINE_ADD_METIN_STONE self.__MakeItemSelectWindow() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.wndInventory.SetItemToolTip(self.tooltipItem) if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetItemToolTip(self.tooltipItem) self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem) self.wndSafebox.SetItemToolTip(self.tooltipItem) self.wndCube.SetItemToolTip(self.tooltipItem) self.wndCubeResult.SetItemToolTip(self.tooltipItem) # ITEM_MALL self.wndMall.SetItemToolTip(self.tooltipItem) # END_OF_ITEM_MALL self.wndCharacter.SetSkillToolTip(self.tooltipSkill) self.wndTaskBar.SetItemToolTip(self.tooltipItem) self.wndTaskBar.SetSkillToolTip(self.tooltipSkill) self.wndGuild.SetSkillToolTip(self.tooltipSkill) # ACCESSORY_REFINE_ADD_METIN_STONE self.wndItemSelect.SetItemToolTip(self.tooltipItem) # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.dlgShop.SetItemToolTip(self.tooltipItem) self.dlgExchange.SetItemToolTip(self.tooltipItem) self.privateShopBuilder.SetItemToolTip(self.tooltipItem) self.__InitWhisper() self.DRAGON_SOUL_IS_QUALIFIED = False def MakeHyperlinkTooltip(self, hyperlink): tokens = hyperlink.split(":") if tokens and len(tokens): type = tokens[0] if "item" == type: self.hyperlinkItemTooltip.SetHyperlinkItem(tokens) ## Make Windows & Dialogs ################################ def Close(self): if app.ENABLE_EVENT_MANAGER: if self.wndEventManager: self.wndEventManager.Hide() self.wndEventManager.Destroy() self.wndEventManager = None if self.wndEventIcon: self.wndEventIcon.Hide() self.wndEventIcon.Destroy() self.wndEventIcon = None if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() del self.dlgWhisperWithoutTarget if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"): uiQuest.QuestDialog.QuestCurtain.Close() if self.wndQuestWindow: for key, eachQuestWindow in self.wndQuestWindow.items(): eachQuestWindow.nextCurtainMode = -1 eachQuestWindow.CloseSelf() eachQuestWindow = None self.wndQuestWindow = {} if self.wndChat: self.wndChat.Destroy() if self.yangText: self.yangText.ClearAll() if self.wndTaskBar: self.wndTaskBar.Destroy() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Destroy() if self.wndEnergyBar: self.wndEnergyBar.Destroy() if self.wndCharacter: self.wndCharacter.Destroy() if self.wndInventory: self.wndInventory.Destroy() if self.wndDragonSoul: self.wndDragonSoul.Destroy() if self.wndDragonSoulRefine: self.wndDragonSoulRefine.Destroy() if self.dlgExchange: self.dlgExchange.Destroy() if self.dlgPointReset: self.dlgPointReset.Destroy() if self.dlgShop: self.dlgShop.Destroy() if self.dlgRestart: self.dlgRestart.Destroy() if self.dlgSystem: self.dlgSystem.Destroy() if self.dlgPassword: self.dlgPassword.Destroy() if self.wndMiniMap: self.wndMiniMap.Destroy() if self.wndSafebox: self.wndSafebox.Destroy() if self.wndWeb: self.wndWeb.Destroy() self.wndWeb = None if self.wndMall: self.wndMall.Destroy() if self.wndParty: self.wndParty.Destroy() if self.wndHelp: self.wndHelp.Destroy() if self.wndCube: self.wndCube.Destroy() if self.wndCubeResult: self.wndCubeResult.Destroy() if self.wndMessenger: self.wndMessenger.Destroy() if self.wndGuild: self.wndGuild.Destroy() if self.privateShopBuilder: self.privateShopBuilder.Destroy() if self.dlgRefineNew: self.dlgRefineNew.Destroy() if self.wndGuildBuilding: self.wndGuildBuilding.Destroy() if self.wndGameButton: self.wndGameButton.Destroy() # ITEM_MALL if self.mallPageDlg: self.mallPageDlg.Destroy() # END_OF_ITEM_MALL # ACCESSORY_REFINE_ADD_METIN_STONE if self.wndItemSelect: self.wndItemSelect.Destroy() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.wndChatLog.Destroy() for btn in self.questButtonList: btn.SetEvent(0) for btn in self.whisperButtonList: btn.SetEvent(0) for dlg in self.whisperDialogDict.itervalues(): dlg.Destroy() for brd in self.guildScoreBoardDict.itervalues(): brd.Destroy() for dlg in self.equipmentDialogDict.itervalues(): dlg.Destroy() # ITEM_MALL del self.mallPageDlg # END_OF_ITEM_MALL del self.wndGuild del self.wndMessenger del self.wndUICurtain del self.wndChat del self.yangText del self.wndTaskBar if self.wndExpandedTaskBar: del self.wndExpandedTaskBar del self.wndEnergyBar del self.wndCharacter del self.wndInventory if self.wndDragonSoul: del self.wndDragonSoul if self.wndDragonSoulRefine: del self.wndDragonSoulRefine del self.dlgExchange del self.dlgPointReset del self.dlgShop del self.dlgRestart del self.dlgSystem del self.dlgPassword del self.hyperlinkItemTooltip del self.tooltipItem del self.tooltipSkill del self.wndMiniMap del self.wndSafebox del self.wndMall del self.wndParty del self.wndHelp del self.wndCube del self.wndCubeResult del self.privateShopBuilder del self.inputDialog del self.wndChatLog del self.dlgRefineNew del self.wndGuildBuilding del self.wndGameButton del self.tipBoard del self.bigBoard del self.wndItemSelect self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} uiChat.DestroyChatInputSetWindow() ## Skill def OnUseSkill(self, slotIndex, coolTime): self.wndCharacter.OnUseSkill(slotIndex, coolTime) self.wndTaskBar.OnUseSkill(slotIndex, coolTime) self.wndGuild.OnUseSkill(slotIndex, coolTime) def OnActivateSkill(self, slotIndex): self.wndCharacter.OnActivateSkill(slotIndex) self.wndTaskBar.OnActivateSkill(slotIndex) def OnDeactivateSkill(self, slotIndex): self.wndCharacter.OnDeactivateSkill(slotIndex) self.wndTaskBar.OnDeactivateSkill(slotIndex) def OnChangeCurrentSkill(self, skillSlotNumber): self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber) def SelectMouseButtonEvent(self, dir, event): self.wndTaskBar.SelectMouseButtonEvent(dir, event) ## Refresh def RefreshAlignment(self): self.wndCharacter.RefreshAlignment() def RefreshStatus(self): self.wndTaskBar.RefreshStatus() self.wndCharacter.RefreshStatus() self.wndInventory.RefreshStatus() if self.wndEnergyBar: self.wndEnergyBar.RefreshStatus() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshStatus() def RefreshStamina(self): self.wndTaskBar.RefreshStamina() def RefreshSkill(self): self.wndCharacter.RefreshSkill() self.wndTaskBar.RefreshSkill() def RefreshInventory(self): self.wndTaskBar.RefreshQuickSlot() self.wndInventory.RefreshItemSlot() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshItemSlot() def RefreshCharacter(self): ## Character ĆäŔĚÁöŔÇ ľó±Ľ, Inventory ĆäŔĚÁöŔÇ Ŕü˝Ĺ ±×¸˛ µîŔÇ Refresh self.wndCharacter.RefreshCharacter() self.wndTaskBar.RefreshQuickSlot() def RefreshQuest(self): self.wndCharacter.RefreshQuest() def RefreshSafebox(self): self.wndSafebox.RefreshSafebox() # ITEM_MALL def RefreshMall(self): self.wndMall.RefreshMall() def OpenItemMall(self): if not self.mallPageDlg: self.mallPageDlg = uiShop.MallPageDialog() self.mallPageDlg.Open() # END_OF_ITEM_MALL def RefreshMessenger(self): self.wndMessenger.RefreshMessenger() def RefreshGuildInfoPage(self): self.wndGuild.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.wndGuild.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.wndGuild.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.wndGuild.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.wndGuild.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.wndGuild.RefreshGuildGradePage() def DeleteGuild(self): self.wndMessenger.ClearGuildMember() self.wndGuild.DeleteGuild() def RefreshMobile(self): self.dlgSystem.RefreshMobile() def OnMobileAuthority(self): self.dlgSystem.OnMobileAuthority() def OnBlockMode(self, mode): self.dlgSystem.OnBlockMode(mode) ## Calling Functions # PointReset def OpenPointResetDialog(self): self.dlgPointReset.Show() self.dlgPointReset.SetTop() def ClosePointResetDialog(self): self.dlgPointReset.Close() # Shop def OpenShopDialog(self, vid): self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop.Open(vid) self.dlgShop.SetTop() def CloseShopDialog(self): self.dlgShop.Close() def RefreshShopDialog(self): self.dlgShop.Refresh() ## Quest def OpenCharacterWindowQuestPage(self): self.wndCharacter.Show() self.wndCharacter.SetState("QUEST") def OpenQuestWindow(self, skin, idx): wnds = () q = uiQuest.QuestDialog(skin, idx) q.SetWindowName("QuestWindow" + str(idx)) q.Show() if skin: q.Lock() wnds = self.__HideWindows() # UNKNOWN_UPDATE q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args)) # END_OF_UNKNOWN_UPDATE if skin: q.AddOnCloseEvent(q.Unlock) q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key)) self.wndQuestWindow[self.wndQuestWindowNewKey] = q self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1 # END_OF_UNKNOWN_UPDATE def RemoveQuestDialog(self, key): del self.wndQuestWindow[key] ## Exchange def StartExchange(self): self.dlgExchange.OpenDialog() self.dlgExchange.Refresh() def EndExchange(self): self.dlgExchange.CloseDialog() def RefreshExchange(self): self.dlgExchange.Refresh() ## Party def AddPartyMember(self, pid, name): self.wndParty.AddPartyMember(pid, name) self.__ArrangeQuestButton() def UpdatePartyMemberInfo(self, pid): self.wndParty.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.wndParty.RemovePartyMember(pid) ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ self.__ArrangeQuestButton() def LinkPartyMember(self, pid, vid): self.wndParty.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.wndParty.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.wndParty.UnlinkAllPartyMember() def ExitParty(self): self.wndParty.ExitParty() ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ self.