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Dragon lair problem/question


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Hey, i use dragon lair quest but i got a problem, when i start the room on ch1 it starts on all ch's, why its happening that and how can i make it start only on the ch i want?

quest dragon_lair_access begin
	state start begin

		function get_settings()
			local settings = {}
			settings.cooldown_time = 1200 -- when can the dragon be killed again?
			settings.group_time = 300 -- how long can players enter after the first one is in the dragon's lair?
			settings.access_item = 30179 -- "Dragon God Symbols"
			settings.dragon_vnum = 2493

			settings.spawn = {}
			settings.spawn.x = 181
			settings.spawn.y = 173

			settings.warp_in = {}
			settings.warp_in.first = {}
			settings.warp_in.last = {}
			settings.warp_in.first.x = 843677
			settings.warp_in.first.y = 1066206
			settings.warp_in.last.x = 844027
			settings.warp_in.last.y = 1067599

			settings.warp_out = {}
			settings.warp_out.first = {}
			settings.warp_out.last = {}
			settings.warp_out.first.x = 9200
			settings.warp_out.first.y = 1206400
			settings.warp_out.last.x = 10900
			settings.warp_out.last.y = 1209100

			settings.room_area = {}
			settings.room_area.first = {}
			settings.room_area.last = {}
			settings.room_area.first.x = 833000
			settings.room_area.first.y = 1062500
			settings.room_area.last.x = 844100
			settings.room_area.last.y = 1071500

			settings.access_item_amount = game.get_event_flag("dragon_lair_amount")
			if (settings.access_item_amount == 0) then
				settings.access_item_amount = 3 -- default value when event flag is not set
			elseif (settings.access_item_amount == -1) then
				settings.access_item_amount = 0 -- no dragon marks needed when event flag -1 (special case)
			end

			return settings
		end

		function get_random_point(area_coordinates)
			return math.random(area_coordinates.first.x, area_coordinates.last.x), math.random(area_coordinates.first.y, area_coordinates.last.y)
		end

		function warp_to_lair()
			local settings = dragon_lair_access.get_settings()
			local x, y = dragon_lair_access.get_random_point(settings.warp_in)
			char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' WARPTOLAIR: x:'.. x ..', y:' .. y)
			pc.warp(x,y)
		end

		function warp_from_lair()
			local settings = dragon_lair_access.get_settings()
			local x, y = dragon_lair_access.get_random_point(settings.warp_out)
			char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' WARPFROMLAIR: x:'.. x ..', y:' .. y)
			pc.warp(x,y)
		end

		function warp_all_from_lair()
			local settings = dragon_lair_access.get_settings()
			warp_all_in_area_to_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y, settings.warp_out.first.x, settings.warp_out.first.y, settings.warp_out.last.x, settings.warp_out.last.y)
			game.set_event_flag("dragon_lair_alive", 0) -- dragon is dead
			char_log(0, 'LAIR', 'WARP ALL')
		end

		function get_time_remaining()
			local settings = dragon_lair_access.get_settings()
			return (game.get_event_flag("dragon_lair_time") + settings.cooldown_time - get_global_time())
		end

		function give_item_to_ghost()
			local settings = dragon_lair_access.get_settings()
			say_title(gameforge.ghost_story._010_sayTitle)
			say(gameforge.dragon_lair_access._130_say)
			say(settings.access_item_amount.."x: ")
			say_item_vnum(settings.access_item)
			local give_item = select(gameforge.dragon_lair_access._140_select, gameforge.locale.cancel)
			if give_item == 1 then
				pc.remove_item(settings.access_item, settings.access_item_amount)
				char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' GIVE ITEM')
				return true
			else
				return false
			end
		end

		function show_time_remaining(time_remaining)
			q.set_title(gameforge.dragon_lair_access._165_sendLetter)
			send_letter(gameforge.dragon_lair_access._165_sendLetter)
			q.set_clock(gameforge.locale.monkey_dungeon.quest_rest_time, time_remaining)
			timer("dragon_lair_timer", time_remaining)
			notice_multiline(string.format(gameforge.dragon_lair_access._175_notice, time_remaining / 60), notice)
			q.start()
		end

