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Delay when equipping mount.


Go to solution Solved by ForgiveN,

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  • 2 weeks later...
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	const DWORD MAX_RECV_COUNT = 4;
	const DWORD SAFE_RECV_BUFSIZE = 8192;
	DWORD dwRecvCount = 0;


		if (dwRecvCount++ >= MAX_RECV_COUNT - 1 && GetRecvBufferSize() < SAFE_RECV_BUFSIZE
			&& m_strPhase == "Game")
			break;

 

PythonNetworkStreamPhaseGame.cpp

Remove them from the client.

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