__ArrangeQuestButton() def PartyHealReady(self): self.wndParty.PartyHealReady() def ChangePartyParameter(self, distributionMode): self.wndParty.ChangePartyParameter(distributionMode) ## Safebox def AskSafeboxPassword(self): if self.wndSafebox.IsShow(): return # SAFEBOX_PASSWORD self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/safebox_password ") # END_OF_SAFEBOX_PASSWORD self.dlgPassword.ShowDialog() def OpenSafeboxWindow(self, size): self.dlgPassword.CloseDialog() self.wndSafebox.ShowWindow(size) def RefreshSafeboxMoney(self): self.wndSafebox.RefreshSafeboxMoney() def CommandCloseSafebox(self): self.wndSafebox.CommandCloseSafebox() # ITEM_MALL def AskMallPassword(self): if self.wndMall.IsShow(): return self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/mall_password ") self.dlgPassword.ShowDialog() def OpenMallWindow(self, size): self.dlgPassword.CloseDialog() self.wndMall.ShowWindow(size) def CommandCloseMall(self): self.wndMall.CommandCloseMall() # END_OF_ITEM_MALL ## Guild def OnStartGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnStartGuildWar(guildSelf, guildOpp) guildWarScoreBoard = uiGuild.GuildWarScoreBoard() guildWarScoreBoard.Open(guildSelf, guildOpp) guildWarScoreBoard.Show() self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard def OnEndGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnEndGuildWar(guildSelf, guildOpp) key = uiGuild.GetGVGKey(guildSelf, guildOpp) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].Destroy() del self.guildScoreBoardDict[key] # GUILDWAR_MEMBER_COUNT def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2): key = uiGuild.GetGVGKey(gulidID1, guildID2) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2) # END_OF_GUILDWAR_MEMBER_COUNT def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point): key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID) if not self.guildScoreBoardDict.has_key(key): return guildBoard = self.guildScoreBoardDict[key] guildBoard.SetScore(gainGuildID, opponentGuildID, point) ## PK Mode def OnChangePKMode(self): self.wndCharacter.RefreshAlignment() self.dlgSystem.OnChangePKMode() ## Refine def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type): self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) ## Show & Hide def ShowDefaultWindows(self): self.wndTaskBar.Show() self.wndMiniMap.Show() self.wndMiniMap.ShowMiniMap() if self.wndEnergyBar: self.wndEnergyBar.Show() def ShowAllWindows(self): self.wndTaskBar.Show() self.wndCharacter.Show() self.wndInventory.Show() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Show() self.wndDragonSoulRefine.Show() self.wndChat.Show() self.yangText.Show() self.wndMiniMap.Show() if self.wndEnergyBar: self.wndEnergyBar.Show() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() def HideAllWindows(self): if self.wndTaskBar: self.wndTaskBar.Hide() if self.wndEnergyBar: self.wndEnergyBar.Hide() if self.wndCharacter: self.wndCharacter.Hide() if self.wndInventory: self.wndInventory.Hide() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Hide() self.wndDragonSoulRefine.Hide() if self.wndChat: self.wndChat.Hide() if self.yangText: self.yangText.Hide() if self.wndMiniMap: self.wndMiniMap.Hide() if self.wndMessenger: self.wndMessenger.Hide() if self.wndGuild: self.wndGuild.Hide() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Hide() def ShowMouseImage(self): self.wndTaskBar.ShowMouseImage() def HideMouseImage(self): self.wndTaskBar.HideMouseImage() def ToggleChat(self): if True == self.wndChat.IsEditMode(): self.wndChat.CloseChat() else: # ŔĄĆäŔĚÁö°ˇ ż·ČŔ»¶§´Â äĆĂ ŔÔ·ÂŔĚ ľČµĘ if self.wndWeb and self.wndWeb.IsShow(): pass else: self.wndChat.OpenChat() def IsOpenChat(self): return self.wndChat.IsEditMode() def SetChatFocus(self): self.wndChat.SetChatFocus() def OpenRestartDialog(self): self.dlgRestart.OpenDialog() self.dlgRestart.SetTop() def CloseRestartDialog(self): self.dlgRestart.Close() def ToggleSystemDialog(self): if False == self.dlgSystem.IsShow(): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() else: self.dlgSystem.Close() def OpenSystemDialog(self): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() def ToggleMessenger(self): if self.wndMessenger.IsShow(): self.wndMessenger.Hide() else: self.wndMessenger.SetTop() self.wndMessenger.Show() def ToggleMiniMap(self): if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT): if False == self.wndMiniMap.isShowMiniMap(): self.wndMiniMap.ShowMiniMap() self.wndMiniMap.SetTop() else: self.wndMiniMap.HideMiniMap() else: self.wndMiniMap.ToggleAtlasWindow() def PressMKey(self): if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT): self.ToggleMessenger() else: self.ToggleMiniMap() def SetMapName(self, mapName): self.wndMiniMap.SetMapName(mapName) def MiniMapScaleUp(self): self.wndMiniMap.ScaleUp() def MiniMapScaleDown(self): self.wndMiniMap.ScaleDown() def ToggleCharacterWindow(self, state): if False == player.IsObserverMode(): if False == self.wndCharacter.IsShow(): self.OpenCharacterWindowWithState(state) else: if state == self.wndCharacter.GetState(): self.wndCharacter.OverOutItem() self.wndCharacter.Hide() else: self.wndCharacter.SetState(state) def OpenCharacterWindowWithState(self, state): if False == player.IsObserverMode(): self.wndCharacter.SetState(state) self.wndCharacter.Show() self.wndCharacter.SetTop() def ToggleCharacterWindowStatusPage(self): self.ToggleCharacterWindow("STATUS") def ToggleInventoryWindow(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.SetTop() else: self.wndInventory.OverOutItem() self.wndInventory.Close() def ToggleExpandedButton(self): if False == player.IsObserverMode(): if False == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() # żëČĄĽ® def DragonSoulActivate(self, deck): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.ActivateDragonSoulByExtern(deck) def DragonSoulDeactivate(self): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.DeactivateDragonSoul() def Highligt_Item(self, inven_type, inven_pos): if player.DRAGON_SOUL_INVENTORY == inven_type: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) def DragonSoulGiveQuilification(self): self.DRAGON_SOUL_IS_QUALIFIED = True self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL) def ToggleDragonSoulWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: try: self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() except: self.wndPopupDialog = uiCommon.PopupDialog() self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() else: self.wndDragonSoul.Close() def ToggleDragonSoulWindowWithNoInfo(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: self.wndDragonSoul.Close() def FailDragonSoulRefine(self, reason, inven_type, inven_pos): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos) def SucceedDragonSoulRefine(self, inven_type, inven_pos): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos) def OpenDragonSoulRefineWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Show() if None != self.wndDragonSoul: if False == self.wndDragonSoul.IsShow(): self.wndDragonSoul.Show() def CloseDragonSoulRefineWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Close() # żëČĄĽ® łˇ def ToggleGuildWindow(self): if not self.wndGuild.IsShow(): if self.wndGuild.CanOpen(): self.wndGuild.Open() else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN) else: self.wndGuild.OverOutItem() self.wndGuild.Hide() def ToggleChatLogWindow(self): if self.wndChatLog.IsShow(): self.wndChatLog.Hide() else: self.wndChatLog.Show() def CheckGameButton(self): if self.wndGameButton: self.wndGameButton.CheckGameButton() def __OnClickStatusPlusButton(self): self.ToggleCharacterWindow("STATUS") def __OnClickSkillPlusButton(self): self.ToggleCharacterWindow("SKILL") def __OnClickQuestButton(self): self.ToggleCharacterWindow("QUEST") def __OnClickHelpButton(self): player.SetPlayTime(1) self.CheckGameButton() self.OpenHelpWindow() def __OnClickBuildButton(self): self.BUILD_OpenWindow() def OpenHelpWindow(self): self.wndUICurtain.Show() self.wndHelp.Open() def CloseHelpWindow(self): self.wndUICurtain.Hide() self.wndHelp.Close() def OpenWebWindow(self, url): self.wndWeb.Open(url) # ŔĄĆäŔĚÁö¸¦ ż¸é äĆĂŔ» ´Ý´Â´Ů self.wndChat.CloseChat() # show GIFT def ShowGift(self): self.wndTaskBar.ShowGift() def CloseWbWindow(self): self.wndWeb.Close() def OpenCubeWindow(self): self.wndCube.Open() if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() def UpdateCubeInfo(self, gold, itemVnum, count): self.wndCube.UpdateInfo(gold, itemVnum, count) def CloseCubeWindow(self): self.wndCube.Close() def FailedCubeWork(self): self.wndCube.Refresh() def SucceedCubeWork(self, itemVnum, count): self.wndCube.Clear() print "ĹĄşę Á¦ŔŰ Ľş°ř! [%d:%d]" % (itemVnum, count) if 0: # °á°ú ¸Ţ˝ĂÁö Ăâ·ÂŔş »ý·« ÇŃ´Ů self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition()) self.wndCubeResult.SetCubeResultItem(itemVnum, count) self.wndCubeResult.Open() self.wndCubeResult.SetTop() def __HideWindows(self): hideWindows = self.wndTaskBar,\ self.wndCharacter,\ self.wndInventory,\ self.wndMiniMap,\ self.wndGuild,\ self.wndMessenger,\ self.wndChat,\ self.yangText,\ self.wndParty,\ self.wndGameButton, if self.wndEnergyBar: hideWindows += self.wndEnergyBar, if self.wndExpandedTaskBar: hideWindows += self.wndExpandedTaskBar, if app.ENABLE_DRAGON_SOUL_SYSTEM: hideWindows += self.wndDragonSoul,\ self.wndDragonSoulRefine, hideWindows = filter(lambda x:x.IsShow(), hideWindows) map(lambda x:x.Hide(), hideWindows) import sys self.HideAllQuestButton() self.HideAllWhisperButton() if self.wndChat.IsEditMode(): self.wndChat.CloseChat() return hideWindows def __ShowWindows(self, wnds): import sys map(lambda x:x.Show(), wnds) global IsQBHide if not IsQBHide: self.ShowAllQuestButton() else: self.HideAllQuestButton() self.ShowAllWhisperButton() def BINARY_OpenAtlasWindow(self): if self.wndMiniMap: self.wndMiniMap.ShowAtlas() def BINARY_SetObserverMode(self, flag): self.wndGameButton.SetObserverMode(flag) # ACCESSORY_REFINE_ADD_METIN_STONE def BINARY_OpenSelectItemWindow(self): self.wndItemSelect.Open() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE ##################################################################################### ### Private Shop ### def OpenPrivateShopInputNameDialog(self): #if player.IsInSafeArea(): # chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA) # return inputDialog = uiCommon.InputDialog() inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE) inputDialog.SetMaxLength(32) inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder)) inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog)) inputDialog.Open() self.inputDialog = inputDialog def ClosePrivateShopInputNameDialog(self): self.inputDialog = None return True def OpenPrivateShopBuilder(self): if not self.inputDialog: return True if not len(self.inputDialog.GetText()): return True self.privateShopBuilder.Open(self.inputDialog.GetText()) self.ClosePrivateShopInputNameDialog() return True def AppearPrivateShop(self, vid, text): board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard() board.Open(vid, text) self.privateShopAdvertisementBoardDict[vid] = board def DisappearPrivateShop(self, vid): if not self.privateShopAdvertisementBoardDict.has_key(vid): return del self.privateShopAdvertisementBoardDict[vid] uiPrivateShopBuilder.DeleteADBoard(vid) ##################################################################################### ### Equipment ### def OpenEquipmentDialog(self, vid): dlg = uiEquipmentDialog.EquipmentDialog() dlg.SetItemToolTip(self.tooltipItem) dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog)) dlg.Open(vid) self.equipmentDialogDict[vid] = dlg def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value) def CloseEquipmentDialog(self, vid): if not vid in self.equipmentDialogDict: return del self.equipmentDialogDict[vid] ##################################################################################### ##################################################################################### ### Quest ### def BINARY_ClearQuest(self, index): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) def RecvQuest(self, index, name): # QUEST_LETTER_IMAGE self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName()) # END_OF_QUEST_LETTER_IMAGE def BINARY_RecvQuest(self, index, name, iconType, iconName): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) btn = uiWhisper.WhisperButton() # QUEST_LETTER_IMAGE ##!! 