		when enter or login begin
			pc.setqf("is_leader", 0)
			q.done()
			--if pc.get_map_index() == 208 and not pc.is_gm() then
			if pc.get_map_index() == 208 then

				dragon_lair_access.warp_from_lair()
			end
		end

		when blue_dragon_timer.server_timer begin
			game.set_event_flag("dragon_lair_timer_used", 0)
			if game.get_event_flag("dragon_lair_alive") == 1 then
				notice_multiline(gameforge.dragon_lair_access._150_notice, notice_all)
			else
				notice_multiline(gameforge.dragon_lair_access._160_notice, notice_all)
			end
			dragon_lair_access.warp_all_from_lair()
		end

		when 30121.chat.gameforge.dragon_lair_access._010_npcChat with pc.get_map_index() != 208 begin
			
			local starttime = game.get_event_flag("dragon_lair_time")
			local current_time = get_global_time()
			local settings = dragon_lair_access.get_settings()
			local time_remaining = dragon_lair_access.get_time_remaining()

			if pc.count_item(settings.access_item) >= settings.access_item_amount then
				if starttime + settings.group_time >= current_time then
					local password_input;
					repeat
						say_title(gameforge.ghost_story._010_sayTitle)
						say(gameforge.dragon_lair_access._020_say)
						password_input = tonumber(input())
						if password_input != game.get_event_flag("dragon_lair_password") then
							say_title(gameforge.ghost_story._010_sayTitle)
							say(gameforge.dragon_lair_access._030_say)
							local again = select(gameforge.dragon_lair_access._040_select, gameforge.locale.cancel)
							if again == 2 then
								return
							end
						end
					until password_input == game.get_event_flag("dragon_lair_password")
					if not dragon_lair_access.give_item_to_ghost() then
						return
					end
					
					-- right password
					pc.setqf("time", starttime)
					dragon_lair_access.warp_to_lair()
					set_state(kill_dragon)
				elseif time_remaining < 0 and npc.lock() then -- it is the first player talking with the ghost
					say_title(gameforge.ghost_story._010_sayTitle)
					say(gameforge.dragon_lair_access._050_say)
					local abort = select(gameforge.dragon_lair_access._060_select, gameforge.locale.cancel)

					if abort == 2 then
						npc.unlock()
						return
					end
					local password_number;
					repeat
						say_title(gameforge.ghost_story._010_sayTitle)
						say(gameforge.dragon_lair_access._070_say)
						password_number = tonumber(input())
						local again;
						if type(password_number) != 'number' then
							say_title(gameforge.ghost_story._010_sayTitle)
							say(gameforge.dragon_lair_access._080_say)
							again = select(gameforge.dragon_lair_access._040_select, gameforge.locale.cancel)
							if again == 2 then
								npc.unlock()
								return
							end
						end
					until type(password_number) == 'number'

					if not dragon_lair_access.give_item_to_ghost() then
						npc.unlock()
						return
					end
					
					if dragon_lair_access.get_time_remaining() > 0 then
						pc.give_item2(settings.access_item, settings.access_item_amount)
						npc.unlock()
						say_title(gameforge.ghost_story._010_sayTitle)
						say(gameforge.dragon_lair_access._120_say)
						return
					end
					
					pc.setqf("password", password_number)
					timer("dragon_lair_warptimer", pc.get_channel_id()*2)
					
					npc.unlock()
				else
					say_title(gameforge.ghost_story._010_sayTitle)
					say(gameforge.dragon_lair_access._120_say)
					return
				end

			else
				say_title(gameforge.ghost_story._010_sayTitle)
				say(gameforge.dragon_lair_access._100_say)
				say(gameforge.dragon_lair_access._105_say)
				say(settings.access_item_amount.."x: ")
				say_item_vnum(settings.access_item)
				return
			end
		end

		when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
			say_title(gameforge.ghost_story._010_sayTitle)
			say(gameforge.dragon_lair_access._115_say)
			local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
			if warp == 1 then
				dragon_lair_access.warp_from_lair() -- so that GMs get ported out, too
				set_state(start)
			end
		end
		
		when dragon_lair_warptimer.timer begin
			local settings = dragon_lair_access.get_settings()
			if dragon_lair_access.get_time_remaining() < 0 then
				local starttime = get_global_time()
				game.set_event_flag("dragon_lair_time", starttime) -- set start time
				char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SET STARTTIME: ' .. starttime)
				pc.setqf("time", starttime)
				
