Jump to content

Element target bug


Recommended Posts

Hey guys!

i have this problem.. sometimes when i attack some mobs it shows random element

i already tried in char.pp what sonitex wrote
If someone has the same issues as me with elements sometimes being shown wrong replace this part of function in char.cpp:

for (int i = RACE_FLAG_ATT_ELEC; i <= RACE_FLAG_ATT_DARK; i = 2)

{ int diff = raceFlag - i;

if (abs(diff) <= 1024) break;

}

to this:

for (int i = RACE_FLAG_ATT_ELEC; i <= RACE_FLAG_ATT_DARK; i= 2) {

curElementBase++;

if (raceFlag & i)

break;

}

Gyazo from problem

Link to comment
Share on other sites

  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Popular Days

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Activity

    1. 20

      Item ToolTip Width Fix

    2. 4

      Connection problem

    3. 1276

      [40250] Reference Serverfile + Client + Src [15 Available Languages]

    4. 1276

      [40250] Reference Serverfile + Client + Src [15 Available Languages]

    5. 1276

      [40250] Reference Serverfile + Client + Src [15 Available Languages]

    6. 1

      Sanii Switchbot problem

    7. 4

      Connection problem

    8. 1

      Maintenance System (For P2P)

  • Recently Browsing

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.