20061026.levites.Äů˝şĆ®_ŔĚąĚÁö_±łĂĽ import item if "item"==iconType: item.SelectItem(int(iconName)) buttonImageFileName=item.GetIconImageFileName() else: buttonImageFileName=iconName if localeInfo.IsEUROPE(): if "highlight" == iconType: btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga") btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga") btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga") else: btn.SetUpVisual(localeInfo.GetLetterCloseImageName()) btn.SetOverVisual(localeInfo.GetLetterOpenImageName()) btn.SetDownVisual(localeInfo.GetLetterOpenImageName()) else: btn.SetUpVisual(buttonImageFileName) btn.SetOverVisual(buttonImageFileName) btn.SetDownVisual(buttonImageFileName) btn.Flash() # END_OF_QUEST_LETTER_IMAGE if localeInfo.IsARABIC(): btn.SetToolTipText(name, 0, 35) btn.ToolTipText.SetHorizontalAlignCenter() else: btn.SetToolTipText(name, -20, 35) btn.ToolTipText.SetHorizontalAlignLeft() btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn) btn.Show() btn.index = index btn.name = name self.questButtonList.insert(0, btn) self.__ArrangeQuestButton() #chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND) def __ArrangeQuestButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ if self.wndParty.IsShow(): xPos = 100 + 30 else: xPos = 20 if localeInfo.IsARABIC(): xPos = xPos + 15 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 count = 0 for btn in self.questButtonList: btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63)) count += 1 global IsQBHide if IsQBHide: btn.Hide() else: btn.Show() def __StartQuest(self, btn): event.QuestButtonClick(btn.index) self.__DestroyQuestButton(btn) def __FindQuestButton(self, index): for btn in self.questButtonList: if btn.index == index: return btn return 0 def __DestroyQuestButton(self, btn): btn.SetEvent(0) self.questButtonList.remove(btn) self.__ArrangeQuestButton() def HideAllQuestButton(self): for btn in self.questButtonList: btn.Hide() def ShowAllQuestButton(self): for btn in self.questButtonList: btn.Show() ##################################################################################### ##################################################################################### ### Whisper ### def __InitWhisper(self): chat.InitWhisper(self) ## äĆĂâŔÇ "¸Ţ˝ĂÁö ş¸ł»±â"¸¦ ´·¶Ŕ»¶§ Ŕ̸§ ľř´Â ´ëČâŔ» ż©´Â ÇÔĽö ## Ŕ̸§ŔĚ ľř±â ¶§ą®żˇ ±âÁ¸ŔÇ WhisperDialogDict żÍ ş°µµ·Î °ü¸®µČ´Ů. def OpenWhisperDialogWithoutTarget(self): if not self.dlgWhisperWithoutTarget: dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) dlgWhisper.Show() self.dlgWhisperWithoutTarget = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 else: self.dlgWhisperWithoutTarget.SetTop() self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) ## Ŕ̸§ ľř´Â ´ëČ⿡Ľ Ŕ̸§Ŕ» °áÁ¤ÇßŔ»¶§ WhisperDialogDictżˇ âŔ» łÖľîÁÖ´Â ÇÔĽö def RegisterTemporaryWhisperDialog(self, name): if not self.dlgWhisperWithoutTarget: return btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) elif self.whisperDialogDict.has_key(name): oldDialog = self.whisperDialogDict[name] oldDialog.Destroy() del self.whisperDialogDict[name] self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget self.dlgWhisperWithoutTarget.OpenWithTarget(name) self.dlgWhisperWithoutTarget = None self.__CheckGameMaster(name) ## Äł¸ŻĹÍ ¸Ţ´şŔÇ 1:1 ´ëČ Çϱ⸦ ´·¶Ŕ»¶§ Ŕ̸§Ŕ» °ˇÁö°í ąŮ·Î âŔ» ż©´Â ÇÔĽö def OpenWhisperDialog(self, name): if not self.whisperDialogDict.has_key(name): dlg = self.__MakeWhisperDialog(name) dlg.OpenWithTarget(name) dlg.chatLine.SetFocus() dlg.Show() self.__CheckGameMaster(name) btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) ## ´Ů¸Ą Äł¸ŻĹÍ·ÎşÎĹÍ ¸ŢĽĽÁö¸¦ ąŢľŇŔ»¶§ ŔĎ´Ü ąöĆ°¸¸ ¶çżö µÎ´Â ÇÔĽö def RecvWhisper(self, name): if not self.whisperDialogDict.has_key(name): btn = self.__FindWhisperButton(name) if 0 == btn: btn = self.__MakeWhisperButton(name) btn.Flash() chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name)) else: btn.Flash() elif self.IsGameMasterName(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def MakeWhisperButton(self, name): self.__MakeWhisperButton(name) ## ąöĆ°Ŕ» ´·¶Ŕ»¶§ âŔ» ż©´Â ÇÔĽö def ShowWhisperDialog(self, btn): try: self.__MakeWhisperDialog(btn.name) dlgWhisper = self.whisperDialogDict[btn.name] dlgWhisper.OpenWithTarget(btn.name) dlgWhisper.Show() self.__CheckGameMaster(btn.name) except: import dbg dbg.TraceError("interface.ShowWhisperDialog - Failed to find key") ## ąöĆ° ĂʱâČ self.__DestroyWhisperButton(btn) ## WhisperDialog ⿡Ľ ĂÖĽŇČ ¸í·ÉŔ» ĽöÇŕÇßŔ»¶§ ČŁĂâµÇ´Â ÇÔĽö ## âŔ» ĂÖĽŇČ ÇŐ´Ď´Ů. def MinimizeWhisperDialog(self, name): if 0 != name: self.__MakeWhisperButton(name) self.CloseWhisperDialog(name) ## WhisperDialog ⿡Ľ ´Ý±â ¸í·ÉŔ» ĽöÇŕÇßŔ»¶§ ČŁĂâµÇ´Â ÇÔĽö ## âŔ» Áöżó´Ď´Ů. def CloseWhisperDialog(self, name): if 0 == name: if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() self.dlgWhisperWithoutTarget = None return try: dlgWhisper = self.whisperDialogDict[name] dlgWhisper.Destroy() del self.whisperDialogDict[name] except: import dbg dbg.TraceError("interface.CloseWhisperDialog - Failed to find key") ## ąöĆ°ŔÇ °łĽö°ˇ ąŮ˛îľúŔ»¶§ ąöĆ°Ŕ» ŔçÁ¤·Ä ÇĎ´Â ÇÔĽö def __ArrangeWhisperButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() xPos = screenWidth - 70 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 #yCount = (screenHeight - 285) / 63 count = 0 for button in self.whisperButtonList: button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63)) count += 1 ## Ŕ̸§Ŕ¸·Î Whisper ąöĆ°Ŕ» ĂŁľĆ ¸®ĹĎÇŘ ÁÖ´Â ÇÔĽö ## ąöĆ°Ŕş µńĽĹłĘ¸®·Î ÇĎÁö ľĘ´Â °ÍŔş Á¤·Ä µÇľî ąö·Á ĽřĽ°ˇ ŔŻÁö µÇÁö ľĘŔ¸¸ç ## ŔĚ·Î ŔÎÇŘ ToolTipµéŔĚ ´Ů¸Ą ąöĆ°µéżˇ ŔÇÇŘ °ˇ·ÁÁö±â ¶§ą®ŔĚ´Ů. def __FindWhisperButton(self, name): for button in self.whisperButtonList: if button.name == name: return button return 0 ## âŔ» ¸¸µě´Ď´Ů. def __MakeWhisperDialog(self, name): dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) self.whisperDialogDict[name] = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 return dlgWhisper ## ąöĆ°Ŕ» ¸¸µě´Ď´Ů. def __MakeWhisperButton(self, name): whisperButton = uiWhisper.WhisperButton() whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") if self.IsGameMasterName(name): whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetToolTipText(name) whisperButton.ToolTipText.SetHorizontalAlignCenter() whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton) whisperButton.Show() whisperButton.name = name self.whisperButtonList.insert(0, whisperButton) self.__ArrangeWhisperButton() return whisperButton def __DestroyWhisperButton(self, button): button.SetEvent(0) self.whisperButtonList.remove(button) self.__ArrangeWhisperButton() def HideAllWhisperButton(self): for btn in self.whisperButtonList: btn.Hide() def ShowAllWhisperButton(self): for btn in self.whisperButtonList: btn.Show() def __CheckGameMaster(self, name): if not self.listGMName.has_key(name): return if self.whisperDialogDict.has_key(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def RegisterGameMasterName(self, name): if self.listGMName.has_key(name): return self.listGMName[name] = "GM" def IsGameMasterName(self, name): if self.listGMName.has_key(name): return True else: return False ##################################################################################### ##################################################################################### ### Guild Building ### def BUILD_OpenWindow(self): self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow() self.wndGuildBuilding.Open() self.wndGuildBuilding.wnds = self.__HideWindows() self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow)) def BUILD_CloseWindow(self): self.