				pc.setqf("is_leader", 1)
				game.set_event_flag("dragon_lair_password", pc.getqf("password")) -- set password
				char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SET PASSWORD: '.. pc.getqf("password"))
				
				server_timer("blue_dragon_timer", settings.cooldown_time)
				
				dragon_lair_access.warp_to_lair()
				set_state(spawn_dragon)
			else
				pc.give_item2(settings.access_item, settings.access_item_amount)
				say_title(gameforge.ghost_story._010_sayTitle)
				say(gameforge.dragon_lair_access._120_say)
			end
			pc.setqf("password", 0)
		end
	end

	state spawn_dragon begin
		when login begin
			local settings = dragon_lair_access.get_settings()
			purge_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y)
			notice_multiline(string.format(gameforge.dragon_lair_access._090_notice, pc.name), notice_all)
			
			-- spawn all mobs needed
			regen_in_map(208, "data/dungeon/dragon_lair/regen.txt")
			-- mob.spawn_group(settings.dragon_vnum, settings.spawn.x, settings.spawn.y, 1, 1, 1) -- spawn the dragon
			
			
			game.set_event_flag("dragon_lair_alive", 1) -- dragon is alive
			char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' SPAWN DRAGON')
			
			notice_multiline(string.format(gameforge.dragon_lair_access._145_notice, game.get_event_flag("dragon_lair_password")), notice)
			dragon_lair_access.show_time_remaining(settings.cooldown_time)
			
			set_state(kill_dragon)
		end

		when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
			say_title(gameforge.ghost_story._010_sayTitle)
			say(gameforge.dragon_lair_access._115_say)
			local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
			if warp == 1 then
				dragon_lair_access.warp_from_lair()
				set_state(start)
			end
		end
		
	end

	state kill_dragon begin

		when dragon_lair_timer.timer begin
			set_state(start)
		end

		when login begin
			if pc.getqf("time") != game.get_event_flag("dragon_lair_time") or dragon_lair_access.get_time_remaining() <= 0 then
				set_state(start)
			else
				dragon_lair_access.show_time_remaining(dragon_lair_access.get_time_remaining())
			end
		end
		
		when button or info begin
			notice_multiline(string.format(gameforge.dragon_lair_access._175_notice, dragon_lair_access.get_time_remaining() / 60), notice)
--			local settings = dragon_lair_access.get_settings()
--			if (pc.getqf("is_leader") == 1 and settings.cooldown_time-dragon_lair_access.get_time_remaining() < settings.group_time) then
--				notice_multiline(string.format(gameforge.dragon_lair_access._145_notice, game.get_event_flag("dragon_lair_password")), notice)
--			end
		end

		when 30121.chat.gameforge.dragon_lair_access._110_npcChat with pc.get_map_index() == 208 begin
			say_title(gameforge.ghost_story._010_sayTitle)
			say(gameforge.dragon_lair_access._115_say)
			local warp = select(gameforge.dragon_lair_access._116_select, gameforge.dragon_lair_access._117_select)
			if warp == 1 then
				dragon_lair_access.warp_from_lair()
				set_state(start)
			end
		end

		when 2493.kill with pc.get_map_index() == 208 begin
			char_log(pc.get_player_id(), 'LAIR', pc.get_channel_id() ..' DRAGON KILLED')
			game.set_event_flag("dragon_lair_alive", 0)
			game.drop_item_with_ownership(71123, 1)
			game.drop_item_with_ownership(71129, 1)
			notice_multiline(string.format(gameforge.dragon_lair_access._180_notice, pc.name), notice_all)
			local settings = dragon_lair_access.get_settings()
			purge_area(settings.room_area.first.x, settings.room_area.first.y, settings.room_area.last.x, settings.room_area.last.y)
			
			local out_room_time = 60; -- seconds
			timer("dragon_lair_out_room", out_room_time);
			notice_in_map(string.format("Vei fii teleportat in %d secunde.", out_room_time))
		end
		
		when dragon_lair_out_room.timer begin
			--warp_all_to_village();
			dragon_lair_access.warp_all_from_lair()
		end -- when
	end
end

 

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