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Premium System - Client Problem ?


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Hello. I added the premium system, everything works fine on the server side, it appears and works in the top left corner of the screen in-game. But it is not readable by the client and does not work. Therefore, it only returns "false" on the client side. What could be the reason for this?

AFF_PREMIUM works fine on the server and is appended to the character, but not on the client side. There isn't any syserr.

 

Example(InstanceBase.cpp):

BOOL CInstanceBase::IsPremium()
{
	if (m_kAffectFlagContainer.IsSet(AFF_PREMIUM) || m_kAffectFlagContainer.IsSet(AFFECT_PREMIUM))
		return 1;

	return 0;
}

This code only return 0.

But AFF_PREMIUM and AFFECT_PREMIUM is enabled in-game and on the server. And it appears and works in the top left corner of the screen in-game.

It also shows up as "AddAffect 724" in the syslog logs when entering the game. (724 = premium affect)

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