__ShowWindows(self.wndGuildBuilding.wnds) self.wndGuildBuilding = None def BUILD_OnUpdate(self): if not self.wndGuildBuilding: return if self.wndGuildBuilding.IsPositioningMode(): import background x, y, z = background.GetPickingPoint() self.wndGuildBuilding.SetBuildingPosition(x, y, z) def BUILD_OnMouseLeftButtonDown(self): if not self.wndGuildBuilding: return # GUILD_BUILDING if self.wndGuildBuilding.IsPositioningMode(): self.wndGuildBuilding.SettleCurrentPosition() return True elif self.wndGuildBuilding.IsPreviewMode(): pass else: return True # END_OF_GUILD_BUILDING return False def BUILD_OnMouseLeftButtonUp(self): if not self.wndGuildBuilding: return if not self.wndGuildBuilding.IsPreviewMode(): return True return False def BULID_EnterGuildArea(self, areaID): # GUILD_BUILDING mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName != masterName: return if areaID != player.GetGuildID(): return # END_OF_GUILD_BUILDING self.wndGameButton.ShowBuildButton() def BULID_ExitGuildArea(self, areaID): self.wndGameButton.HideBuildButton() ##################################################################################### def IsEditLineFocus(self): if self.ChatWindow.chatLine.IsFocus(): return 1 if self.ChatWindow.chatToLine.IsFocus(): return 1 return 0 def EmptyFunction(self): pass if app.ENABLE_EVENT_MANAGER: def MakeEventIcon(self): if self.wndEventIcon == None: self.wndEventIcon = uiEventCalendar.MovableImage() self.wndEventIcon.Show() def MakeEventCalendar(self): if self.wndEventManager == None: self.wndEventManager = uiEventCalendar.EventCalendarWindow() def OpenEventCalendar(self): self.MakeEventCalendar() if self.wndEventManager.IsShow(): self.wndEventManager.Close() else: self.wndEventManager.Open() def RefreshEventStatus(self, eventID, eventStatus, eventendTime, eventEndTimeText): if eventendTime != 0: eventendTime += app.GetGlobalTimeStamp() uiEventCalendar.SetEventStatus(eventID, eventStatus, eventendTime, eventEndTimeText) self.RefreshEventManager() def ClearEventManager(self): uiEventCalendar.server_event_data={} def RefreshEventManager(self): if self.wndEventManager: self.wndEventManager.Refresh() if self.wndEventIcon: self.wndEventIcon.Refresh() def AppendEvent(self, dayIndex, eventID, eventIndex, startTime, endTime, empireFlag, channelFlag, value0, value1, value2, value3, startRealTime, endRealTime, isAlreadyStart): self.MakeEventCalendar() self.MakeEventIcon() if startRealTime != 0: startRealTime += app.GetGlobalTimeStamp() if endRealTime != 0: endRealTime += app.GetGlobalTimeStamp() uiEventCalendar.SetServerData(dayIndex, eventID, eventIndex, startTime, endTime, empireFlag, channelFlag, value0, value1, value2, value3, startRealTime, endRealTime, isAlreadyStart) if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui import localeInfo app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(True) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() class TestGame(ui.Window): def __init__(self): ui.Window.__init__(self) localeInfo.LoadLocaleData() player.SetItemData(0, 27001, 10) player.SetItemData(1, 27004, 10) self.interface = Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.interface.RefreshInventory() #self.interface.OpenCubeWindow() def __del__(self): ui.Window.__del__(self) def OnUpdate(self): app.UpdateGame() def OnRender(self): app.RenderGame() grp.PopState() grp.SetInterfaceRenderState() game = TestGame() game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight()) game.Show() app.Loop() Spoiler ## ## Interface ## import constInfo import systemSetting import wndMgr import chat import app import player import uiTaskBar import uiCharacter import uiInventory import uiDragonSoul import uiChat import uiMessenger import uiguildstorage import guild import ui import uiHelp import uiWhisper import uiPointReset import uiShop import uiExchange import uiSystem import uiRestart import uiToolTip import uiMiniMap import uiParty import uiSafebox import uiGuild import uiQuest import uiPrivateShopBuilder import uiCommon import uiRefine import uiEquipmentDialog import uiGameButton import uiTip import uiCube import miniMap # ACCESSORY_REFINE_ADD_METIN_STONE import uiselectitem # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE import uiScriptLocale import event import localeInfo if app.ENABLE_EVENT_MANAGER: import uiEventCalendar IsQBHide = 0 class Interface(object): CHARACTER_STATUS_TAB = 1 CHARACTER_SKILL_TAB = 2 class NewGoldChat(ui.Window): def __init__(self, parent = None, x = 0, y = 0): ui.Window.__init__(self) self.texts = {} self.parent = parent self.SpaceBet = 14 self.maxY = 0 self.x = x self.y = y self.ColorValue = 0xFFFFFFFF self.show = self.Button('Show Yang', x, y+3, self.showYang, 'sanyed_yang/btn_expand_normal.tga', 'sanyed_yang/btn_expand_over.tga', 'sanyed_yang/btn_expand_down.tga') self.hide = self.Button('Hide Yang', x, y+3, self.hideYang, 'sanyed_yang/btn_minimize_normal.tga', 'sanyed_yang/btn_minimize_over.tga', 'sanyed_yang/btn_minimize_down.tga') self.show.Hide() self.Show() def Button(self, tooltipText, x, y, func, UpVisual, OverVisual, DownVisual): button = ui.Button() if self.parent != None: button.SetParent(self.parent) button.SetPosition(x, y) button.SetUpVisual(UpVisual) button.SetOverVisual(OverVisual) button.SetDownVisual(DownVisual) button.SetToolTipText(tooltipText) button.Show() button.SetEvent(func) return button def showYang(self): for i in xrange(len(self.texts)): self.texts[i].Show() self.hide.Show() self.show.Hide() self.Show() def hideYang(self): for i in xrange(len(self.texts)): self.texts[i].Hide() self.hide.Hide() self.show.Show() self.Hide() def GetMaxY(self): return self.maxY def AddGoldValue(self, text): for i in xrange(len(self.texts)): if len(self.texts) == 10 and i == 0: self.texts[i].Hide() x, y = self.texts[i].GetLocalPosition() self.texts[i].SetPosition(x, y-self.SpaceBet) i = 0 if len(self.texts) == 10: for i in xrange(len(self.texts)-1): self.texts[i] = self.texts[i+1] i = 9 else: i = len(self.texts) self.texts[i] = ui.TextLine("Tahoma:14") if self.parent != None: self.texts[i].SetParent(self.parent) self.texts[i].SetPosition(self.x, self.y) self.texts[i].SetPackedFontColor(self.ColorValue) self.texts[i].SetHorizontalAlignLeft() self.texts[i].SetOutline(TRUE) self.texts[i].SetText(text) if self.hide.IsShow(): self.texts[i].Show() if self.hide.IsShow(): x, y = self.texts[0].GetLocalPosition() x2, y2 = self.hide.GetLocalPosition() self.hide.SetPosition(x2, y-10) def ClearAll(self): self.Hide() self.texts = {} self.show.Hide() self.show = None self.hide.Hide() self.hide = None def OnRender(self): if len(self.texts) > 0 and self.hide.IsShow(): x, y = self.hide.GetGlobalPosition() w, h = self.texts[0].GetTextSize() grp.SetColor(grp.GenerateColor(0.0, 0.0, 0.0, 0.5)) grp.RenderBar(x, y+h-6, 108, h*len(self.texts)+4) def __init__(self): systemSetting.SetInterfaceHandler(self) self.windowOpenPosition = 0 self.dlgWhisperWithoutTarget = None self.inputDialog = None self.tipBoard = None self.bigBoard = None # ITEM_MALL self.mallPageDlg = None # END_OF_ITEM_MALL self.wndWeb = None self.wndTaskBar = None self.wndCharacter = None self.wndInventory = None self.wndExpandedTaskBar = None self.wndDragonSoul = None self.wndDragonSoulRefine = None self.wndChat = None self.yangText = None self.wndMessenger = None self.wndMiniMap = None self.wndGuild = None self.wndGuildBuilding = None self.listGMName = {} self.wndQuestWindow = {} self.wndQuestWindowNewKey = 0 self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} event.SetInterfaceWindow(self) def __del__(self): systemSetting.DestroyInterfaceHandler() event.SetInterfaceWindow(None) ################################ ## Make Windows & Dialogs def __MakeUICurtain(self): wndUICurtain = ui.Bar("TOP_MOST") wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) wndUICurtain.SetColor(0x77000000) wndUICurtain.Hide() self.wndUICurtain = wndUICurtain def __MakeMessengerWindow(self): self.wndMessenger = uiMessenger.MessengerWindow() from _weakref import proxy self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n)) self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow)) def __MakeGuildWindow(self): self.wndGuild = uiGuild.GuildWindow() def __MakeChatWindow(self): wndChat = uiChat.ChatWindow() wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0) wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37) wndChat.SetHeight(200) wndChat.Refresh() wndChat.Show() self.wndChat = wndChat self.wndChat.BindInterface(self) self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget)) self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow)) if self.yangText: self.yangText.Hide() yangText = self.NewGoldChat(None, wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2 + 600, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37 + 9) self.yangText = yangText def OnPickMoneyNew(self, money): self.yangText.AddGoldValue("+%s"%(localeInfo.NumberToMoneyString(money))) def __MakeTaskBar(self): wndTaskBar = uiTaskBar.TaskBar() wndTaskBar.LoadWindow() self.wndTaskBar = wndTaskBar self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger)) self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog)) if uiTaskBar.TaskBar.IS_EXPANDED: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton)) self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar() self.wndExpandedTaskBar.LoadWindow() self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow)) else: self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat)) self.wndEnergyBar = None import app if app.ENABLE_ENERGY_SYSTEM: wndEnergyBar = uiTaskBar.EnergyBar() wndEnergyBar.LoadWindow() self.wndEnergyBar = wndEnergyBar def __MakeParty(self): wndParty = uiParty.PartyWindow() wndParty.Hide() self.wndParty = wndParty def __MakeGameButtonWindow(self): wndGameButton = uiGameButton.GameButtonWindow() wndGameButton.SetTop() wndGameButton.Show() wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton)) wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton)) wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton)) wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton)) wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton)) self.wndGameButton = wndGameButton def __IsChatOpen(self): return True def __MakeWindows(self): wndCharacter = uiCharacter.CharacterWindow() wndInventory = uiInventory.InventoryWindow() wndInventory.BindInterfaceClass(self) if app.ENABLE_DRAGON_SOUL_SYSTEM: wndDragonSoul = uiDragonSoul.DragonSoulWindow() wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow() else: wndDragonSoul = None wndDragonSoulRefine = None wndMiniMap = uiMiniMap.MiniMap() wndSafebox = uiSafebox.SafeboxWindow() # ITEM_MALL wndMall = uiSafebox.MallWindow() self.wndMall = wndMall # END_OF_ITEM_MALL wndChatLog = uiChat.ChatLogWindow() wndChatLog.BindInterface(self) self.wndCharacter = wndCharacter self.wndInventory = wndInventory self.wndDragonSoul = wndDragonSoul self.wndDragonSoulRefine = wndDragonSoulRefine self.wndMiniMap = wndMiniMap self.wndSafebox = wndSafebox self.wndChatLog = wndChatLog if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul) self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine) def __MakeDialogs(self): self.GuildStorageWindow = uiguildstorage.GuildStorage() self.GuildStorageWindow.Hide() self.dlgExchange = uiExchange.ExchangeDialog() self.dlgExchange.LoadDialog() self.dlgExchange.SetCenterPosition() self.dlgExchange.Hide() self.dlgPointReset = uiPointReset.PointResetDialog() self.dlgPointReset.LoadDialog() self.dlgPointReset.Hide() self.dlgShop = uiShop.ShopDialog() self.dlgShop.LoadDialog() self.dlgShop.Hide() self.dlgRestart = uiRestart.RestartDialog() self.dlgRestart.LoadDialog() self.dlgRestart.Hide() self.dlgSystem = uiSystem.SystemDialog() self.dlgSystem.LoadDialog() self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow)) self.dlgSystem.Hide() self.dlgPassword = uiSafebox.PasswordDialog() self.dlgPassword.Hide() self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip() if app.ENABLE_EVENT_MANAGER: self.wndEventManager = None self.wndEventIcon = None self.hyperlinkItemTooltip.Hide() self.tooltipItem = uiToolTip.ItemToolTip() self.tooltipItem.Hide() self.tooltipSkill = uiToolTip.SkillToolTip() self.tooltipSkill.Hide() self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder() self.privateShopBuilder.Hide() self.dlgRefineNew = uiRefine.RefineDialogNew() self.dlgRefineNew.Hide() def __MakeHelpWindow(self): self.wndHelp = uiHelp.HelpWindow() self.wndHelp.LoadDialog() self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow)) self.wndHelp.Hide() def __MakeTipBoard(self): self.tipBoard = uiTip.TipBoard() self.tipBoard.Hide() self.bigBoard = uiTip.BigBoard() self.bigBoard.Hide() def __MakeWebWindow(self): if constInfo.IN_GAME_SHOP_ENABLE: import uiWeb self.wndWeb = uiWeb.WebWindow() self.wndWeb.LoadWindow() self.wndWeb.Hide() def __MakeCubeWindow(self): self.wndCube = uiCube.CubeWindow() self.wndCube.LoadWindow() self.wndCube.Hide() def __MakeCubeResultWindow(self): self.wndCubeResult = uiCube.CubeResultWindow() self.wndCubeResult.LoadWindow() self.wndCubeResult.Hide() # ACCESSORY_REFINE_ADD_METIN_STONE def __MakeItemSelectWindow(self): self.wndItemSelect = uiselectitem.SelectItemWindow() self.wndItemSelect.Hide() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE def MakeInterface(self): self.__MakeMessengerWindow() self.__MakeGuildWindow() self.__MakeChatWindow() self.__MakeParty() self.__MakeWindows() self.__MakeDialogs() self.__MakeUICurtain() self.__MakeTaskBar() self.__MakeGameButtonWindow() self.__MakeHelpWindow() self.__MakeTipBoard() self.__MakeWebWindow() self.__MakeCubeWindow() self.__MakeCubeResultWindow() # ACCESSORY_REFINE_ADD_METIN_STONE self.__MakeItemSelectWindow() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.wndInventory.SetItemToolTip(self.tooltipItem) if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.SetItemToolTip(self.tooltipItem) self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem) self.wndSafebox.SetItemToolTip(self.tooltipItem) self.wndCube.SetItemToolTip(self.tooltipItem) self.wndCubeResult.SetItemToolTip(self.tooltipItem) # ITEM_MALL self.wndMall.SetItemToolTip(self.tooltipItem) # END_OF_ITEM_MALL self.wndCharacter.SetSkillToolTip(self.tooltipSkill) self.wndTaskBar.SetItemToolTip(self.tooltipItem) self.wndTaskBar.SetSkillToolTip(self.tooltipSkill) self.wndGuild.SetSkillToolTip(self.tooltipSkill) # ACCESSORY_REFINE_ADD_METIN_STONE self.wndItemSelect.SetItemToolTip(self.tooltipItem) # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.dlgShop.SetItemToolTip(self.tooltipItem) self.dlgExchange.SetItemToolTip(self.tooltipItem) self.privateShopBuilder.SetItemToolTip(self.tooltipItem) self.__InitWhisper() self.DRAGON_SOUL_IS_QUALIFIED = False def MakeHyperlinkTooltip(self, hyperlink): tokens = hyperlink.split(":") if tokens and len(tokens): type = tokens[0] if "item" == type: self.hyperlinkItemTooltip.SetHyperlinkItem(tokens) ## Make Windows & Dialogs ################################ def Close(self): if app.ENABLE_EVENT_MANAGER: if self.wndEventManager: self.wndEventManager.Hide() self.wndEventManager.Destroy() self.wndEventManager = None if self.wndEventIcon: self.wndEventIcon.Hide() self.wndEventIcon.Destroy() self.wndEventIcon = None if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() del self.dlgWhisperWithoutTarget if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"): uiQuest.QuestDialog.QuestCurtain.Close() if self.wndQuestWindow: for key, eachQuestWindow in self.wndQuestWindow.items(): eachQuestWindow.nextCurtainMode = -1 eachQuestWindow.CloseSelf() eachQuestWindow = None self.wndQuestWindow = {} if self.wndChat: self.wndChat.Destroy() if self.yangText: self.yangText.ClearAll() if self.wndTaskBar: self.wndTaskBar.Destroy() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Destroy() if self.wndEnergyBar: self.wndEnergyBar.Destroy() if self.wndCharacter: self.wndCharacter.Destroy() if self.wndInventory: self.wndInventory.Destroy() if self.wndDragonSoul: self.wndDragonSoul.Destroy() if self.wndDragonSoulRefine: self.wndDragonSoulRefine.Destroy() if self.dlgExchange: self.dlgExchange.Destroy() if self.dlgPointReset: self.dlgPointReset.Destroy() if self.dlgShop: self.dlgShop.Destroy() if self.dlgRestart: self.dlgRestart.Destroy() if self.dlgSystem: self.dlgSystem.Destroy() if self.dlgPassword: self.dlgPassword.Destroy() if self.wndMiniMap: self.wndMiniMap.Destroy() if self.wndSafebox: self.wndSafebox.Destroy() if self.wndWeb: self.wndWeb.Destroy() self.wndWeb = None if self.wndMall: self.wndMall.Destroy() if self.wndParty: self.wndParty.Destroy() if self.wndHelp: self.wndHelp.Destroy() if self.wndCube: self.wndCube.Destroy() if self.wndCubeResult: self.wndCubeResult.Destroy() if self.wndMessenger: self.wndMessenger.Destroy() if self.wndGuild: self.wndGuild.Destroy() if self.privateShopBuilder: self.privateShopBuilder.Destroy() if self.dlgRefineNew: self.dlgRefineNew.Destroy() if self.wndGuildBuilding: self.wndGuildBuilding.Destroy() if self.wndGameButton: self.wndGameButton.Destroy() # ITEM_MALL if self.mallPageDlg: self.mallPageDlg.Destroy() # END_OF_ITEM_MALL # ACCESSORY_REFINE_ADD_METIN_STONE if self.wndItemSelect: self.wndItemSelect.Destroy() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE self.wndChatLog.Destroy() for btn in self.questButtonList: btn.SetEvent(0) for btn in self.whisperButtonList: btn.SetEvent(0) for dlg in self.whisperDialogDict.itervalues(): dlg.Destroy() for brd in self.guildScoreBoardDict.itervalues(): brd.Destroy() for dlg in self.equipmentDialogDict.itervalues(): dlg.Destroy() # ITEM_MALL del self.mallPageDlg # END_OF_ITEM_MALL del self.wndGuild del self.wndMessenger del self.wndUICurtain del self.wndChat del self.yangText del self.wndTaskBar if self.wndExpandedTaskBar: del self.wndExpandedTaskBar del self.wndEnergyBar del self.wndCharacter del self.wndInventory if self.wndDragonSoul: del self.wndDragonSoul if self.wndDragonSoulRefine: del self.wndDragonSoulRefine del self.dlgExchange del self.dlgPointReset del self.dlgShop del self.dlgRestart del self.dlgSystem del self.dlgPassword del self.hyperlinkItemTooltip del self.tooltipItem del self.tooltipSkill del self.wndMiniMap del self.wndSafebox del self.wndMall del self.wndParty del self.wndHelp del self.wndCube del self.wndCubeResult del self.privateShopBuilder del self.inputDialog del self.wndChatLog del self.dlgRefineNew del self.wndGuildBuilding del self.wndGameButton del self.tipBoard del self.bigBoard del self.wndItemSelect self.questButtonList = [] self.whisperButtonList = [] self.whisperDialogDict = {} self.privateShopAdvertisementBoardDict = {} self.guildScoreBoardDict = {} self.equipmentDialogDict = {} uiChat.DestroyChatInputSetWindow() ## Skill def OnUseSkill(self, slotIndex, coolTime): self.wndCharacter.OnUseSkill(slotIndex, coolTime) self.wndTaskBar.OnUseSkill(slotIndex, coolTime) self.wndGuild.OnUseSkill(slotIndex, coolTime) def OnActivateSkill(self, slotIndex): self.wndCharacter.OnActivateSkill(slotIndex) self.wndTaskBar.OnActivateSkill(slotIndex) def OnDeactivateSkill(self, slotIndex): self.wndCharacter.OnDeactivateSkill(slotIndex) self.wndTaskBar.OnDeactivateSkill(slotIndex) def OnChangeCurrentSkill(self, skillSlotNumber): self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber) def SelectMouseButtonEvent(self, dir, event): self.wndTaskBar.SelectMouseButtonEvent(dir, event) ## Refresh def RefreshAlignment(self): self.wndCharacter.RefreshAlignment() def RefreshStatus(self): self.wndTaskBar.RefreshStatus() self.wndCharacter.RefreshStatus() self.wndInventory.RefreshStatus() if self.wndEnergyBar: self.wndEnergyBar.RefreshStatus() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshStatus() def RefreshStamina(self): self.wndTaskBar.RefreshStamina() def RefreshSkill(self): self.wndCharacter.RefreshSkill() self.wndTaskBar.RefreshSkill() def RefreshInventory(self): self.wndTaskBar.RefreshQuickSlot() self.wndInventory.RefreshItemSlot() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.RefreshItemSlot() def RefreshCharacter(self): ## Character ĆäŔĚÁöŔÇ ľó±Ľ, Inventory ĆäŔĚÁöŔÇ Ŕü˝Ĺ ±×¸˛ µîŔÇ Refresh self.wndCharacter.RefreshCharacter() self.wndTaskBar.RefreshQuickSlot() def RefreshQuest(self): self.wndCharacter.RefreshQuest() def RefreshSafebox(self): self.wndSafebox.RefreshSafebox() # ITEM_MALL def RefreshMall(self): self.wndMall.RefreshMall() def OpenItemMall(self): if not self.mallPageDlg: self.mallPageDlg = uiShop.MallPageDialog() self.mallPageDlg.Open() # END_OF_ITEM_MALL def RefreshMessenger(self): self.wndMessenger.RefreshMessenger() def RefreshGuildInfoPage(self): self.wndGuild.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.wndGuild.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.wndGuild.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.wndGuild.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.wndGuild.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.wndGuild.RefreshGuildGradePage() def DeleteGuild(self): self.wndMessenger.ClearGuildMember() self.wndGuild.DeleteGuild() def RefreshMobile(self): self.dlgSystem.RefreshMobile() def OnMobileAuthority(self): self.dlgSystem.OnMobileAuthority() def OnBlockMode(self, mode): self.dlgSystem.OnBlockMode(mode) ## Calling Functions # PointReset def OpenPointResetDialog(self): self.dlgPointReset.Show() self.dlgPointReset.SetTop() def ClosePointResetDialog(self): self.dlgPointReset.Close() # Shop def OpenShopDialog(self, vid): self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop.Open(vid) self.dlgShop.SetTop() def CloseShopDialog(self): self.dlgShop.Close() def RefreshShopDialog(self): self.dlgShop.Refresh() ## Quest def OpenCharacterWindowQuestPage(self): self.wndCharacter.Show() self.wndCharacter.SetState("QUEST") def OpenQuestWindow(self, skin, idx): wnds = () q = uiQuest.QuestDialog(skin, idx) q.SetWindowName("QuestWindow" + str(idx)) q.Show() if skin: q.Lock() wnds = self.__HideWindows() # UNKNOWN_UPDATE q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args)) # END_OF_UNKNOWN_UPDATE if skin: q.AddOnCloseEvent(q.Unlock) q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key)) self.wndQuestWindow[self.wndQuestWindowNewKey] = q self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1 # END_OF_UNKNOWN_UPDATE def RemoveQuestDialog(self, key): del self.wndQuestWindow[key] ## Exchange def StartExchange(self): self.dlgExchange.OpenDialog() self.dlgExchange.Refresh() def EndExchange(self): self.dlgExchange.CloseDialog() def RefreshExchange(self): self.dlgExchange.Refresh() ## Party def AddPartyMember(self, pid, name): self.wndParty.AddPartyMember(pid, name) self.__ArrangeQuestButton() def UpdatePartyMemberInfo(self, pid): self.wndParty.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.wndParty.RemovePartyMember(pid) ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ self.__ArrangeQuestButton() def LinkPartyMember(self, pid, vid): self.wndParty.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.wndParty.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.wndParty.UnlinkAllPartyMember() def ExitParty(self): self.wndParty.ExitParty() ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ self.__ArrangeQuestButton() def PartyHealReady(self): self.wndParty.PartyHealReady() def ChangePartyParameter(self, distributionMode): self.wndParty.ChangePartyParameter(distributionMode) ## Safebox def AskSafeboxPassword(self): if self.wndSafebox.IsShow(): return # SAFEBOX_PASSWORD self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/safebox_password ") # END_OF_SAFEBOX_PASSWORD self.dlgPassword.ShowDialog() def OpenSafeboxWindow(self, size): self.dlgPassword.CloseDialog() self.wndSafebox.ShowWindow(size) def RefreshSafeboxMoney(self): self.wndSafebox.RefreshSafeboxMoney() def CommandCloseSafebox(self): self.wndSafebox.CommandCloseSafebox() # ITEM_MALL def AskMallPassword(self): if self.wndMall.IsShow(): return self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE) self.dlgPassword.SetSendMessage("/mall_password ") self.dlgPassword.ShowDialog() def OpenMallWindow(self, size): self.dlgPassword.CloseDialog() self.wndMall.ShowWindow(size) def CommandCloseMall(self): self.wndMall.CommandCloseMall() # END_OF_ITEM_MALL ## Guild def OnStartGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnStartGuildWar(guildSelf, guildOpp) guildWarScoreBoard = uiGuild.GuildWarScoreBoard() guildWarScoreBoard.Open(guildSelf, guildOpp) guildWarScoreBoard.Show() self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard def OnEndGuildWar(self, guildSelf, guildOpp): self.wndGuild.OnEndGuildWar(guildSelf, guildOpp) key = uiGuild.GetGVGKey(guildSelf, guildOpp) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].Destroy() del self.guildScoreBoardDict[key] # GUILDWAR_MEMBER_COUNT def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2): key = uiGuild.GetGVGKey(gulidID1, guildID2) if not self.guildScoreBoardDict.has_key(key): return self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2) # END_OF_GUILDWAR_MEMBER_COUNT def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point): key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID) if not self.guildScoreBoardDict.has_key(key): return guildBoard = self.guildScoreBoardDict[key] guildBoard.SetScore(gainGuildID, opponentGuildID, point) ## PK Mode def OnChangePKMode(self): self.wndCharacter.RefreshAlignment() self.dlgSystem.OnChangePKMode() ## Refine def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type): self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.dlgRefineNew.AppendMaterial(vnum, count) ## Show & Hide def ShowDefaultWindows(self): self.wndTaskBar.Show() self.wndMiniMap.Show() self.wndMiniMap.ShowMiniMap() if self.wndEnergyBar: self.wndEnergyBar.Show() def ShowAllWindows(self): self.wndTaskBar.Show() self.wndCharacter.Show() self.wndInventory.Show() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Show() self.wndDragonSoulRefine.Show() self.wndChat.Show() self.yangText.Show() self.wndMiniMap.Show() if self.wndEnergyBar: self.wndEnergyBar.Show() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() def HideAllWindows(self): if self.wndTaskBar: self.wndTaskBar.Hide() if self.wndEnergyBar: self.wndEnergyBar.Hide() if self.wndCharacter: self.wndCharacter.Hide() if self.wndInventory: self.wndInventory.Hide() if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.Hide() self.wndDragonSoulRefine.Hide() if self.wndChat: self.wndChat.Hide() if self.yangText: self.yangText.Hide() if self.wndMiniMap: self.wndMiniMap.Hide() if self.wndMessenger: self.wndMessenger.Hide() if self.wndGuild: self.wndGuild.Hide() if self.wndExpandedTaskBar: self.wndExpandedTaskBar.Hide() def ShowMouseImage(self): self.wndTaskBar.ShowMouseImage() def HideMouseImage(self): self.wndTaskBar.HideMouseImage() def ToggleChat(self): if True == self.wndChat.IsEditMode(): self.wndChat.CloseChat() else: # ŔĄĆäŔĚÁö°ˇ ż·ČŔ»¶§´Â äĆĂ ŔÔ·ÂŔĚ ľČµĘ if self.wndWeb and self.wndWeb.IsShow(): pass else: self.wndChat.OpenChat() def IsOpenChat(self): return self.wndChat.IsEditMode() def SetChatFocus(self): self.wndChat.SetChatFocus() def OpenRestartDialog(self): self.dlgRestart.OpenDialog() self.dlgRestart.SetTop() def CloseRestartDialog(self): self.dlgRestart.Close() def ToggleSystemDialog(self): if False == self.dlgSystem.IsShow(): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() else: self.dlgSystem.Close() def OpenSystemDialog(self): self.dlgSystem.OpenDialog() self.dlgSystem.SetTop() def ToggleMessenger(self): if self.wndMessenger.IsShow(): self.wndMessenger.Hide() else: self.wndMessenger.SetTop() self.wndMessenger.Show() def ToggleMiniMap(self): if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT): if False == self.wndMiniMap.isShowMiniMap(): self.wndMiniMap.ShowMiniMap() self.wndMiniMap.SetTop() else: self.wndMiniMap.HideMiniMap() else: self.wndMiniMap.ToggleAtlasWindow() def PressMKey(self): if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT): self.ToggleMessenger() else: self.ToggleMiniMap() def SetMapName(self, mapName): self.wndMiniMap.SetMapName(mapName) def MiniMapScaleUp(self): self.wndMiniMap.ScaleUp() def MiniMapScaleDown(self): self.wndMiniMap.ScaleDown() def ToggleCharacterWindow(self, state): if False == player.IsObserverMode(): if False == self.wndCharacter.IsShow(): self.OpenCharacterWindowWithState(state) else: if state == self.wndCharacter.GetState(): self.wndCharacter.OverOutItem() self.wndCharacter.Hide() else: self.wndCharacter.SetState(state) def OpenCharacterWindowWithState(self, state): if False == player.IsObserverMode(): self.wndCharacter.SetState(state) self.wndCharacter.Show() self.wndCharacter.SetTop() def ToggleCharacterWindowStatusPage(self): self.ToggleCharacterWindow("STATUS") def ToggleInventoryWindow(self): if FALSE == player.IsObserverMode(): if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() self.wndInventory.SetTop() else: self.wndInventory.OverOutItem() self.wndInventory.Close() def ToggleExpandedButton(self): if False == player.IsObserverMode(): if False == self.wndExpandedTaskBar.IsShow(): self.wndExpandedTaskBar.Show() self.wndExpandedTaskBar.SetTop() else: self.wndExpandedTaskBar.Close() # żëČĄĽ® def DragonSoulActivate(self, deck): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.ActivateDragonSoulByExtern(deck) def DragonSoulDeactivate(self): if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.DeactivateDragonSoul() def Highligt_Item(self, inven_type, inven_pos): if player.DRAGON_SOUL_INVENTORY == inven_type: if app.ENABLE_DRAGON_SOUL_SYSTEM: self.wndDragonSoul.HighlightSlot(inven_pos) def DragonSoulGiveQuilification(self): self.DRAGON_SOUL_IS_QUALIFIED = True self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL) def ToggleDragonSoulWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: try: self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() except: self.wndPopupDialog = uiCommon.PopupDialog() self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED) self.wndPopupDialog.Open() else: self.wndDragonSoul.Close() def ToggleDragonSoulWindowWithNoInfo(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoul.IsShow(): if self.DRAGON_SOUL_IS_QUALIFIED: self.wndDragonSoul.Show() else: self.wndDragonSoul.Close() def FailDragonSoulRefine(self, reason, inven_type, inven_pos): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos) def SucceedDragonSoulRefine(self, inven_type, inven_pos): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos) def OpenDragonSoulRefineWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if False == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Show() if None != self.wndDragonSoul: if False == self.wndDragonSoul.IsShow(): self.wndDragonSoul.Show() def CloseDragonSoulRefineWindow(self): if False == player.IsObserverMode(): if app.ENABLE_DRAGON_SOUL_SYSTEM: if True == self.wndDragonSoulRefine.IsShow(): self.wndDragonSoulRefine.Close() # żëČĄĽ® łˇ def ToggleGuildWindow(self): if not self.wndGuild.IsShow(): if self.wndGuild.CanOpen(): self.wndGuild.Open() else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN) else: self.wndGuild.OverOutItem() self.wndGuild.Hide() def ToggleChatLogWindow(self): if self.wndChatLog.IsShow(): self.wndChatLog.Hide() else: self.wndChatLog.Show() def CheckGameButton(self): if self.wndGameButton: self.wndGameButton.CheckGameButton() def __OnClickStatusPlusButton(self): self.ToggleCharacterWindow("STATUS") def __OnClickSkillPlusButton(self): self.ToggleCharacterWindow("SKILL") def __OnClickQuestButton(self): self.ToggleCharacterWindow("QUEST") def __OnClickHelpButton(self): player.SetPlayTime(1) self.CheckGameButton() self.OpenHelpWindow() def __OnClickBuildButton(self): self.BUILD_OpenWindow() def OpenHelpWindow(self): self.wndUICurtain.Show() self.wndHelp.Open() def CloseHelpWindow(self): self.wndUICurtain.Hide() self.wndHelp.Close() def OpenWebWindow(self, url): self.wndWeb.Open(url) # ŔĄĆäŔĚÁö¸¦ ż¸é äĆĂŔ» ´Ý´Â´Ů self.wndChat.CloseChat() # show GIFT def ShowGift(self): self.wndTaskBar.ShowGift() def CloseWbWindow(self): self.wndWeb.Close() def OpenCubeWindow(self): self.wndCube.Open() if FALSE == self.wndInventory.IsShow(): self.wndInventory.Show() def UpdateCubeInfo(self, gold, itemVnum, count): self.wndCube.UpdateInfo(gold, itemVnum, count) def CloseCubeWindow(self): self.wndCube.Close() def FailedCubeWork(self): self.wndCube.Refresh() def SucceedCubeWork(self, itemVnum, count): self.wndCube.Clear() print "ĹĄşę Á¦ŔŰ Ľş°ř! [%d:%d]" % (itemVnum, count) if 0: # °á°ú ¸Ţ˝ĂÁö Ăâ·ÂŔş »ý·« ÇŃ´Ů self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition()) self.wndCubeResult.SetCubeResultItem(itemVnum, count) self.wndCubeResult.Open() self.wndCubeResult.SetTop() def __HideWindows(self): hideWindows = self.wndTaskBar,\ self.wndCharacter,\ self.wndInventory,\ self.wndMiniMap,\ self.wndGuild,\ self.wndMessenger,\ self.wndChat,\ self.yangText,\ self.wndParty,\ self.wndGameButton, if self.wndEnergyBar: hideWindows += self.wndEnergyBar, if self.wndExpandedTaskBar: hideWindows += self.wndExpandedTaskBar, if app.ENABLE_DRAGON_SOUL_SYSTEM: hideWindows += self.wndDragonSoul,\ self.wndDragonSoulRefine, hideWindows = filter(lambda x:x.IsShow(), hideWindows) map(lambda x:x.Hide(), hideWindows) import sys self.HideAllQuestButton() self.HideAllWhisperButton() if self.wndChat.IsEditMode(): self.wndChat.CloseChat() return hideWindows def __ShowWindows(self, wnds): import sys map(lambda x:x.Show(), wnds) global IsQBHide if not IsQBHide: self.ShowAllQuestButton() else: self.HideAllQuestButton() self.ShowAllWhisperButton() def BINARY_OpenAtlasWindow(self): if self.wndMiniMap: self.wndMiniMap.ShowAtlas() def BINARY_SetObserverMode(self, flag): self.wndGameButton.SetObserverMode(flag) # ACCESSORY_REFINE_ADD_METIN_STONE def BINARY_OpenSelectItemWindow(self): self.wndItemSelect.Open() # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE ##################################################################################### ### Private Shop ### def OpenPrivateShopInputNameDialog(self): #if player.IsInSafeArea(): # chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA) # return inputDialog = uiCommon.InputDialog() inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE) inputDialog.SetMaxLength(32) inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder)) inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog)) inputDialog.Open() self.inputDialog = inputDialog def ClosePrivateShopInputNameDialog(self): self.inputDialog = None return True def OpenPrivateShopBuilder(self): if not self.inputDialog: return True if not len(self.inputDialog.GetText()): return True self.privateShopBuilder.Open(self.inputDialog.GetText()) self.ClosePrivateShopInputNameDialog() return True def AppearPrivateShop(self, vid, text): board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard() board.Open(vid, text) self.privateShopAdvertisementBoardDict[vid] = board def DisappearPrivateShop(self, vid): if not self.privateShopAdvertisementBoardDict.has_key(vid): return del self.privateShopAdvertisementBoardDict[vid] uiPrivateShopBuilder.DeleteADBoard(vid) ##################################################################################### ### Equipment ### def OpenEquipmentDialog(self, vid): dlg = uiEquipmentDialog.EquipmentDialog() dlg.SetItemToolTip(self.tooltipItem) dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog)) dlg.Open(vid) self.equipmentDialogDict[vid] = dlg def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): if not vid in self.equipmentDialogDict: return self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value) def CloseEquipmentDialog(self, vid): if not vid in self.equipmentDialogDict: return del self.equipmentDialogDict[vid] ##################################################################################### ##################################################################################### ### Quest ### def BINARY_ClearQuest(self, index): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) def RecvQuest(self, index, name): # QUEST_LETTER_IMAGE self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName()) # END_OF_QUEST_LETTER_IMAGE def BINARY_RecvQuest(self, index, name, iconType, iconName): btn = self.__FindQuestButton(index) if 0 != btn: self.__DestroyQuestButton(btn) btn = uiWhisper.WhisperButton() # QUEST_LETTER_IMAGE ##!! 20061026.levites.Äů˝şĆ®_ŔĚąĚÁö_±łĂĽ import item if "item"==iconType: item.SelectItem(int(iconName)) buttonImageFileName=item.GetIconImageFileName() else: buttonImageFileName=iconName if localeInfo.IsEUROPE(): if "highlight" == iconType: btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga") btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga") btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga") else: btn.SetUpVisual(localeInfo.GetLetterCloseImageName()) btn.SetOverVisual(localeInfo.GetLetterOpenImageName()) btn.SetDownVisual(localeInfo.GetLetterOpenImageName()) else: btn.SetUpVisual(buttonImageFileName) btn.SetOverVisual(buttonImageFileName) btn.SetDownVisual(buttonImageFileName) btn.Flash() # END_OF_QUEST_LETTER_IMAGE if localeInfo.IsARABIC(): btn.SetToolTipText(name, 0, 35) btn.ToolTipText.SetHorizontalAlignCenter() else: btn.SetToolTipText(name, -20, 35) btn.ToolTipText.SetHorizontalAlignLeft() btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn) btn.Show() btn.index = index btn.name = name self.questButtonList.insert(0, btn) self.__ArrangeQuestButton() #chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND) def __ArrangeQuestButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() ##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤ if self.wndParty.IsShow(): xPos = 100 + 30 else: xPos = 20 if localeInfo.IsARABIC(): xPos = xPos + 15 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 count = 0 for btn in self.questButtonList: btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63)) count += 1 global IsQBHide if IsQBHide: btn.Hide() else: btn.Show() def __StartQuest(self, btn): event.QuestButtonClick(btn.index) self.__DestroyQuestButton(btn) def __FindQuestButton(self, index): for btn in self.questButtonList: if btn.index == index: return btn return 0 def __DestroyQuestButton(self, btn): btn.SetEvent(0) self.questButtonList.remove(btn) self.__ArrangeQuestButton() def HideAllQuestButton(self): for btn in self.questButtonList: btn.Hide() def ShowAllQuestButton(self): for btn in self.questButtonList: btn.Show() ##################################################################################### ##################################################################################### ### Whisper ### def __InitWhisper(self): chat.InitWhisper(self) ## äĆĂâŔÇ "¸Ţ˝ĂÁö ş¸ł»±â"¸¦ ´·¶Ŕ»¶§ Ŕ̸§ ľř´Â ´ëČâŔ» ż©´Â ÇÔĽö ## Ŕ̸§ŔĚ ľř±â ¶§ą®żˇ ±âÁ¸ŔÇ WhisperDialogDict żÍ ş°µµ·Î °ü¸®µČ´Ů. def OpenWhisperDialogWithoutTarget(self): if not self.dlgWhisperWithoutTarget: dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) dlgWhisper.Show() self.dlgWhisperWithoutTarget = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 else: self.dlgWhisperWithoutTarget.SetTop() self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog) ## Ŕ̸§ ľř´Â ´ëČ⿡Ľ Ŕ̸§Ŕ» °áÁ¤ÇßŔ»¶§ WhisperDialogDictżˇ âŔ» łÖľîÁÖ´Â ÇÔĽö def RegisterTemporaryWhisperDialog(self, name): if not self.dlgWhisperWithoutTarget: return btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) elif self.whisperDialogDict.has_key(name): oldDialog = self.whisperDialogDict[name] oldDialog.Destroy() del self.whisperDialogDict[name] self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget self.dlgWhisperWithoutTarget.OpenWithTarget(name) self.dlgWhisperWithoutTarget = None self.__CheckGameMaster(name) ## Äł¸ŻĹÍ ¸Ţ´şŔÇ 1:1 ´ëČ Çϱ⸦ ´·¶Ŕ»¶§ Ŕ̸§Ŕ» °ˇÁö°í ąŮ·Î âŔ» ż©´Â ÇÔĽö def OpenWhisperDialog(self, name): if not self.whisperDialogDict.has_key(name): dlg = self.__MakeWhisperDialog(name) dlg.OpenWithTarget(name) dlg.chatLine.SetFocus() dlg.Show() self.__CheckGameMaster(name) btn = self.__FindWhisperButton(name) if 0 != btn: self.__DestroyWhisperButton(btn) ## ´Ů¸Ą Äł¸ŻĹÍ·ÎşÎĹÍ ¸ŢĽĽÁö¸¦ ąŢľŇŔ»¶§ ŔĎ´Ü ąöĆ°¸¸ ¶çżö µÎ´Â ÇÔĽö def RecvWhisper(self, name): if not self.whisperDialogDict.has_key(name): btn = self.__FindWhisperButton(name) if 0 == btn: btn = self.__MakeWhisperButton(name) btn.Flash() chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name)) else: btn.Flash() elif self.IsGameMasterName(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def MakeWhisperButton(self, name): self.__MakeWhisperButton(name) ## ąöĆ°Ŕ» ´·¶Ŕ»¶§ âŔ» ż©´Â ÇÔĽö def ShowWhisperDialog(self, btn): try: self.__MakeWhisperDialog(btn.name) dlgWhisper = self.whisperDialogDict[btn.name] dlgWhisper.OpenWithTarget(btn.name) dlgWhisper.Show() self.__CheckGameMaster(btn.name) except: import dbg dbg.TraceError("interface.ShowWhisperDialog - Failed to find key") ## ąöĆ° ĂʱâČ self.__DestroyWhisperButton(btn) ## WhisperDialog ⿡Ľ ĂÖĽŇČ ¸í·ÉŔ» ĽöÇŕÇßŔ»¶§ ČŁĂâµÇ´Â ÇÔĽö ## âŔ» ĂÖĽŇČ ÇŐ´Ď´Ů. def MinimizeWhisperDialog(self, name): if 0 != name: self.__MakeWhisperButton(name) self.CloseWhisperDialog(name) ## WhisperDialog ⿡Ľ ´Ý±â ¸í·ÉŔ» ĽöÇŕÇßŔ»¶§ ČŁĂâµÇ´Â ÇÔĽö ## âŔ» Áöżó´Ď´Ů. def CloseWhisperDialog(self, name): if 0 == name: if self.dlgWhisperWithoutTarget: self.dlgWhisperWithoutTarget.Destroy() self.dlgWhisperWithoutTarget = None return try: dlgWhisper = self.whisperDialogDict[name] dlgWhisper.Destroy() del self.whisperDialogDict[name] except: import dbg dbg.TraceError("interface.CloseWhisperDialog - Failed to find key") ## ąöĆ°ŔÇ °łĽö°ˇ ąŮ˛îľúŔ»¶§ ąöĆ°Ŕ» ŔçÁ¤·Ä ÇĎ´Â ÇÔĽö def __ArrangeWhisperButton(self): screenWidth = wndMgr.GetScreenWidth() screenHeight = wndMgr.GetScreenHeight() xPos = screenWidth - 70 yPos = 170 * screenHeight / 600 yCount = (screenHeight - 330) / 63 #yCount = (screenHeight - 285) / 63 count = 0 for button in self.whisperButtonList: button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63)) count += 1 ## Ŕ̸§Ŕ¸·Î Whisper ąöĆ°Ŕ» ĂŁľĆ ¸®ĹĎÇŘ ÁÖ´Â ÇÔĽö ## ąöĆ°Ŕş µńĽĹłĘ¸®·Î ÇĎÁö ľĘ´Â °ÍŔş Á¤·Ä µÇľî ąö·Á ĽřĽ°ˇ ŔŻÁö µÇÁö ľĘŔ¸¸ç ## ŔĚ·Î ŔÎÇŘ ToolTipµéŔĚ ´Ů¸Ą ąöĆ°µéżˇ ŔÇÇŘ °ˇ·ÁÁö±â ¶§ą®ŔĚ´Ů. def __FindWhisperButton(self, name): for button in self.whisperButtonList: if button.name == name: return button return 0 ## âŔ» ¸¸µě´Ď´Ů. def __MakeWhisperDialog(self, name): dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog) dlgWhisper.BindInterface(self) dlgWhisper.LoadDialog() dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30) self.whisperDialogDict[name] = dlgWhisper self.windowOpenPosition = (self.windowOpenPosition+1) % 5 return dlgWhisper ## ąöĆ°Ŕ» ¸¸µě´Ď´Ů. def __MakeWhisperButton(self, name): whisperButton = uiWhisper.WhisperButton() whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") if self.IsGameMasterName(name): whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetToolTipText(name) whisperButton.ToolTipText.SetHorizontalAlignCenter() whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton) whisperButton.Show() whisperButton.name = name self.whisperButtonList.insert(0, whisperButton) self.__ArrangeWhisperButton() return whisperButton def __DestroyWhisperButton(self, button): button.SetEvent(0) self.whisperButtonList.remove(button) self.__ArrangeWhisperButton() def HideAllWhisperButton(self): for btn in self.whisperButtonList: btn.Hide() def ShowAllWhisperButton(self): for btn in self.whisperButtonList: btn.Show() def __CheckGameMaster(self, name): if not self.listGMName.has_key(name): return if self.whisperDialogDict.has_key(name): dlg = self.whisperDialogDict[name] dlg.SetGameMasterLook() def RegisterGameMasterName(self, name): if self.listGMName.has_key(name): return self.listGMName[name] = "GM" def IsGameMasterName(self, name): if self.listGMName.has_key(name): return True else: return False ##################################################################################### ##################################################################################### ### Guild Building ### def BUILD_OpenWindow(self): self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow() self.wndGuildBuilding.Open() self.wndGuildBuilding.wnds = self.__HideWindows() self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow)) def BUILD_CloseWindow(self): self.__ShowWindows(self.wndGuildBuilding.wnds) self.wndGuildBuilding = None def BUILD_OnUpdate(self): if not self.wndGuildBuilding: return if self.wndGuildBuilding.IsPositioningMode(): import background x, y, z = background.GetPickingPoint() self.wndGuildBuilding.SetBuildingPosition(x, y, z) def BUILD_OnMouseLeftButtonDown(self): if not self.wndGuildBuilding: return # GUILD_BUILDING if self.wndGuildBuilding.IsPositioningMode(): self.wndGuildBuilding.SettleCurrentPosition() return True elif self.wndGuildBuilding.IsPreviewMode(): pass else: return True # END_OF_GUILD_BUILDING return False def BUILD_OnMouseLeftButtonUp(self): if not self.wndGuildBuilding: return if not self.wndGuildBuilding.IsPreviewMode(): return True return False def BULID_EnterGuildArea(self, areaID): # GUILD_BUILDING mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName != masterName: return if areaID != player.GetGuildID(): return # END_OF_GUILD_BUILDING self.wndGameButton.ShowBuildButton() def BULID_ExitGuildArea(self, areaID): self.wndGameButton.HideBuildButton() ##################################################################################### def IsEditLineFocus(self): if self.ChatWindow.chatLine.IsFocus(): return 1 if self.ChatWindow.chatToLine.IsFocus(): return 1 return 0 def EmptyFunction(self): pass if app.ENABLE_EVENT_MANAGER: def MakeEventIcon(self): if self.wndEventIcon == None: self.wndEventIcon = uiEventCalendar.MovableImage() self.wndEventIcon.Show() def MakeEventCalendar(self): if self.wndEventManager == None: self.wndEventManager = uiEventCalendar.EventCalendarWindow() def OpenEventCalendar(self): self.MakeEventCalendar() if self.wndEventManager.IsShow(): self.wndEventManager.Close() else: self.wndEventManager.Open() def RefreshEventStatus(self, eventID, eventStatus, eventendTime, eventEndTimeText): if eventendTime != 0: eventendTime += app.GetGlobalTimeStamp() uiEventCalendar.SetEventStatus(eventID, eventStatus, eventendTime, eventEndTimeText) self.RefreshEventManager() def ClearEventManager(self): uiEventCalendar.server_event_data={} def RefreshEventManager(self): if self.wndEventManager: self.wndEventManager.Refresh() if self.wndEventIcon: self.wndEventIcon.Refresh() def AppendEvent(self, dayIndex, eventID, eventIndex, startTime, endTime, empireFlag, channelFlag, value0, value1, value2, value3, startRealTime, endRealTime, isAlreadyStart): self.MakeEventCalendar() self.MakeEventIcon() if startRealTime != 0: startRealTime += app.GetGlobalTimeStamp() if endRealTime != 0: endRealTime += app.GetGlobalTimeStamp() uiEventCalendar.SetServerData(dayIndex, eventID, eventIndex, startTime, endTime, empireFlag, channelFlag, value0, value1, value2, value3, startRealTime, endRealTime, isAlreadyStart) if __name__ == "__main__": import app import wndMgr import systemSetting import mouseModule import grp import ui import localeInfo app.SetMouseHandler(mouseModule.mouseController) app.SetHairColorEnable(True) wndMgr.SetMouseHandler(mouseModule.mouseController) wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight()) app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1) mouseModule.mouseController.Create() class TestGame(ui.Window): def __init__(self): ui.Window.__init__(self) localeInfo.LoadLocaleData() player.SetItemData(0, 27001, 10) player.SetItemData(1, 27004, 10) self.interface = Interface() self.interface.MakeInterface() self.interface.ShowDefaultWindows() self.interface.RefreshInventory() #self.interface.OpenCubeWindow() def __del__(self): ui.Window.__del__(self) def OnUpdate(self): app.UpdateGame() def OnRender(self): app.RenderGame() grp.PopState() grp.SetInterfaceRenderState() game = TestGame() game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight()) game.Show() app.Loop() you got the tabs wrong on line 1802 @Psycho it is good and can help you better Edited January 31 by Tr3l Link to comment Share on other sites More sharing options...
Psycho 97 Posted January 31 Share Posted January 31 This is the hidden content, please Sign In or Sign Up Metin2 Download Pay attention to the tabulations 2 1 Link to comment Share on other sites More sharing options...
Fenczu 2 Posted January 31 Share Posted January 31 Ok, I need to pay attention to this, now I have such errors Spoiler 0131 14:58:10806 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0131 14:58:18811 :: Traceback (most recent call last): 0131 14:58:18811 :: File "game.py", line 1220, in OnKeyDown 0131 14:58:18811 :: File "game.py", line 342, in <lambda> 0131 14:58:18811 :: File "interfaceModule.py", line 1812, in OpenEventCalendar 0131 14:58:18811 :: File "interfaceModule.py", line 1810, in MakeEventCalendar 0131 14:58:18811 :: File "uiEventCalendar.py", line 267, in __init__ 0131 14:58:18812 :: File "uiEventCalendar.py", line 298, in __LoadWindow 0131 14:58:18812 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 0131 14:58:18812 :: AttributeError 0131 14:58:18812 :: : 0131 14:58:18812 :: 'ImageBoxSpecial' object has no attribute 'SetEvent' 0131 14:58:18812 :: 0131 14:58:18812 :: Traceback (most recent call last): 0131 14:58:18812 :: File "game.py", line 1220, in OnKeyDown 0131 14:58:18812 :: File "game.py", line 342, in <lambda> 0131 14:58:18812 :: File "interfaceModule.py", line 1812, in OpenEventCalendar 0131 14:58:18812 :: File "interfaceModule.py", line 1810, in MakeEventCalendar 0131 14:58:18813 :: File "uiEventCalendar.py", line 267, in __init__ 0131 14:58:18813 :: File "uiEventCalendar.py", line 298, in __LoadWindow 0131 14:58:18813 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 0131 14:58:18813 :: AttributeError 0131 14:58:18813 :: : 0131 14:58:18813 :: 'ImageBoxSpecial' object has no attribute 'SetEvent' 0131 14:58:18813 :: This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up This is the hidden content, please Sign In or Sign Up 1 Link to comment Share on other sites More sharing options...
Tr3l 38 Posted January 31 Author Share Posted January 31 2 minutes ago, Fenczu said: Ok, I need to pay attention to this, now I have such errors Hide contents 0131 14:58:10806 :: CMapOutdoor::Load - LoadMonsterAreaInfo ERROR 0131 14:58:18811 :: Traceback (most recent call last): 0131 14:58:18811 :: File "game.py", line 1220, in OnKeyDown 0131 14:58:18811 :: File "game.py", line 342, in <lambda> 0131 14:58:18811 :: File "interfaceModule.py", line 1812, in OpenEventCalendar 0131 14:58:18811 :: File "interfaceModule.py", line 1810, in MakeEventCalendar 0131 14:58:18811 :: File "uiEventCalendar.py", line 267, in __init__ 0131 14:58:18812 :: File "uiEventCalendar.py", line 298, in __LoadWindow 0131 14:58:18812 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 0131 14:58:18812 :: AttributeError 0131 14:58:18812 :: : 0131 14:58:18812 :: 'ImageBoxSpecial' object has no attribute 'SetEvent' 0131 14:58:18812 :: 0131 14:58:18812 :: Traceback (most recent call last): 0131 14:58:18812 :: File "game.py", line 1220, in OnKeyDown 0131 14:58:18812 :: File "game.py", line 342, in <lambda> 0131 14:58:18812 :: File "interfaceModule.py", line 1812, in OpenEventCalendar 0131 14:58:18812 :: File "interfaceModule.py", line 1810, in MakeEventCalendar 0131 14:58:18813 :: File "uiEventCalendar.py", line 267, in __init__ 0131 14:58:18813 :: File "uiEventCalendar.py", line 298, in __LoadWindow 0131 14:58:18813 :: File "uiEventCalendar.py", line 159, in SetBackgroundImage 0131 14:58:18813 :: AttributeError 0131 14:58:18813 :: : 0131 14:58:18813 :: 'ImageBoxSpecial' object has no attribute 'SetEvent' 0131 14:58:18813 :: Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. Hidden Content Give reaction to this post to see the hidden content. add in class imageboxspecial Spoiler def SetEvent(self, event, *args): self.eventFunc = event self.eventArgs = args Link to comment Share on other sites More sharing options...
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